- Hey ZamFam, it's Rebecca, and we're at the Game Master's
top secret escape room house, and Chad just went
undercover as Project Zorgo and met the Game Master
who we think is Stephen Sharer now!
- 'Cause I got this black box from Stephen Sharer
I ran into him.
- Basically, Project Zorgo and the Game Master
had a meeting earlier this morning.
We think they might be working together,
and they exchanged boxes, so we have this box,
Stephen has the other one, and we have to figure out
the clues to try to unlock the box,
because inside we think will reveal why the
two of them are possibly working together.
Because this mansion is so huge we decided that
we need to split up, so they're gonna go
upstairs with Grace, and I wanna keep
an eye on Stephen Sharer, because now I do not trust him.
I think he might be the real Game Master
But he has the box, and we need to figure out the clues.
- And that's the white box that you
need to figure out right?
- Yes, I need to figure out the box that
the Game Master originally gave to Project Zorgo
and that's the Project Zorgo box.
We have walkie-talkies, we're gonna keep in touch
If you see any clues, please let me know and vice versa
You guys, we have limited time to do this, okay?
- Here take this walkie-talkie, Rebecca
- Alright, thanks you guys! - We'll go upstairs.
- Good luck!
- Okay, Matt, so I don't trust Stephen,
but he has the box that the Game Master gave,
and we really need to get inside of it,
so we just have to go along with it--
- [Stephen] Rebecca, Rebecca!
- Hey, hey Stephen! - Check this out.
- I ran into Chad, I think Chad is Project Zorgo.
- What?! - Yes.
- Oh, no, I don't think so.
- I saw him talking to the Game Master in the garage,
and check it out.
I ran into him, and I found this box.
- [Matt] Rebecca-- - Wait.
- [Matt] It's true.
- You guys-- - Yeah, Matt was there, too.
- What? Okay, you guys, we don't have time
right now, we need to figure out this four-digit
code to see what's inside.
So Chad, Vy, and Grace went upstairs to go look for clues
and I think-- - Wait, Grace went
upstairs with them? - Yeah.
- [Matt] Wait, Grace is upstairs?
- Yeah.
- We need to go.
- Why?
- Just go, come on, let's go.
- So we need to look around here, Stephen,
to find the clues, because there has to be
clues in this house right now.
It's an escape room house, there's tons of games.
- Yeah, you're right, let's look around for clues,
and let's figure out what's going on.
- Okay, so we looked at a ton of the rooms, but
I, I feel like maybe the Las Vegas room!
- [Matt] Yes!
- You guys-- - [Stephen] That's a room?
- Yeah! It's a room, we haven't looked in it!
There might be clues in there.
- Wait, there's three numbers on the door: 7 7 7
- [Matt] Do you think that's it?!
- Okay.
- No, it needs to be a four-digit code.
- [Matt] Okay, so that could be part of it, maybe?
High-roller suite.
- High-roller suite! - High-roller suite.
- Have you guys been to Las Vegas before?
I have. - [Matt] Rebecca?!
- Have you been to Vegas? - Yeah--
- [Matt] Wait a second, we're missing something right here.
Look at-- - [Stephen] Look at this.
- [Matt] 5, 6, 7-- - 5, 6, 7, 8!
- [Matt] Is that it? - 5, 6, 7, 8 okay let's try it
- [Rebecca] Alright, Stephen, you're right!
And it's in red.
Could it have been that easy?!
Could the Game Master's code been here the whole time--
- [Stephen] 5, 6, 7, 8 - Yes!
- No, it's not it.
- It's not it, okay, alright.
Are you guys ready? Let's check in here.
Give this a thumbs up, because we need
a lot of good luck to find this four-digit code!
We need to figure out why the Game Master
and Project Zorgo are working together.
- Right.
- Yeah. - Okay.
- [Matt] What is this room?
- [Group] Whoa.
- This is the coolest room!
- [Stephen] Welcome to Las Vegas.
- Wow, look!
There's the actual Las Vegas sign!
- [Stephen] Whoa, what?! How is that possible?
And look at this! A slot machine.
- Okay.
- Look, four, four.
- [Rebecca] What is that? - [Stephen] You won!
- What if this is a puzzle we have to solve,
and then we'll get the clue!
Like what if it's-- - Okay how do we do it?
I don't even know how to play this.
- [Rebecca] I don't either!
That's only three!
I think we should keep looking around.
I don't think this is it.
- This might just be a distraction.
Let's keep going. Where else?
- There's 100! That's a three-digit code.
- Four-digit, we need a four-digit code.
Think, think, think.
- [Matt] What's over there?
- Okay, what is this?
- [Stephen] It's a poker table.
- [Rebecca] Okay, it's got a bunch of numbers, though.
What if it's something on here?
- [Stephen] There's too many numbers.
- [Rebecca] 19-36! Try 19-36.
- [Stephen] 19-36? - [Rebecca] Yeah!
- [Stephen] One, nine, three, six?
- [Matt] It can't be that easy.
- [Rebecca] It might be.
- [Stephen] I don't think we're looking in the right place.
One, nine, three, six?
Nothing really comes across as a clue, yeah
it doesn't open, this isn't the right
room, Rebecca, something's not right.
None of these, like, point out clues!
The Game Master plays games on purpose,
and none of these are, like, actual games.
This is just like a old, vacant Las Vegas room or something.
- Yeah, but Stephen, look!
- What?
- There's cards on the ceiling!
- [Matt] What?!
- What? - [Rebecca] Look.
Nine, two, eight, eight,
- [Group] Four, six!
- [Rebecca] There's only three of each color.
- [Matt] It doesn't make any sense.
Wait, is this where the Game Master was living?
- [Stephen] Look! It's a ninja backpack.
- [Rebecca] Where are the spy gadgets?
It's completely empty.
- Chad Wild Clay has a ninja backpack.
- Okay, Stephen, I'mma look around in here for a little bit.
Why don't you go check out there, okay?
- Okay, you can look in there, I'll go look out here.
- Okay, ZamFam, I think Stephen Sharer is acting
very suspicious.
If you agree with me, comment that below.
It's like he doesn't want us to be in here,
and every time I get close to solving a clue,
he says it's not a clue and to keep moving on.
I honestly think he doesn't want us to open the box.
You guys, let me know what you think.
I don't want him to know I think he's the Game Master.
- [Matt] No wait, he's not the Game Master.
- Matt, I'm honestly really confused right now.
He's acting very suspicious.
- [Matt] I was with him the whole time!
He's not the Game Master.
- Okay, let's keep going.
- Stephen, what are you doing?
- Oh, sorry, I thought that maybe this was
a clue or something.
- [Rebecca] This?! - I don't know, like play
your way to it, I don't know.
- No, I don't think this is a clue.
I think we're running out of time, though.
Look! - [Matt] Yeah, aren't we
looking for numbers?
- Yeah, exactly! What if we go in the cinema?
- What do you think is in the movie theater room?
- I don't know! There might be clues in here.
- [Stephen] Okay...
- Look!
- [Matt] What do you see? - [Rebecca] Whoa.
- I've already been in here, Rebecca.
There's not anything here, there's not even, like
they don't even have snacks on the sh--
- [Matt] Whoa!
- Stephen! Oh my gosh.
- Sorry. My bad!
- Ugh. Here, let me take--
- [Stephen] What is it? - [Rebecca] Stephen!
- [Stephen] Oh! - Look! It's a seven!
Do you think this means something?
- I guess.
- [Matt] Should we hold onto it?
Or just remember the number?
- Let's remember the number!
- Comment it down below ZamFam.
- Seven. Do you think that's the first number for the
four-digit code?
- Well, I'll put it in, I don't know.
Seven as the first one.
- Okay!
- That means we need three more.
- Three more! Okay, we got this.
We can do this.
- Okay, would more be in the movie theater room?
- I don't know, I don't see any more numbers.
Wow, this is the Jumanji room.
- Think about it, hold on.
The Game Master's a snacker, right?
- Yeah?
- That was found in the popcorn machine which was empty.
- Yes.
- So we need to find more things that relate to snacks.
- To snacks!
- [Matt] Oh, that makes a lot of sense, actually.
So what else relates to snacking in this
Game Master escape room house?
- [Matt] The kitchen! Obviously.
- [Stephen and Rebecca] The kitchen.
- Yeah! Okay. - Let's go this way.
- Uh, okay, clues in the kitchen.
Where can you find clues in a kitchen?
- I mean we've been eating here and
we haven't seen anything.
- [Matt] Yeah, we obviously have been eating in here.
- [Rebecca] Oh my gosh. - [Matt] Are you kidding me?!
- I mean there's six of us, so--
- Well, yeah, wait a second.
Only compare Apples to Apples.
And look at this, an entire jar of apples.
But the one thing about these apples are, look,
they're fake! - Yeah! Wait.
- [Matt] Why did somebody try to bite it, though?
- I don't know. - A lot of people have.
Actually, I've done this before.
- Wait, think about it.
Why did someone try to bite it?
It's a clue!
The apples that are bitten have something inside of them.
- So do you think that the Game Master
might be a Fruit Ninja?
Maybe there are clues inside the fruit?
- Should we open this one?
- I don't know, I think we should look around, like--
- [Matt] You take a knife, slice one open.
- So that one has a huge bite!
Maybe the clue's inside there.
- Let's open it up!
Think about it, Rebecca!
Only compare apples to apples.
- Fruit Ninja!
- Fruit Ninja.
- So we need to slice it open.
- We need to open up this apple.
- Okay!
Stephen I got this, I've tried the Fruit Ninja
thing before, I promise, I promise! Just hold it. Okay.
Alright, you guys, count down, ready?!
- [Group] Three! Two! One!
- Hi-yah!
- [Matt] No!
- [Stephen] It was fake, I knew it.
- [Matt] Rebecca!
- [Rebecca] A three!
- You were right, Stephen!
- That could be the second number.
- Okay!
- [Group] Seven, three.
- [Stephen] We still need two more numbers.
- So, you know what, I'm gonna take this,
I'll hold it and keep it safe--
- Nonono, I got it, I got it, I got it.
- Nonono, it's okay, it's okay!
- Who is that? Matt- - Someone's at the door.
- Who is that? Shh.
- Shh! Stephen!
- [Stephen] What?
- Who is it?
- [Matt] Careful, careful!
- It's the Game Master and Project Zorgo!
They're outside the front door.
- [Matt] Shh shh shh shh
- [Stephen] They're coming in?
- They're about to come in! - [Stephen] Go, go, go!
Come on, come on, come on
- Okay, okay, shh!
- [Matt] Wait, it sounds like somebody's going upstairs.
- Someone's going upstairs.
- The Game Master's going towards the clue room!
The other way, okay, we have to warn Chad, Vy, and Grace!
Vy, come in! Vy! Project Zorgo--
Project Zorgo is going upstairs right now.
I repeat Project Zorgo is going upstairs, make sure to hide!
- [Vy] What?!
- Whatever you do, do not let him find the box!
- [Vy] Okay!
- [Matt] What do we do?
- He's still in the clue room, you guys, Zam--
Did you hear that, you guys?!
- I heard that.
- He's coming back!
- [Matt] Shhh
- He tried to get a fake apple!
- Shh!
- Shh! Close the door, close the door, close the door.
- [Matt] What happened?
- Okay, he won't be able to hear us.
The Game Master is here right now.
We still have to find the other two digits
for the four-digit passcode on there.
- What is this?
- I don't know, Zoltar.
Do you guys know what this is?
- [Zoltar] I see you--
- [Group] Oh!
- Shh.
- [Rebecca] Wait! What is it? Zoltar speaks?
- [Matt] What's on it?
- There's-- - Lucky numbers!
- Lucky numbers 3, 26, 6, Stephen!
- [Stephen] Six is on there a lot!
- Do you think that's a clue?
- Let's try.
- [Group] 7, 3, 6.
- Okay, we're still missing one number.
- Okay, wait a sec!
- [Matt] Shh shh shh
- The Game Master has been flip-flopping clues,
so what if Vy and Chad have a three-digit number.
What if this is the three-digit number,
and they have our four-digit code?!
- It's a trick! Game Master plays tricks!
- Exactly! Do you think that's right?
- Call, call Vy.
- Vy, are you okay?
- [Vy] Yeah, I'm okay!
- I think we have a code that I want you to try.
- [Vy] Okay, what is it?!
- So, Vy, in order to open this mystery safe lock box,
we think your code is 7, 3, 6.
I said seven, three--
- [Group] Go, go, go!
- [Stephen] Close the door, close the door, close the door!
- I think we're safe in here, look!
- [Stephen] He's coming, he's coming, he's coming
- ZamFam, let us--
- [Stephen] He's leaving.
- Okay, I think we are safe, you guys.
- Okay, go, go, I don't know, go, go, let's get--
- Do you guys think we should try to escape this house right
now, or should we try to get the four-digit code from Vy?
- [Stephen] We need the code.
- We do. We need the code.
- [Matt] Okay, let's go.
- Do you think he left?
- I don't see--
- [Matt] See that?
- Oh!
Go! Go! Go! Go! Go!
Oh my god, it's a new room! Go! Go!
Try to--
- Go back and shut the other door, we can lock him in!
- Okay!
- It's an escape room, they close, they lock.
- Matt, Matt! Do you have the master key?!
- [Matt] I do!
- Okay.
- [Matt] Alright, it's locked!
- Can't get out!
- [Stephen] To the other one!
Really quick, lock this one.
- [Rebecca] Wait a sec--
- [Matt] It worked! - It worked.
- Did we just trap the Game Master?!
- The Game Master's in his own escape room, trapped.
- Wait, so you're not the Game Master!
- Not me. You thought I was?!
- I thought you were the Game Master!
- It's not me!
- Okay, we need the code! We need the code from Vy.
- Quick, call Vy!
- Vy, is Project Zorgo still up there with you?
We trapped the Game Master, we need the four-digit code!
Did you find a four-digit code?
- [Vy] It's eight, two, seven, nine.
- Okay, okay! Put it in, Stephen!
- Hang on, hang on, hang on.
- ZamFam, thumbs up if you think this is going to work!
- It worked!
- [Matt] What's inside?! - Look inside!
- Hang on, hang on, hang on, hang on
There we go.
- What is it? Say it, what is it?
- What?!
- Stephen?
We have to leave right now.