Welcome back to PJ Chen Design. I saw a picture on this look like an octopus
creature, and it's really beautiful on this, folding like a skirt looking things
so I would like to show you how you can make this and imitated the shape of the
octopus body. are you ready let's get started!
so for this demo, I'm going to
walk you through my thinking process so you can kind of get to see a couple
different things to approach this design. So I got one oval there and
that is where for the center, ideally if I'm thinking if I have a post from
the center, and for whatever how high that is going to be, and then we can
starting here to create some sort of the shape. If the shape is looking like
something like this. I gonna come in down here, and coming up like this. this is
where the skirt is coming up and then if I am working on this, and then I will use
the rail revolve, and I will select the profile, select the rail, and I go from
here to here. It will give me something like this. but I need to have it
like more like a skirt going up and down, So one thing that we can do is
we can try to rebuild this, and to be more point, so let's say I'm gonna get it like
16 and maybe 5, and let's take a look on this, and then we can pretty much just
going from here, and then let's say we want to turn on a control point and and
some of them gonna like for example this one gonna go higher this one gonna go
lower, and then you can get the shape like that. so that's one of the way to do
it to get this shape like this. And it's actually pretty nice and smooth
to get the shape right this way. so the other way that we wanted to
try, and I'm going to move this on the side for comparison. So what if I
have the shape first and I'm going to make a
copy and enlarge it, and I got to rebuild this guy first.
So let's rebuild into 16 points, and I click okay and I wanted to have this
going up that's going down and some is up some isdown. now it looks like the skirt
looking things there to be more nature like the octopus things.
something like that if we are using this rail and what's gonna happen is we're
gonna do the rail revolve, and this is the profile, this is the rail, and we're
gonna go from here to here, and we get something like that right so it is
really smooth follow exactly our design on where it should go up and down, but
when they come into the center and you have this issue of it there. So I'm
going to move this on the side, if that is the case, we might need to thinking
about okay I may not able to do all of them completely go all the way to the
center, so I'm going to do is to split this guy with the point, and somewhere
roughly over here. okay so we're gonna separate them in in two ways to do it.
First of all, I'm going to use the rail revolve one more time, this is going to
be our profile this is going to be the rail, and I got something puffy first.
okay now we need to create this one over here, and then so to create this one. what
happened is if I use a sweep 2, and this is the rail one, rail two, cross section
and we are going to get something like this. However if you take a look on that
Only on this part is really smooth. As you can see on the render view, the
move there, but you all get a line over here, so that in that case it
doesn't go as smooth as this one
we probably need to change the way to work on that second part. So the second
way that we can try is I'm going to draw something roughly right here, and give it
an angle, whatever angle you like to have is fine. but doesn't have to be like
too dramatically okay and then I'm going to alright so
once we have that curve I'm going to use the sweep one rail. this rail, this is
cross-section and I get something like this. okay and why do we need that
because I would like to use the blend. I like to try the blend to get everything
smooth. I want to blend from this edges to this
edge, but I need to have a surface for them to blend. okay so then work is
something like this, and the good thing is you can also adjust how
many curves you want it to, you know, certain places and we click OK.
We are not necessarily to have that, but let's take a look on this. We could turn
on a render and take a look on this, and you can delete this because
that's just for the reference, and then you can blend it nicely over there.
It doesn't have a much of the kink like the one that we had before, but this
is another way to do it, and so see which one work for you better. I'm going to
turn it back to the ghost view one more time, and let's joined this one, so they
post can be offset into certain thickness, what I like to do is
make it the nice rounded brown edges is I will offset them, I make sure that you do not
want a solid, so solid equal NO on the top, and let's do 4 millimeters so
you got another surface there, and we can do the blend one more time. We're gonna
blend from here to here. We can adjust the high you want, so you will get this
solid form. so let's offset and we're gonna do the same way the same thickness
and things like that and again, you can blend the surface in between here and
here, and this when these things it breaks there, and then this really
problematic. so then you will get something really weird so what we
like to do is to make sure the chain edge is equal yes, and you click here and here
and so that will be chained together, and then you will have the edge like this. Let's
take a look on the render view, alright so that give us a test of how that
folding things could happen. Of course it may take some time to make it nicer, but
I kind of give you like two options to play with, and the big things for Karen
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