Welcome back to another very exciting tutorial here at the PhotoshopTrainingChannel.com.
My name is Jesus Ramirez and you can find me on Instagram @JRfromPTC.
In this video, I'm going to show you how to adjust facial features in Photoshop.
We'll start out with the Puppet Warp Tool which will allow us to make targeted adjustments.
Then, I'll show you the different tools that are available in the Liquify filter that will
allow you to make changes to any facial feature that you like.
Also, I want to point out that this image really does not need any adjustments.
Her face looks great the way it is, so all the adjustments that we'll make in this video
are not only unnecessary, but they're also exaggerated.
That is because it makes it easy for you to see how the tools work with extreme adjustments.
Keep in mind that when working on any image, you never really want to make an extreme adjustment.
Always keep your changes subtle.
That way, your results look more realistic and you keep the essence of the person.
Okay, let's get started.
So I have this image here on this background layer, and what I'm going to do is I'm going
to start adjusting her facial features.
So one of the things that you can do to adjust the facial features is to select the Lasso
Tool by pressing the L key on the keyboard and just selecting a part of the face, so
why don't we select the mouth?
So I'm going to click and drag and make a selection around the mouth.
You always want to make a selection larger than the area that you need so you can have
some room to mask away the edges.
So now that I have the mouth selected, I'm going to press Ctrl J, Command J on the Mac,
to duplicate that selection on to a new layer, and there it is.
Then I can go into Edit, Puppet Warp, and you'll see this mesh around the new layer.
You can disable it if you like.
For now, I'm going to leave it on.
And I'm just going to make a few points here on the mouth.
I'm going to disable the mesh.
Now if you only make two points, it's not going to work very well because when you click
and drag one point, all the mesh is going to move.
The only other attachment is on this point, so that's not something that you want to do,
so I'm just going to go ahead and cancel that for now.
I'm going to go into Edit, Puppet Warp, I'm going to reenable the mesh and what I'm going
to do now is I'm going to create some points here on the edge that are sort of going to
hold the mouth in place.
Then I can add points that will control the mouth, so I'm going to click here, here, here,
and here.
So now I can click and drag these points and make adjustments to the mouth if I need to.
So, maybe, we can give her a smile or we could give her a frown, or we can make other kinds
of adjustments that we need.
Now, as I mentioned earlier, she does not need any adjustments.
We're just using this image as an example, but in other images, you might need to use
this technique to fix a couple of problem areas, so once you're done making the adjustment
to your image, you can just press Enter or click on this check mark here.
Photoshop is going to make those adjustments, so there it is, before and after.
And you usually want to add a layer mask and paint with black on edges if you have any.
So, in this particular case, I don't have any edges around the layer that I created,
so I can go ahead and leave it like so, but, usually, any of these hard edges may cause
problems, so you always want to smooth them out with a layer mask; so that's before and
that's after.
Obviously, in this case, we only did a subtle change.
I want to make a more extreme change now so that you can see how this technique could
work.
And what we're going to do now is I'm going to press L on the keyboard to select the Lasso
Tool and I'm going to make a selection around her eyebrow, so this is going to be a pretty
large selection.
I'm actually going to include her eye as well, just because as I said earlier, we want to
select more than what we're going to use so we can have some pixels to mask and make a
smoother transition.
I'm going to press Ctrl J, Command J on the Mac, and now we're going to distort the eye.
You can actually create a smart object out of this layer, so I'm going to click on Convert
to Smart Object to work non-destructively on this layer that we created.
So I can go into Edit, Puppet Warp, enable my Mesh, create those points that are going
to hold my Mesh in place, and then, create the points that are going to distort the eyebrows,
so I'm going to click here, here, and I'm going to use these points to distort the eyebrows
as best as I can, and I think this is going to work.
I'm going to apply the change by clicking on this check mark, and there it is.
I'm not worried about the eye because we're going to mask that out, so I'm going to create
a layer mask and I'm just going to mask out that eye by painting with black.
Okay, there it is.
If I need to make any changes to my Puppet Warp, I can double click on Puppet Warp here
and continue making changes to the eyebrow if I need to.
Now I think I have too many points here, so I can actually delete some, so I'm going to
click on Delete Pin and it removes some of these pins, and I don't think we need this
many, so I'm going to remove this one as well.
So it looks like we only needed the two on the side and, maybe, we don't even need those,
so let me just delete them and see what happens.
Yeah, I think it's okay if we delete it and we delete this one and see what happens with
this one.
Yeah, that's okay, so we don't need any of those, so we just need the ones here on the
eyebrow, and that's the beauty about working non-destructively with smart objects.
You can always come back and make adjustments.
So, actually, what I'll do is I'm going to make one other change.
I'm going to click on this check mark here to accept the changes and I'm just going to
fill with black on this layer mask, Alt Backspace, Option Backspace, to fill with the foreground
color.
Then I can paint with white just on the areas that I want to reveal.
I want to reveal the eyebrow, so the eyebrow is up here and we start painting that again.
There we go.
And I can see a little bit of the eyebrow of the original eyebrow there, so let's get
rid of that.
So I'm going to click on the background layer, the original layer, Ctrl J, Command J on the
Mac, to duplicate and on this duplicate object, I'm just going to make a selection around
the eyebrow there, and I am going to click on the Patch Tool, which is nested under the
Spot Healing Brush Tool.
Click and drag that up right about there and Photoshop gets rid of the eyebrow, Ctrl D,
Command D, to deselect, so now she doesn't have one eyebrow, and I can enable that eyebrow
layer.
So there you go, the eyebrow is back on the right spot.
I know she looks a little weird, but that's sort of the point of this tutorial.
We're taking things into the extreme.
Again, she doesn't really need any of these adjustments.
So that's another thing that you can do to adjust a facial feature.
So I'm going to delete those two layers and we're back with the original layer.
And what I'm going to do now is I'm going to show you how to work with the Liquify Tool
to make adjustments to facial features.
Now, I do have a tutorial that goes deep into the Face Tool that allows you to make changes
to facial features that Photoshop detects, as you can see there.
So I'm not going to spend too much time talking about this feature.
It's only available in Photoshop CC2015.5 and newer.
So if you don't see this Face Tool option, then you're probably on an older version of
Photoshop.
Again, I did a tutorial just on this feature alone.
Look at the Description for a link to that tutorial.
And, by the way, that tutorial also shows you how to apply this effect to a video.
Anyway, so what I wanted to show you here is the adjustments that you can make using
the other tools, so I'm going to click on the Forward Warp Tool, which is this one here,
and it allows you to move pixels around.
Now, what you want to do is always have a large brush.
If you have a small brush, when you make an adjustment, it's going to take you a while
to make the right adjustments and you're not going to get it right, so make sure that you
are using a large brush.
And, by the way, to Undo, I'm pressing Ctrl Alt Z, Command Option Z on the Mac, so make
sure that you're using a large brush.
You can click on the Brush Tool options here and increase the size or just use the bracket
keys on the keyboard to make adjustments to the brush.
Once you have a large brush, you can just click and drag, and just make those adjustments
if you need to.
Another tool that you need to be aware of is the Freeze Mask Tool, which is this one
here.
Wherever you paint, those pixels will not be affected by the Brush Tool here.
So, I painted over the eyes and the eyebrows and I can come with the Forward Warp Tool
and move the nose around.
I can move the hair around, but the eyes stay still.
So I'm going to disable that mask by clicking on Mask options, and scroll down, Show Mask.
So, this looks a little bit weird here on this side because the mask was covering those
pixels, but you can see how the mask protected the eyes, so I'm going to go ahead and undo
that.
Another tool that you need to be aware of to make changes to facial features is the
Pucker Tool, so I'm going to, again, create a large brush and just tap, and notice what
happens.
It puckers the nose.
I'm going to do an extreme there so you could see.
Now she's got a really tiny nose.
Another tool that you can use is the Blow Tool, which is right below that, and the Blow
Tool does the opposite.
Again, you need a large brush for that.
I'm going to undo those changes, so we go back to where we started.
Another tool that I like using to make facial feature adjustments is the Twirl Clockwise
Tool, which is this one here, and this one can help us give her a little bit more of
a smile, so I'm going to click here to rotate clockwise, and I can hold Alt, Option on the
Mac, to rotate counter clockwise.
And I think I'm in here to make further adjustments with the Forward Warp Tool, so I can come
in here and make more adjustments.
Obviously, this is not looking very good.
I didn't take my time, but, again, you can see how you can start making those adjustments.
Now, all these things I've been showing you with the Liquify Tool are very extreme adjustments.
You usually don't want to make anything that extreme and, again, her face is pretty much
perfect.
There are no changes that we really need to make, but if for whatever reason I decided
to make a change, I wouldn't make any extreme change.
It would just be little, subtle things, maybe, nothing more than just a tiny little bit to
sort of emphasize the facial feature like the mouth there, maybe just the eyes, just
a tiny little bit, not very much, and then, that would be the changes that you make.
Also, I wasn't working non-destructively, so you always want to create that smart object.
So we have the smart object, we have the Liquify Tool, you can come in here and just make really
subtle adjustments, press OK, and then, we need to come back and adjust them because
those adjustments are too strong.
We can do that by double clicking on the Liquify label there and coming in and making any other
adjustments.
The last thing that I'm going to show you with the Liquify Filter is that you'd have
something similar to a Fade Command, so I'm just going to make an extreme adjustment here,
then I'm going to go into the Reconstruct options here, and I can click on Reconstruct
and just click and drag the slider over to the left to reconstruct that adjustment.
So if you make something too extreme and just want to scale it back just a little bit, you
can use this tool to do so.
And that's it for this tutorial.
I hope that you enjoyed it and that you learned something new.
Make sure that you leave all your comments or questions down below.
If you create an image using this tutorial or any other of my tutorials, feel free to
share it on Instagram with the hashtag #ptcvids.
I often do a search for this hashtag to see what you're all up to.
If I find your image, I would leave you a comment.
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Thank you for watching and I'll talk to you again soon.