God of War has done something incredible
but to explain it I need to first
confess something burnout it is a very
real thing that can single-handedly ruin
your favorite hobby song or even person
to much of any good thing can very
quickly become a bad thing if you do not
restrain yourself and in the scope of
videogames it's pretty easy to fall into
this trap now obviously I'm a gaming
youtuber whatever that entails what it
effectively means is that I play a lot
of games and I have to look at them all
critically pointing out this and that as
good or bad and I'll be completely
honest it can get tiring now don't get
me wrong I'm incredibly grateful that I
get to do this and that people watch
hell the fact that you've made it this
far into this video is pretty remarkable
but my point is that it is very easy to
get burnt out when all you do in your
free time is play games and then
criticize them and this is where I found
myself in the last few months as some of
you noticed I had been uploading less
frequently than I normally would I
hadn't been doing as many podcasts and
some of you called me out on this you
asked if I was okay and if I was burning
out and to be honest the answer was yes
I've grown tired of playing what felt
like the same open world game reskin
time and time again every release began
to feel like a carbon copy that gave me
a larger open world with a ton of bland
garbage sprinkled on top and sold as
collectable content this is an issue
because gaming is a passion based
artform both for those who enjoy it and
those who create it if the passion
leaves then it loses all potency and
power after all if the creator of a
piece of art isn't passionate about it
why should I be expected to be
passionate about it if the artist behind
the painting doesn't care about the
landscape he's carefully crafting by
mixing a plethora of different hues into
a cohesive image of nature if he doesn't
even think it's that good why on earth
would I be tempted to think it is
I wouldn't no one would it's an
unavoidable fact of modern gaming that
the industry has become
remarkably corporate and industrialized
we asked for bigger and badder games but
failed to foresee the cost of this
request as development studios grew and
required more and more money to develop
sequels to our favorite games they
resign themselves to recreating the
formulaic success of previous entries
once they found something that worked
they stuck to it refusing to innovate
because if it ain't broke don't fix it
but that's just it it was broken not in
a corporate or marketable way but in its
artistic framing these large developers
had become complacent happy with the
status quo and were as a result
unwilling to take new risks for the sake
of innovation but art without risk is
like fire without oxygen it is what
gives it life flavor and flair you have
to have it and if you don't you end up
with a trainwreck of botched potential
like well any of these gaming looked to
me nothing but a sterile promontory this
most excellent canopy this brave or
hanging firmament this majestical roof
fretted with golden fire it appeared no
other thing to me than a foul and
pestilent congregation of vapors it
seemed to me a waste my passion was gone
but then came the solution the cure to
my illness the key to the lock that had
been imprisoning my passion the savior
of my love of gaming and of course I'm
referring to Metal Gear survive this
game gave players an incredible
experience unlike I had to I had to I'm
sorry I'm just kidding that game totally
sucks of course I'm talking about God of
War
this game has sparked something in me
that I haven't felt since playing The
Witcher 3 I can't put the controller
down all I want to do is play and I'm
continually amazed at how much of this
title has to offer every nook and cranny
has something interesting and exciting
to show every character has a story
every story is real
everything about this game is fantastic
there is so much care passion and love
woven into every sentence of dialogue
every cutscene and performance capture
that it is frankly hard to quantify I'm
in awe and so is everyone else who is
losing themselves to the game now all of
this is thanks to the game's director
Corey Barr log this is the same guy that
directed God of War two prior to leaving
Sony temporarily to work with George
Miller on an unreleased Mad Max project
but when he returned to Sony he pitched
a rien vision to God of War that took
the camera over the shoulder and sought
to make Kratos sympathetic a task much
easier said than done it was a gamble
God of War three received a 92 on
Metacritic and sold very well there was
no indication that more of the same
wouldn't work the franchise wasn't
broken and in need of repair but Sony
said yes they funded the project and
gave Corey the authority to rework the
franchise into something new and fresh
even though no one asked for it and so
with the help of the world-class team at
Sony Santa Monica they built a game that
intricately ties together countless
systems objective subplots and character
arcs all culminating in a game that is
being called the best of the generation
their passion for their art form and
their overly stressed protagonist
encouraged them to take a risk a risk
that put the reputation of a
multi-million dollar global franchise on
the line and it paid off it shows that
these types of studios and artists still
exists and that they are out there
crafting incredible pieces of art for
all of us to enjoy it is truly
remarkable and all I can say to them
is thank you
[Music]