hello welcome back to planet 40k in today's video we're going to be speculating on whether the
necron codex is going to be getting their army on renown now very shortly the new chapter of
approved book is going to be coming out and of course necrons are the cover boys of that book
so there is a lot of rumors in the rumor mill that we're going to be getting army of renown
so before getting into today's video shout out to joe m for helping me provide this video today and
one last thing before the video begins i've got a product to show you so we got a product from our
good friends at the magnet baron and they've got the doomsday arc custom flight stand kit now this
is 11.99 in us dollars this is basically going to protect the doomsday arc stand from actually
snapping when you're traveling to your games now the kit is going to be coming with a stand
converter a large rock anchor and the flight stand and magnets of course will be included in this kit
now this image here simply just going to show you how this operates it's fairly straightforward
the stand is going to be attached to the actual arc itself with the magnet at the bottom
and then there's going to be another magnet on your base now there will be a rock anchor
provided as mentioned which will cover the magnets on the base so they won't be seen and you'll be
getting all this for 11.99 in us dollars and they do ship worldwide so if you are interested in the
doomsday art custom flight stand kit you'll find the link in the description for the magnet baron
check that one out if you haven't there's plenty more products on their website
that's the magnet baron link below okay so let's kick on with the video which is speculating
the army of renown so firstly we should probably explain what army of renown actually is so it's
a variant army list for a particular faction in the 40k game that's themed around a particular
disposition of forces so to simplify that it's just basically a themed list that dedicated to
only certain models within your actual codex so there are currently eight factions that
have already got army of renown you've got the space marines you've got the adapters mechanicus
chaos demons imperial knights tyranids orcs the death watch and the death guard so as an example
kind of relating to our previous video with the tyrion is no ufo video the tyranids have the
crusher stampede army of renown which is kind of a monster heavy army renown and all the monsters
that within their lists gain extra buffs now there are restrictions as well as benefits
to each army of renown and for this video we're going to pretty much go through potential options
that games workshop could give the necron faction and the reason i'm speculating about the army of
renown for necrons is very simply we're the cover boys for the new chapter approved book coming out
so we're likely going to be seeing some sort of changes to our current codex and data sheets
hopefully it will be on every now so the four that i'm going to speculate today are as follows
so we've got the destroyer cult we've got the canoptic build we've got the main arc dynasty then
we've got amrakia the travelers personal legion which is the pirian legion now for this video in
particular we're going to be talking about the destroyer cult build as well as the canoptic
build we're not going to go through the other two they're more law based and as you know already i'm
not that big on the law however if we're talking about the in-game kind of stuff you don't need to
know too much in terms of law to be able to build a destroy occult list or a canopic build so to
begin we're going to speculate how we can gain an army of renown with using the destroyer cult units
so i've got some ideas for some restrictions been taken to destroy a cult army of renown
so first of all all units must have to destroy a cult keyword that sounds kind of obvious all units
must be from the same dynasty however units cannot benefit from the dynasty codes now i personally
would like us to benefit from the dynasty codes but the way previous army of renowns have gone
they've taken away all the codes of taking away the high fleets the york clan cultures
the chapter tactics all the current army renowned do not have their sub-faction abilities so that's
the restrictions how about the benefit so for the destroyer cult army of renown i would like
to see all destroyer cult units have a five plus invulnerable save none of them currently have
an inbound save that would be a pretty big bonus to be giving off destroy occult units
especially when he's actually taking away their dynasty code so they've got to have something in
return and that's what i would give them they're also going to have access to some more unique wall
traits relics as well as strategies which we'll go over in a moment then i've just thrown in at
the bottom there each unit can take a canopic plasma site at no additional cost now i know
canopic plasma sites have not got the destroy cult keyword they've actually got the canopic keyword
however they've of course got abilities that are associated with the destroyer cult units so that's
the restrictions and the benefits that i would do how about the wall of traits relics and stratagems
so wall of trait wise we've only really got the scorpet lord and the locust lord so we will be
losing our command protocols right there because there's no noble now i personally would like to
see them have the fight again warlord trait just give them a little bit more punch in melee they
don't seem to be that great in melee so that's something that i would do as far as relics are
concerned there's a few options here we could possibly have an advance and charge option
maybe we can upgrade the hardwire for destruction ability to be able to reroll all hit rolls for
units within six inches as opposed to just the rolls of a one or maybe just a plus one to the
damage in melee of the locus lord and scorpet lord there's some of the relics that i'd like
to see and that could potentially happen now as for stratagems a lot of factions now are getting
their own version of trans-human physiology so you can't win them on less than a four plus a little
bit like our quantum shielding ability i would like to see that as a stratagem for destroyer
cult units so that's the first one maybe we could have some sort of heroic intervention within three
inches similar to the canopic units that have the stratagem and slave protectors but be able to use
that on destroy occult units and then the third one i've got extermination protocols version two
kind of like how we used to have in the old edition re-rolling all hit rolls and all wound
rolls now i know the current version is just the wound rolls and it's two command points and it's
kind of pricey especially when you're going with your heavy loco destroyers i've got strength 10
so i'd like to see this to be able to affect the hip rolls as well as the room roll so that's the
kind of changes i'd like to see if they brought an army of renown for the destroyer cult units
so next i want to talk about the canoptic build now we are limited with the canopic units there's
not that many here so i've also included the kryptek models because of course we do need some
hqs to be able to create detachments so as for the restrictions here all units must have the cryptic
or canoptic keyword all units must be from that same dynasty and all units will not be benefiting
from the dynasty code so very similar restrictions now potentially this could be for every unit that
doesn't have the canoptic keyword you must have a canoptic unit within that detachment so use the
example with the tyranny's crusher stampede they have for every non-monster unit within the army
of renown there must be a monster unit so one for one so for example if you're taking three canoptic
scab units and three canopic rafe units that will allow us to have six units that do not have the
canopic keyword and that's just an option but for this video i've gone with the canopic units as
well as the cryptic unit just to make it a little bit easier on the video now as for the benefits
all units get a plus one to the hit rolls because at the moment all the canopic units are hitting on
fours so i'd like to see that increase to a three plus secondly reanimation protocols to work on
a four plus as opposed to a five plus now pretty much all the canopic models are multi-room models
and they're quite hard to reanimate so having a reanimation on a four plus roll as opposed to
a five plus roll for every single room of course just gives them half a chance of actually getting
back up again now that's only really going to work on the canopic race the kanoptic scarabs
possibly the canoptic spiders as well because other standard models within the codex are single
models that have got living metal now of course you can jump into the forge world unit such as
your canopic acanthrites they'll also benefit with this reanimation role of a four plus the
third benefit i'd like to see here is the canopic scales becoming a troop choice now of course we're
going to need some sort of troops if you want to build your basic detachments especially if
you're going to be going canoptic raven canoptic scarab heavy in this kind of list so i'd like to
see the canopic scars becoming a troop choice alternatively we could have cheaper outright
detachments but then we're only limited having three canopic scarab units whereas if they were a
troop option there will be no rule of three so you can have more than three of them because they're
a troop selection and of course they're gonna have objectives secured as well which is gonna be quite
nice for us the fourth benefit is crypto thrills to come with the cryptex at no additional cost
very similar to the plasma sites in the previous build they're usually 40 points and they're kind
of redundant at the moment to be honest they don't do the secondary objectives anymore that well
since the previous chapter approved but who knows maybe in this new chapter approved
they become more of a usable unit again then the last benefit is access to unique wall of
traits relics and strata gems again so we're going to go through some of those water trait
wise units within six inches get a plus one to the charge roll pretty standard now because we've got
cryptic models as the hq's within this army renown there's not much they can do they're not really
choppy they're not going to be going slicing and dicing like a scorpit lord or a destroyer lord the
cryptic models tend to be more support characters so that's where the wall of traits are gonna lie
now i've already given them the plus one to hit in the benefits section so we can't be adding a
plus one to hit here so i'm thinking the plus one to charge is probably where it could go relic wise
it's quite a difficult one again because again the support characters they're not choppy characters
they're not going on the offense so i've got two heroes options the first one being the bearer gets
a full plus invaluable save now a chronomancer already has that so the chronomancer isn't going
to need that one but a technomancer with the four plus in one will save could be quite nice
and another one which is a little bit left field which is the veil of darkness relic version two
being able to use availa darkness relic twice in a battle as opposed to once i don't think that's too
overpowered it's gonna get a unit to a certain location and then you're gonna zip them off
nine inches away again to another location maybe it'll help with secondary objectives maybe it'll
give you a chance of taking out a second unit with your scorpio destroyers perhaps now stratagem wise
again i've gone with the trans human physiology it's kind of a common theme now of 9th edition
so not being able to win our guys on a four plus and also i've gone with the advance and charge
option now i canopic race used to have that in past editions so i would like to see that as a
stratagem of some sorts then i've gone within slay protectors version two i would give a six inch
hero intervention but it would probably cost you two command points as opposed to one because six
inches is quite a large amount so yeah two command points as opposed to one for the standard enslave
protectors then finally just being able to return d3 lost scabs to a unit i think d6 is probably a
bit too overpowered especially being able to use that every single turn but d3 i think is a fair
amount okay guys so that's my ideas in terms of speculating army of renown for the necron faction
if you've got any ideas what you think we might be getting put them down in the comments below
maybe i've got this completely wrong but i'm sure you guys have some ideas to add in the comments
so guys other than that all that's left to say thank you all for watching i'll see you next time
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