Mmm! it's a OrangeJuice
what's up everyone this is orange juice
the clone spell is unlocked in frozen peak
when the spell comes out you can
buy the special offer for 400 gems
this brings it up to level 3
It scales like the old mirror did so at tournament
standard all cloned units are the same
leveling up the card will make clone
units deal more damage, so if you have a
level-three clone spell and clone a level
one baby dragon the clone baby dragon
will deal the damage of a level three baby dragon
the reverse also true for
example if my original Musketeer's level 8 and my clone spell is level 4
The cloned musketeer will deal the damage of a level 7 musketeer
All clone units don't have a spawn time they last forever
but they do only have one hit point
that means you can counter the spell very easily with splash cards like
Wizard, arrows, or even a zap.
It's a spell that can be cast anywhere on the map it does
not clone enemy units it only clones
your own units except for buildings
spells cannot be cloned including The Log
it's a spell so the wood will not clone
When you clone a unit it temporarily
suspends the unit as they're being
cloned this means that they'll stop
moving, and they'll stop attacking for
the moment that they're splitting up
it will reset unit charge attacks like
Prince, Sparky, or Inferno Dragon
If the original target remains within range of
the tower it will continue hitting that
target leaving the clone untouched
imagine a unit coming out of freeze
your enemy tower will still be targeting it
but your unit will begin targeting the
nearest unit, so if a Royal Giant is
frozen or cloned and a new building is
placed in front of it, it'll target
that building instead
Just like freeze spell if you clone a sparky it
completely resets her attack
Spells work incredibly well against clones
fireball, zap, arrows, poison, or tornado works great against the clones
units will retain all of their mechanics when cloned
A cloned Witch will spawn
skeletons, those skeletons will have one
health but will deal full damage
casting the clone spell will always push
the real units to the left and the clone
units will spawn on the right side
this will happen anywhere on the map
knowing how this works is pretty important if
the clone runs towards the tower first it'll just die
so on the left lane it's better for units are closer to the right side of the bridge before casting
clone spell so that the first unit to
cross the river is the original unit
The same is also true in the right lane
since the real unit is always pushed to
the left side it's better to cast the
clone spell if the original unit is
standing on the right side of the bridge
in this entire video i'll refer to this
mechanic as clone skipping
You can take advantage of this mechanic to bypass a building
normally a 4-1 plant will pull the Balloon
using the spell on the left lane you can clone skip the balloon
away from the building and straight to the arena tower
you can clone skip with other units too
if you want to split lanes with clones planting a unit near
the center will skip the real unit to the left
a cloned Ice Spirit will freeze
units for the full duration of 1.5 seconds
on the topic of freeze if your
unit is frozen and you clone it the
duplicate unit will not be frozen
this can be an advantage of your
opponent uses freese defensively like if
there's two seconds left in the game and
they're trying to stop your balloon
The spell will only clone what's physically
on the map
so if you originally played a minion horde
and there's only one minion left
it'll only duplicate that last standing minion
The cloned Ice Wizards attack will
deal full damage, maintain it splash attack, as well as slow units by 35%
The same with the Ice Golems death nova
it'll slow units by thirty-five percent
as well as deal the full 70 death damage
in the same regard as the ice wizard
a clone princess her retain her insane range and full splash damage
the ice golem is the clone spells worst enemy
it's death damage and annihilates all clones within its proximity
if you mirror clone spell it won't duplicate
any clones it'll only duplicate the real
unit resulting in two clones
so if you wanted to play gimmicky deck
the best way to do that is the first
mirror the card then clone them for
quadruple the madness but it's rare that
you would want to do this since the
clones have one health
here's where it gets really cool
clone guards and dark prince will retain their shield
that means they can survive a rocket
but their shield will still have one hit point
so a clone dark prince will die in two shots
because a clone shield also has one health an ideal
spell counter against clone units with shield is poison or tornado
a cloned lumberjack will drop a rage spell when it dies
rage spells do not stack
having multiple rage spells on top of each
other do not stack the boost remains at thirty-five percent
On the topic of unit death drops a clone balloon and giant
skeleton do drop a bomb that deals full
damage cloning a giant skeleton in the
heat of the battle usually means that
the clone dies immediately which can be
good if you want to set off the bomb right on the spot
As i mentioned earlier cloned units are always pushed to the
left you can use this to your advantage to manipulate pathing
for a giant skeleton it's pretty easy to kite them with an ice golem
you just plant the ice golem in the other lane
and it'll chase it all the way to the other side
when I use the clone spell with the giant skeleton to
prevent hiding it's not even about
cloning him the most important aspect
here is that clone skipping the giant
skeleton cancels out the kiting
on certain occasions he'll beeline straight
to structure like a pre planted cannon
in this case i use the spell to clone skip the giant skeleton all the way to the left
avoiding the cannon pathing
the giant skeleton went straight to the tower finishing it off
With the balloon a similar concept can be applied
the optimal building placement to counter
a balloon the plant it on the edge
four tiles from the river and one tile from the arena tower
but with the spell you
can clone skip and push it all the way
to the left and away from the tower
this is only effective on the left lane
of your map since the real balloon always goes left
keep in mind that your opponent's left lane is your right lane
so you have the left lane advantage
while your opponent will have right lane advantage
this isn't limited to these units either
you could theoretically do this with any other
unit like the hog you could pig push a
hog then clone skip him to bypass even a 4-2 building plant
another interesting benefit to clone skipping is dodging units
here the balloon was cloned
which pushed it away from my mega minion and
allowed it to reach the tower
another unit to benefit from the clone spells is a golem
unlike what other videos have indicated
these cloned units will pop babies when they die
the clone golems and its golemites
will deal death damage as well
for lava hound it's the deadliest
the clone hound will pop lava pups
as soon as the Hound reaches the tower it's really a good idea
to clone it because if it pops the
original lava hound will continue tanking for the clone pups
sometimes it's not even about cloning the strongest cards
it's a struggle to get even one giant skeleton to reach the tower
here Mana caught me by surprise when he cloned his archers
and they ended up dealing over a thousand damage to my tower
overall the clone spell can be used in very creative ways
similar to how a tornado has very unique abilities like
like how it can force a hog to activate the King's tower
this spell has a lot of potential
it's going to take a while to learn how to use
it's vulnerable to ice golem, spells, and splash units
When i use the deck with Guards, Dark Prince, Witch, or a Giant Skeleton
i found that it was really high cost to build up a death ball
and once I built up a really strong push
tornado would just take out my entire cloned army
since the tornado last three seconds it even took out the guards and the Dark Princes' Shields
One of the absolute best counters to this card is Poison
just because it offers area denial for
the entire 10 seconds of the push
planting a clone spell will result in
dead clones immediately but that's not
necessarily a bad thing
maybe you want to clone skip your hog
to bypass the cannon
so he can go straight to the arena tower
or you just want to clone a giant skeleton to detonate its bomb early
if they don't have a poison spell but you
know that your clones gonna die immediately
maybe just want to spawn instant lava
pups by having your hound pop early
while testing this card i found that
there were some occasions where i needed
extra firepower so i'd need to clone the units on my side just to defend
if there's a baby dragon defending your attack
there's no way you're gonna be able
to clone anything and have it surviving your push without it dying immediately
when using the clone spell I found that most
decks has zap and ice golem
and it was really hard to clone minion horde unless
those cards were out of rotation
sometimes it feels like a rage spell
you only use it when you're winning so that
you can win even harder
there's so many ways to use the spell
but i think one of the best aspects
of the spell is that it can clone skip
units to bypass buildings
the only problem is that it costs three
elixir so it's a bit costly to clone skip
we look forward to seeing some cool clone combos people can come up with
maybe even a crazier tech clone skipping
thanks for watching
stay tuned for more quality OJ
Positive Elixir Trade