What if Stone Free evolved? Well, we have some suitable
bases to build off of this idea. First, there's the Part 4 way of
evolution with a stand like "Killer Queen: Bites the Dust," and then there's the Part 5
with the in-quote "Requiem" stands like Silver Chariots and Gold Experience.
And finally, well, I have a surprise at the end. This version is my part 4 style of evolution.
This version is called "Stone Free: The Breakdown." The breakdown in the name refers to a
"breakdown" in music. Now, here's the money;
Stone Free's new power can break anything physical down to strings, but there's more to that.
For example, Stone Free breaks a car down to many threads.
If reverted, it returns to the same material. In addition to that, it sort of works like how
Crazy Diamond works because you can make new things using the same material.
Like you can make a door into a sphere, it's just going to be a sphere made of the door—sort
of like Full Metal Alchemist. So, here's a scenario: imagine
an enemy stand user throws a whole SUV at Jolyne. Stone Free punches it once to turn it into a net,
then throws it back at them. While the person is getting
ready to dodge the trap or even cut through it, it turns back into a car.
"WHAT THE HELL!" And then boom, they get destroyed.
One of the ideas I had for incorporating the ability was breaking down something and
using it as a sort of armor because you'd then be able to wrap it around your body.
Imagine Kevin 11 from Ben 10 and his ability to absorb something and become it.
I wanted a "stand" ability that doesn't get too far away from Stone Free.
They already have extraordinary skills, and Joylne is adaptable and intelligent.
So, Stone Free doesn't need that much added in to step over the line of "really good" and "snapped."
Now for as to why. Well, Bites the Dust wasn't
too different from regular Killer Queen in terms of design, so I didn't want the most done for it.
Because BTD was a miniature version, so it'd be weird to overdo it.
As for the ability methodology, I wanted it to apply enough to Jolyne's many situations.
We could've been as specific as Bites the Dust was, as it would be 1 to 1 with the
scenario present, but I wanted to create a more so overall ability than double up in one area.
The next stand design concept will follow the Part 5 design philosophy to an extent.
Let's call this Stone Free: Experience.
This keeps the namesake of Jimi Hendrix in mind with adding "experience."
The ability makes time and space manipulatable concepts in the form of strings.
Similar to a puppeteer, Jolyne controls the pace of reality.
It does not require a motion of action to activate either.
Instead, it runs automatically, intending to keep Jolyne's interests intact, things like making it
so that her friends are safe or staying alive. Here's an example: imagine if Jolyne fought with
a straight powerhouse, they are swift and strong. With the flick of the wrist,
Jolyne moves with the same speed as her opponent. The wrist motion is for show, to reiterate that.
When Jolyne hits them, the Stone Free Experience can do something
like change the mass of the punch. With the control of both time and space,
she could also make them not exist, but you know Jolyne likes "putting the hands on people."
Now, for the part 5 methodology in terms of designing.
Araki made a design like GER with thematic and the poetry of the story in mind.
The ability is similar to BTD because Araki crafts it for the final situation.
But something important that separates "part 5 stands" from "Bites the Dust" is sentience.
Chariot Requiem, an incomplete stand, carries out it's objective with a lot of
friendly fire because it's chaotic. But, on the other hand, gold Experience
Requiem is intelligence itself, with a primary purpose and a mind that we couldn't comprehend.
So, I'm going to be retaining the sentience as that's a staple in design here.
But now, the surprise. Introducing our Part 6
style of evolution: "Stone Free: Painted Soul." First, I'd like to let the music fans guess the
namesake-off design alone. You can pause the video,
but I will be saying it now. The namesake, get this, is also from Queen.
I narrowed it down. What song is it? Well,
the piece in question is The Show Must Go On. The reasoning behind this is that while Pucci
bases his character and beliefs on Heaven, Dio, and fate, Jolyne works based on life and reality.
Fate is still present regardless, but that's not the point.
So, when I picked a song like The Show Must Go On, I'm playing on that life is the show.
The show moving forward is pushing past what was meant to end her.
With this stand, Jolyne breaks free from the game set against her.
Freddie Mercury sings, " My soul is painted like the wings on butterflies.
Fairy tales of yesterday grow but never die. I can fly, my friends."
And I how imagine it is Stone Free breaking out of what was once her like a cocoon, like GER.
Jolyne and her stand rise from the ground, Jolyne with a slight tear in her eye looks to us and
whispers, "Painted Soul..." Something like that.
Now, what's the ability? Well, what do you think the ability should be? It's
up to you! I already had an idea in mind, but all I wanted to show you here was my idea of a scene.
I don't want to influence your idea of what the power could be, so I'm leaving it to y'all!
Leave a comment on what you think it would be, and if you want to make your version of Stone
Free evolutions, then like... Do it.
You can @ me on twitter with your version. You can also @ me on twitter
if you see an Ermes art, you know. Imma need it to be under the artist's tweet tho,
don't go nabbing people's stuff. Thank you all for watching! Hopefully,
I'll see you all in the next one! Until then, peace out, and godspeed.