What’s up guys, Rogue-9 here!
Recently, I have been enjoying some Battlefield V and probably my favourite class so far is the support.
As a support, you have the unique ability to build static defences, which can be a real
asset to your team and I feel that this capability is still a little overlooked, so in this new
video series I want to go over some of the best machinegun, AA and anti-tank gun positions
you can build in the game right now (as well as some of the worst).
Static machineguns are ok in the current state of the game but AA and anti-tank canons are
great for both ambushing enemy vehicles, as well as infantry at medium to long ranges.
So let’s go take a look at what you can build on each of the maps in turn, starting
out with Aerodrome!
The way that this is going to work is that I will give a brief personal evaluation of
each static weapon position in terms of their potential risk versus reward payoff and why
don’t we just go across the map from east to west.
Starting over on the German side near the “F” conquest capture point, there is a
machine gun that can be built in the shelter up on the south-eastern ridge and this HMG
is not only in a great position for contesting the “F” cap but can also look along the
north-western edge of the central hangar (so “C” cap) and even all the way over to
“B” cap... kind of.
To be fair, the view of the destroyed aircraft parking area is mostly obscured to you, so
the best you might hope for is to get a couple of shots into someone lingering at the entrance to “B”.
But point blank cover of “F” and all along the side of “C” is quite useful so this
MG is definitely worth constructing in my opinion.
But since this position is so easily accessible from the German spawn to the north-east, it’s
basically of very little value to the British side.
You would be taking a significant risk by using it and I would not recommend staying
here for more than a minute or so.
If we move towards the centre of the map there is a sizeable defensive position that you
can construct in the dried out river bed, not far from the tower.
Besides earth defences and sandbags, this position includes anti-tank hedgehogs facing
towards the east which are great to slowing down German tank reinforcements.
The east facing machine gun you can construct here though is not very useful.
Enemies can basically use the high ground to their advantage both to the north and the
south and the only real value this MG provides is covering the valley in front of you.
I would call this position the perfect blend of high risk / low reward.
If you are ever looking to lower your K/D, this position is the ideal place to get taken
out over and over again without any real chance of fighting back.
The west facing machinegun in the same position is not much better.
First of all, you can’t actually get onto this gun as long as the dirt cover is still there.
Yup, that’s some effective cover right there…
I would expect this to get fixed at some point but even when you can access this gun, you
have the same problem as before.
Loads of cover for the approaching enemy to use against you and limited sightlines for you.
The most you can hope for is to have a few unsuspecting enemies come up the dried river
bed towards you but my general advice for this position would also be: avoid.
Just above this position though, on the airfield plateau is the one and only AT-gun you can
construct on this map.
If you’re playing on the German side, this gun can provide you with some interesting
angles covering pretty much the entire approach “B” cap until about half way to “F”.
Vehicles attempting to rush across the northern high ground or along the road will be an easy
target for you and you can even lob shells all the way into “B” and onto the western
plateau overlooking “B”.
You are very vulnerable to infantry moving up on you along the aircraft parking area
from “C”, “D” or “E” but as long as your team is active there, you should be relatively safe.
As the British side, you’re probably not going to get a lot of use out of this gun
unless you have Germans passing you and heading from “F” towards “B” and getting taken
out by opponents spawning and pushing from “E” is even more of a threat.
So I would say that this gun is mostly there for the Germans which actually makes it quite
surprising that the gun is a British 6 pounder, rather than a German Pak 40.
We’re on a German airfield… on the German side of the map… with a gun that is mostly
useful to the German side… but it’s a 6 pounder… ok?
But cosmetic nit-picking aside, I would highly recommend that you build this gun when playing
on the German side and use it to slow down the enemy push from “B” to “F”.
Heading just a little bit further west, fairly close to the well-known tower by “C”,
we find another machinegun that is perfectly positioned to rain some lead down on “F”,
as well as covering some of the approaches into “F” from the west.
Despite the decent sightlines though, I have some concerns around the risk/reward ratio of this position.
Turning your back on “C” and “D” leaves you incredibly open to just being shot in
the back by passing infantry so the risk is high here.
As for utility, you’re facing one of the German home caps from the middle of the map,
so this position is only really viable if you’re on the British side and the opposing
team have been pushed all the way back to “F” and “E”.
If that is the case, you can definitely provide some covering fire for your pushing teammates
or to slow down the enemy breakout.
I suppose if you’re being back-capped as a German you could also use this MG to harass
the infantry taking “F” but you’re still taking a risk if you stay here too long.
Summary: this is not a bad position but very situational.
Three more machineguns to go!
One at the western most corner of “C” and this is a defensive position overlooking
“B” cap and the valley in between.
This position can be very useful to have up and running early on in the breakthrough game
mode as defenders or late in the frontlines mode.
Building up the earth defences will provide you with protection against enemies in “B”
but still, the position is maybe a little close to “B” cap for my liking, since
that makes you more vulnerable to small arms counter fire.
In conquest, this machinegun becomes a whole different matter.
As the central cap point, “C” will be pretty much continuously contested and the
southern high ground that runs between “A” and “D” is crawling with snipers and other
infantry on a constant basis.
Just recording a few seconds of footage showing off the firing arc for this HMG during a live
conquest match took several attempts, so while the gun can be effective, it is just far too
exposed to allow anyone to really get any use out of it.
So yeah, if you’re playing conquest: I’d give this one a miss.
To the south of here, in a shelter, up on the ridge is the first stationary that is
actually useful and relatively safe to use for the British side.
The sightlines you have with this gun are relatively limited: you can see the western
entrance to the main hangar and the south facing exterior wall but this is a very high
traffic area, so I would say that this gun can be decently effective.
In addition to that, you also have a reasonable amount of cover.
Just be aware of enemies sneaking up behind you along the ridge from “D” or “A” caps.
And last but not least, just to the south west of “B” cap, you will find a machinegun
position that is very easily accessible by the British side and provides a bit of a mixed
bag in terms of effective arcs of fire.
Facing towards “C”, the enemy will actually have a lot of cover from which they can pop
out and gun you down (not all that great for you) but when you swing the gun around to
the left, you will actually have a very clear line of sight all the way to “F” cap.
Raining down some long range covering fire as your team push up onto the radar station
can be useful for sure as long as the “B” is securely held and “C” is at least contested
so that you don’t get rushed at close range.
In conquest, it might be challenging to find the right time to use this MG but I can definitely
see it coming in handy during the third phase of a breakthrough match when playing as the attackers.
So in summary there are a few useful positions to construct on Aerodrome
and a couple that are pretty bad.
The MG overlooking “C” from the southern ridge can be quite handy (especially for the
British side) while the Germans basically get dedicated use of the one behind “F”.
The German side also get pretty good access to the AT-gun on the central aircraft parking
area and from there, they can exercise some great long range control across the northern
approach leading out from “B”.
Other than that, most the remaining MGs can offer occasional value with a certain risk
of being flanked…
Except for those two down in the dried river bed; I think it’s probably best to avoid those.
High risk / low reward trade-offs are never really a good deal.
And that is pretty much all you need to know about constructible stationary weapons on
the Aerodrome map.
Which map would you like to see discussed next?
Leave your suggestions in the comments section below!
Thanks for watching, I hope you enjoyed the video and I will see you in the next episode!