what is up everyone, a very special video
you saw the title of this game will
absolutely annihilate your CPU. doesn't matter
what cpu have you can always push this
game to your cpu's limit so i encourage
you to check this game out at least it
atleast rent the thing or you know buy
it for what's 24 hours or so. I don't
know steam still doing that where you
can just test a game out and if you
really like you can keep it if you don't
like it you can get your money back but
I do encourage you to check this game
out. This isn't something that they're
sponsoring or anything like that. this is
just me wanting to show you a very cool
game that I find very interesting you
know we've talked about astronomy on the
channel several times in this game is
just right up my alley I love it you can
pretty much manipulate anything you want
in the solar system and that's what's
super cool about it I mean it sounds
kind of dumb on paper but if you think
about it okay so we got we have earth
here let's not even do earth that's
just too generic so you double click on
Jupiter we can zoom in now this is one
of the cool features of this game here
game whatever you want to call it
simulator you can control the speed the
rate at which time progresses and that's
via this toolbar down here at the bottom
so let's say I want time to just
absolutely fly by so I can speed it up
to where were what are we at right now
we're at four months per every second of
real time so right now you're looking at
this is four months every second so of
course the planet's rotating very
fast and we can actually see it progress
around the Sun you can see everything
else it's closer to the Sun is moving
much faster because that's how physics
works but let's focus on Jupiter for a
second here so one of the ways that we
can really stress the CP let's go ahead
and go to the add tab now we can add I
mean all this stuff here that's
pre-loaded we can add any of this into
the solar system including stars by the
way if you're interested in something
some kind of binary system like the
tattooing planet in star wars but let's
try to get the earth orbiting around
Jupiter I don't know how far we're going
to want this thing to start but I assume
that at some point the earth will just
steadily rotate around Jupiter and you
can see there are little paths that that
kind of project from the planet that
we're about to spawn and they kind of
spin out so that's the computer the
simulator actually predicting the
planets path based on gravitational
influences this is where
ties into this game being very accurate
so let's say I throw the planet let's do
it fairly close you actually see the
shadow of the earth on Jupiter as well
it's very cool let's do it right here
okay so there goes it's just spinning
off in the distance course earth is
drastically cooling because it's so much
further from the Sun than it normally is
so surface temperatures see that one
degree Celsius now here here's what's
also very cool so we can click on the
earth and you'll see if it as our
surface temperature declines the actual
features of the planet will also change
okay so there you go now you can kind of
see it's just more looks more hazy i
guess but this is the earth frozen over
and it's very cold right now average
surface temperature is negative 37
degrees Celsius Jupiter is still very
hot for reasons I cannot explain I guess
when it got too close to it just warmed
up somehow and I can explain that but we
do have the earth in orbit around
Jupiter that was our goal in the first
place and what we're going to do is
speed up this simulation I want you to
pay attention to the CPU usage I have
right here I know it says ram usage
below that but this is CPU usage that
you're looking at so right now overall
CP usage is around forty forty percent
or so and that's just us focusing on
these two bodies right here we're not
even looking at the entire solar system
all the other planets and stuff are back
there this also has asteroids included
in it comets all kinds of stuff even a
dwarf planets like ceries and Pluto way
out in the distance so I want you to
watch the CPU usage as I do this I'm
coming down to the bottom here and I'm
going to increase the rate at which time
progresses okay so now we're at a couple
days per second there we go oh there it
goes so we're at a few months per second
now cpu usage is increased from forty
percent to almost seventy percent and i
don't know if you notice this but if we
include all the other bodies in the
frame that we're currently having
rendered then you can see that the CPU
usage will actually increase even more
so let's just focus on jupiter will look
down
that actually increased CPU usage for
a second there but our CPU usage to
declines because now the only thing the
CPU is having to do is calculate Earth's
position with respect to Jupiter's with
respect to the sun's it's not really
worried about rendering the other stuff
even though the CPU is worried about
physics in general where things are
going to be in the next frame or two
let's slow things back down and of
course CPU usage dramatically declines
so that's one way that you can heavily
stress your CPU in this game it's just
by speeding up time that is something
that I mean makes sense you're having
your CPU work much faster and your GPU
mind you but this game is much more CPU
intensive than you than you might think
so let's take Earth and let's do
something crazy let's double click or
sorry right click on it and all right so we
can change all of these characteristics
over here we can change the the velocity
of its orbit we can change its
rotational velocity all kinds of
different things right let's change the
surface temperature first let's raise it
to 500 degrees Celsius and boom there
goes all the water you see it's just
dissolving that's actually really cool
oh there goes the oceans now the one
thing that is really going to influence
how the other planets react and how the
Sun reacts to the earth that's really
cool there is all the water vapor we're
going to increase the Earth's mass by a
metric crapton so let's say instead of
one earth mass for one earth mass which
is what it actually is in real life
let's raise it to 500 Earth's I've got a
lot bigger so with respect to Jupiter
now its saying that we're 1.57
times the mass of Jupiter let's see
let's keep going let's do 500 Jupiter's
Oh earth got super big what is that it's
like a star now you can see here we're
speeding things up and the planets are
being heavily influenced now by the
earth to mars is just going crazy so the
earth is swinging around now this is
this is what i'm getting at you'll see
this here shortly what we're going to do
is increase the mass of the earth again
to let's say fifty thousand i'm going to
pay attention to what happens to the
earth when we do this
going to slow it up and so 50000
suns okay we just we just created a star
essentially that's pretty crazy so this
star has a ton of mass look at that look
at our CPU usage whoa whoa whoa okay
supernova remnant that is a black hole
we just created a supernova in our solar
system well there goes the old old earth
or whatever was left of it okay I fix it
so now you can justly cpu usage on top
you see when the supernova occurred we
were at almost one more we were at one
hundred percent cpu usage so at that
point we just maxed out cpu just
couldn't it couldn't calculate anything
more than what it was already doing we
basically topped it off and that's kind
of the I mean that's the gist of this
video you can do so much with this and I
haven't even I mean I haven't gone to
great lengths to make this cpu just
absolutely crap itself but you certainly
could do that let's just end with that
so let's take let's take a star let's
take BG check out how hard to be able to
use this compared to everything else in
the solar system that is super cool so
if we simply speed up the simulation cpu
usage definitely increases we have that
variable under control look out fast we
can make this thing work like we can
keep picking it up for that eighty
percent overall cpu usage there and it's
fairly stable too and if we increase it
even more how many years read this is 23
years per second being calculated we had
a hundred and thirty-seven years
actually inducing some lag at this point
yep it's definitely definitely not
liking it but another way i like to
personally overload my CPU with respect
to this game is to open up a very
special simulation I like to do Saturn
with the Rings this is just a chaotic
nightmare look at everything orbiting
just Saturn and this is you know this
isn't our solar system this is just one
one planetary system how much stuff we
have there so we can get really fancy
with this so everything's you know nice
and tidy it looks all great right now
orbits are very controlled and stable
we're going to really mess this thing up
let's just throw an earth somewhere into
the mix let's do it right there let's do
another one and another one that sounds
good maybe another let's just you know
what it's just the roll em all over the
place that sounds good to me and we're
going to watch is these earth which
aren't even rotating on the same axis
the same axial plane that all the other
things are on Saturn up we had one
collision there it is zoom in on it
what's the temperature of Earth right
now well 2400 degrees Celsius that's
pretty hot ok we a lot of collisions
Saturn is also heated up to 2,700
degrees Celsius so we're going to focus
on Saturn here for a second and then
while all this mess happens we're going
to also speed up time there it goes now
this is actually very smooth here we're
not seeing any frame stuttering any
skipping any stall that it actually
looks great but the CPU is being heavily
leveraged right now in the upper 70s we
increase the speed even more look at
that ninety percent and it's not the
smoothness at this point cpu is
definitely being used more than I'm
comfortable with I don't know let's
throw in a star let's do the Sun let's
just pretend the Sun is I don't know
right there okay and let's watch as
everything just just gets pulled right
in there it all goes see the simulation
maps out every possible scenario and
predicts where things will be at any
particular second especially way into
the future which is why the CPU is being
so heavily leveraged whoa that is a
super cool super nova I had this game
linked in the video description by the
way if you're interested in pushing your
CPU to its limit this is the game to do
that with if you like this video be sure
to give it a thumbs up thumbs down for
the opposite quickly subscribe if
you haven't already and I will catch you
in the next video this is salazar
studio thanks for destroying with us