Jay Soy asks: Who invented rock, paper, scissors?
Hand based games have been around seemingly as long as humans have been humaning.
As to the exact genesis of Rock, Paper, Scissors, however, this appears to originate in hand
games from China, supposedly going back about two thousand years, though primary documented
evidence of this is scant.
That said, the trail gets much more clear starting around the 17th century which saw
some of these games having migrated over to Japan and explicit references to them in surviving
text.
One of those games, in turn, spread from Japan throughout the world in surprisingly recent
times.
We are, of course, referring to Rock, Paper, Scissors.
As noted, in the early going, there were a myriad of these hand games using a series
of hand gestures, sometimes even using various chants.
As for the many three hand gesture variants, these are called sansukumi-ken.
As an example of one variant of this, we have the Japanese “mushi-ken” which instead
of using Rock, Paper, and Scissors, used hand gestures representing a frog, a slug, and
a snake.
The specific gestures were the thumb as the frog, which defeats the slug.
The slug is represented by the pinky finger and defeats the snake.
The snake is represented by the index finger and defeats the frog.
If you're now wondering how a snake is beaten by a slug in the Japanese version, it's hypothesized
that when the Japanese adopted the game from the Chinese, they simply misinterpreted the
character for a certain poisonous centipede used in said Chinese version, with that then
representing the slug in Japan because of it.
As for the direct ancestor to Rock, Paper, Scissors, that is the game of jan-ken, which
has been played in Japan going back to around the 17th century and uses the Rock, Paper
(or cloth), Scissors trio of hand gestures we're all familiar with.
Interestingly, up until relatively recently, these games were primarily used as drinking
games, particularly extremely popular at Chinese and Japanese brothels.
Beyond used for getting tipsy, they were also used for a similar purposes as a game like
strip-poker.
On that note, in more modern times (since around the 1970s when it was used this way
on a television program), Yakyūken is a version of Rock, Paper, Scissors played in Japan that
is the game of choice for the hand gesture equivalent of strip-poker.
Of course, these games eventually found there way outside of brothels, becoming particularly
popular with children starting around the 19th century.
For example, in the early 19th century Bunka 7 document, the author expresses his amusement
of children playing brothel games, stating, In former days children used to play red-shell-horse-riding
or they fought with the shell of mussels.
Of today's children...they play also mushi-ken, fox ken, and original ken.
How funny!
As to how it then spread the world over, this wouldn't actually happen until much more recent
history, based on documented accounts seemingly occurring between the 1920s and the 1950s.
For example, some of the earliest references of the game outside of Japan include one account
in France in 1927 where it was called "chi-fou-mi", or another in Britain in 1924 where it was
called "zhot", and yet another in a 1933 edition of the Compton's Pictured Encyclopedia- in
all cases with it being explained that it was a game played in Japan.
The respective authors then described the rules and how it's played.
As to why this particular hand gesture game caught on in the wider world when so many
others did not, it's speculated that it's because it is one of the simplest to understand
and play, as well as that it makes a very effective and seemingly random way to settle
a dispute or decide something between two individuals.
Fast-forwarding to today, the game has even become a competitive sport with various organizations
formed in different countries.
For example, in 2002, the brothers Walker formed the World RPS Society and formalized
the rules for international competition.
They held the “Rock, Paper, Scissors World Championships” in Toronto every year from
2003 to 2009, which was even televised on Fox Sports Net at one point.
The co-author of this very article, Matt Blitz, even competed in said tournament from 2003
to 2005, including finishing in the top 64 in the world in 2005 after valiantly suppressing
a robot uprising when he squared off against a Rock, Paper, Scissors-playing robot and
soundly crushed it.
He also defeated an exceptionally inebriated human female.
At this point you might be wondering about ways in which to improve your odds of winning
at Rock, Paper, Scissors.
To begin with, statistically men are a few percentage points more likely to start with
rock, while women are similarly slightly more likely to start with scissors.
To attempt to ensure this tendency will be followed, one strategy is to not give the
person any time to think.
You simply challenge them to the game to decide something and start pumping your fist to get
them to join in and hope the slight natural tendency will kick in.
To improve your odds even further, make it a best of three or best of five.
From there, we move on to a study by Zhijian Wang and co.
Cycle frequency in standard Rock-Paper-Scissors games: Evidence from experimental economics
done at Zhejiang University using 72 students playing 300 rounds of rock, paper, scissors.
It turns out that while overall what a person ended up picking seemed completely random
based on the overall throws, which were essentially evenly distributed in the large sample-size,
when looking closely there are actually very clear patterns.
If someone wins, they are more likely to make the same choice the next time.
If they lose, however, they are likely to choose the next item in the sequence from
the one they just lost with.
So, if one loses with rock, they are likely to choose paper the next time.
If they lose with paper, they are more likely to throw scissors the next time.
Thus, they are picking the thing that they just lost to.
Further, players who repeat the same sign twice are extremely unlikely to throw the
same sign a third time, allowing you to improve your odds slightly by ruling that one out
as something they'll pick in most cases.
Thus, if they throw scissors twice, your next throw should be paper, as they are likely
to choose either paper or rock, improving your odds of a tie or win.
Thus, assuming your opponent does not know any of this, the larger the sample size you
play them with, the more likely you are to win the overall match against them employing
these tricks.
Moving on from playing the odds, if you have fast reflexes, a rather shady way to improve
odds is to watch how the final hand drop is going.
It turns out most amateurs (which is basically everyone) will start to move their fingers,
if not choosing rock, almost immediately upon the final descent of the hand- rookie mistake.
In this case, if the thumb of your opponent is held tucked and fist showing no signs of
unclenching half way down the pump, this usually implies rock, or a more seasoned player.
If there is any movement of the fingers as the fist starts to go down, it's going to
be scissors or paper.
From here, if you're not fast enough to register exact finger movement and then mentally process
that, you should always go with scissors to ensure a tie or win.
Both to help guard against someone employing this strategy against you and to keep yourself
in a more easily changed position without being too obvious, you should always default
in your mind to rock and then only change at the last possible second as needed based
on what you are seeing from your opponent.
Moving on from human reflexes, it turns out with a little ingenuity, this observational
method is a way to win 100% of the time in theory, as demonstrated by a group from the
University of Tokyo in 2012 who created a robot that used this very method to win every
single time against a human opponent.
This particular robot could adjust its play within a millisecond or so once it determined
what the human was going to throw based on initial finger movement or lack-thereof.
Thus, for a person really serious about their Rock, Paper, Scissor play who doesn't mind
cheating, all you need is to write a bit of software paired with a reasonably high speed
camera and a Bluetooth earpiece in your ear.
Victory every single time.
Pretty sure this is a million dollar phone app idea actually...
Another popular method used in tournament play particularly is to attempt to throw your
opponent off by telling them what you're going to throw before you throw it, or alternatively
shouting one of the three directly before they show their hand.
It's not really clear how much this actually helps, as we could find no hard data to back
up its efficacy, but many a tournament player does it anyway.
If nothing else, it makes the game a little more interesting.
Finally, if playing an opponent who knows all the tricks and you don't feel like using
the slightly cheating method of reacting to hand movements, it's generally advisable to
pick completely randomly and evenly distribute your choice over a large sample size to 1/3
of each.
However, as it's not technically possible for a human to reliably do this, some tournament
players will simply use a bit of software to randomly pick an evenly distributed sequence
for them and then memorize and use that when competing.
That said, looking at the wider body of, for lack of a better word, "pro" players at tournament,
according to an analysis by the World RPS Society, in their tournament play, they observed
Rock being played 35.4% of the time, Paper 35% of the time, and Scissors 29.6%.
As to why tournament players seem to strongly favor Rock and Paper, this isn't clear, although
it is noted that most tournament players are male, and males are more likely in general
to go with rock.
On the other side, more researched players that know this may choose to try countering
with slightly greater instances of paper to beat a rock aggressive opponent.
Speaking of research, have you ever found that you don’t really have time to read
all the books you’d like
to learn something from?
Well have we got the perfect app for you...
Bonus Fact: In America, another name for Rock, Paper,
Scissors is "Rochambeau".
So how did it get this name?
The commonly held story is that it is from a French general by the name of Jean-Baptiste
Donatien de Vimeur de Rochambeau who came to the colonies to assist the Americans in
gaining their independence from the British in the Revolutionary War.
It's commonly stated that Rochambeau introduced the game to the new nation while he was in
America, but the timetables don't really line up here from documented instances of the game.
So while widely touted as an explanation, it is likely a myth.
That said, it may actually be that Rochambeau really did inspire the name anyway.
Historian John Buescher from the University of Virginia notes that the first published
reference to the game in the United States comes from a 1932 New York Times Article about
Tokyo’s rush hour and a game played during commuting.
In the article, the rules to the game are described in detail, again lending to the
idea that it was still pretty new to the United States at this point.
Fast-forwarding 3 years, in 1935, The Handbook for Recreation Leaders compiled by Ella Gardner
was published by the Children’s Bureau.
Gardner was considered the government’s child recreation expert.
In the book, the game “Rochambeau” is described as such for the first known time
under that name.
Noteworthy here is that, at the time, the Children’s Bureau was located a mere block
away from a statue of Count Rochambeau, which was erected in 1902 in Lafayette Square in
Washington DC, and had recently been the focus of the 1931 sesquicentennial celebration of
the Yorktown surrender.
In the original Japanese version it is common to say "jan-ken-pon" as you pump your fist
up and down.
Thus, Professor Buescher hypothesizes that Gardner, or someone else involved in the government
creating book, got the idea to switch the Japanese to something with a bit of American
patriotism- substituting "jan-ken-pon" to “Roch-am-beau”.
It's also noteworthy here that this particular publication was read by many teachers, parents,
and the like throughout the nation, perhaps spreading this name in the process during
a time when it would have been the first instance of most in America ever encountering Rock,
Paper, Scissors.