(xylophone playing)
- Hello everyone and welcome to Girls' Game Shelf.
My name is Monique from Before you Play
and today I get to teach you how
to play a game called 18 Holes
designed by Ryan Boucher and published by Seabrook Studios.
In 18 Holes, players play a round
of 18 hole golf using a hand of five golf clubs.
Each turn, players simultaneously select one club to use
and draw shot cards from their appropriate decks
that will determine how far they hit the ball.
Once a club card is used, it may not be used again
until all other clubs have been played.
Once a player reaches the green,
you finish the turn then all players move on to the next hole.
The game plays one to four players
and takes about 30 to 60 minutes to play.
But before we begin I'd like to point out
that the components in this copy are
as close to production as possible,
but the final product may have some slight design changes.
And with that, let's start with set up.
To set up the course,
first split the hex tiles into three piles.
One will all tiles that have a green,
another with the remaining tiles that contain tee boxes.
and a third with all the remaining fairway tiles.
Shuffle each pile separately
then take the top tee box tile and place it on the table.
Afterwards, draw fairway tiles equal to the number listed
under the red line of the tee box hex and place them
so that they continue the light green fairway path.
Then place a hex from the green stack to complete the hole
and place the first hole token over the green.
Draw a tee box tile
to start the second hole adjacent to the green
and repeat the steps until you have 18 holes.
The game also comes with mini hex tiles
that you could use to add or adjust the hazards,
making the course easier or harder.
Next, sort the shot cards into their individual decks
and shuffle them seperately.
Afterwards, each player selects a golfer
and chooses which side to play,
the A side for an easier game
or B side for a more challenging game.
Then shuffle the golf clubs and distribute them evenly
amongst players, removing the ones
for three to four players in a two player game
and discarding extras to the box without looking at them.
Players will then draft a club and pass the rest of the hand
to the player sitting to their left
and repeat with the new hand
until all players have five clubs each.
Place all golfer meeples on the tee box of the first hole
and you are ready to begin.
Each turn in 18 Holes consists
of players simultaneously selecting golf clubs
and drawing shot cards to hit their ball closer to the green.
First, players choose one
of their face up club cards to play this turn.
When a golf club is used, it is turned face down
and may not be used again
until all other cards have been used.
Alternatively players may use any card
to move one hex unless they're in a bunker
or they may skip their turn and reset their hand.
Then players simultaneously play their club
by following the directions on the card.
Typically cards will instruct players to draw
from one or two of the labeled decks.
Each deck features a trajectory pattern
that travels as many hexes as its number.
If you need more distance you can choose to make a big hit
and instead draw from the highest number deck.
Drawing one more card than what the club states
and allowing the next player to choose your shot for you.
After all cards have been drawn,
players then declare the direction
in which they'll be hitting their ball and resolve their cards,
moving their golfer accordingly.
If your golfer is hitting from the fairway,
your ball lands in the orange hex relative to your golfer.
Move the number of hexes shown on the card
and end your movement on the hex labeled in orange.
If hitting from the rough, which is a darker grass,
your ball travels one hex short,
landing on the hex with the rough symbol.
Hybrid clubs avoid this penalty.
If you are drawing from the chip deck
or hitting out of the bunker,
you must declare the direction
in which you are hitting the ball prior to drawing a card.
Chip shot cards only ever move two hexs
but allow you to hit over trees.
When resolving a chip card,
the small hex is a space your ball is chipped over,
landing on the orange hex as usual.
When drawing shot cards,
you will also run into three other types of cards,
super hits and shorts which force you to draw
from a higher number deck or lower number deck, respectively,
shuffle cards which prompt you to reshuffle
all of the discarded cards back into their decks
and wild cards with multiple outcomes
which allow the player to choose which outcome to use.
You will also encounter several types of hazards.
Trees surrounded by a fence stops movement.
Ending you movement on a hex with water
causes you to miss your next turn.
And if you land on a bunker,
on your next turn you choose a club
and first declare an adjacent hex to move into,
then you draw a card as you would normally
except this time you resolve the figure in the corner
that shows one of four outcomes.
You stay in the bunker,
you successfully land in the hex of your choice,
or you land to the left or right of your chosen hex.
Lastly, if your ball leave a course tile,
even in passing, it is considered out of bounds
and the player must place their golfer
where they last hit the ball
flipping the used golf club face up again.
If at the end of the turn one
or more players has reached the green,
they each get a scoring token
and all players are moved to the next hole.
Otherwise, play continues with the next turn.
The game ends once players have completed all 18 holes
and whoever won the most holes is the winner.
The game also comes with rules
for several different modes of play.
Players can try stroke play
where players earn points for each club played,
turn missed or out of bounds
and the player with the lowest score wins.
There's also chaos golf where three to four players
may score the holes in any order
and are awarded point tokens depending
on the order they finished.
Golf racing, which is a race to the 18th hole green.
Skins, which is like standard play
except each hole is now worth one, two, or five points.
Kelly golf, where players each have a secret green
they're trying to reach.
And lastly stableford which features
a more forgiving scoring system then stroke play.
And that is how you play 18 Holes.
If you are interested in learning more about the game,
please check them out on Kickstarter.
And thank you so much for watching.