Update 0.11.2 brings a fresh event with brand-new Italian destroyers,
the return of Savage Battle,
the Clash of Courage competition, and much more.
First of all, just a few words about Pan-Asian cruisers—
you can already research them!
They feature good concealment, small-caliber guns,
and high rates of fire!
They also come equipped with deepwater torpedoes,
which can be deployed against all ship types except for destroyers.
The Pan-Asian cruisers also have powerful AA defenses
but modest HP pools and firing ranges.
The lack of Hydroacoustic Search forces players
to carefully watch for enemy ships carrying torpedoes, especially in smoke.
Now let's proceed to the nine hottest Italians of this update!
The first tiers are represented by Curtatone, Nazario Sauro, and Turbine.
They are classic torpedo destroyers
but equipped with Exhaust Smoke Generator and Emergency Engine Power.
Their guns fire semi-armor-piercing and high-explosive shells.
Italian ships between Tier V and VII are
Maestrale, Aviere, and Luca Tarigo—
their main guns and consumables are improved
compared to their low-tier compatriots,
but their main focus is still torpedoes.
High-tier ships of the branch are Vittorio Cuniberti,
Adriatico, and Attilio Regolo.
Here, players get a choice between a cautious playstyle utilizing torpedoes
and an aggressive playstyle combining active usage of main guns,
torpedoes, and consumables for lightning-fast attacks.
Keep in mind though that the base firing range
of Italian ships at Tiers VIII–X doesn't exceed 10 km.
That's how interesting our newcomers turned out to be.
Can't wait to stand at their helms?
We'll tell you how you can get them in Early Access.
Curtatone is available from free daily bundles,
while Nazario Sauro can be obtained
from daily bundles that need to be purchased.
Turbine, Maestrale, Aviere, Luca Tarigo, and Vittorio Cuniberti
can be found in sequential bundles
that can obtained in exchange for Italian Tokens;
Adriatico can be found in random bundles that need to be purchased;
and Attilio Regolo is at the end of the sequential bundle chain
and can be traded for Doubloons.
With the release of Update 0.11.4,
Italian destroyers will become available for all players to research.
Now it's time to tell you about Clash of Courage,
which is the main source of Italian Tokens.
Clash of Courage is team competition between players
who have reached Access Level 8.
Choose your team and head into battle!
The players on each team will receive a unique reward—
one of four special Italian Commanders with 6 skill points
and a unique team patch.
Most importantly, for taking part in the event,
you'll earn Italian Tokens that can be spent on sequential bundles
with Italian destroyers from Tier IV through Tier VIII
and special permanent camouflages.
You can find the detailed rules of the event in the game client.
Sunken ruins will serve as a battle arena once more—
the Savage Battle has returned!
Four teams with three players in each.
The winning team is the one that outlasts their enemies.
All ships enter each battle without any consumable charges—
you need to collect charges on the map
and earn them by destroying enemies.
The map is gradually enveloped by Wild Fire,
which makes any ships it engulfs lose HP over time.
At the end of each battle,
only a small portion of the map remains safe.
In addition, all ships in the Savage Battle have reinforced bow ends—
the ships deal more and suffer less damage when ramming enemies.
The sum of XP and Credits gained depends on your team's place at the end—
the higher you place, the more resources you'll get!
You can head into the Savage Battle playing any destroyer
out of the nine available from three factions.
Octopuses have good concealment and powerful torpedo armament.
Barracudas differ in their high speed,
direct control over their powerful main guns, and decent torpedoes.
Finally, the main advantages of Moray Eels are automatic guns,
great maneuverability, and powerful propulsion—
a combination that perfectly suits aggressive close-quarters brawls.
The only downside is pretty weak and slow torpedoes.
Getting back to our core World of Warships experience,
we've finalized the mechanics for calculating the viewing radius.
All ships now have a permanent minimum viewing radius
and there is also a dynamic radius that always exceeds
the maximum firing range of all the ship's armament by 25% or 3 km.
When calculating the viewing radius,
the bigger value of those latter two measures is applied.
One last thing to mention—
we've made it possible to research several consecutive ships in the Tech Tree.
That's all for today! See you soon, Captains!