Hi, Dustin from Roland here, and
today we're going to take a look at
some brand new updates for our TR
drum machines: TR-8S version
2.5 and TR-6S
version 1.5.
We've added 6 new FM drum
models with extensive parameter
editing, a kick, snare,
tom, clap, percussion,
and cymbal.
We've updated the TR sequencer with
step probability, sub step
probability, and master probability.
We have a new Random Kit and Random
Instrument function, new effects,
and of course the TR-EDITOR software
have been updated to support these
new features.
The new FM drum models can be found
in their respective instrument
categories.
To access this, press Instrument
and we can hold Shift to scroll
through different categories
and then scroll around until you
find the FM section and
the instrument named Model.
You can also find these quickly
using the TR-EDITOR.
These models can be edited both from
the TR hardware or the editor
software.
Let's have a listen to some of the
new FM instruments and customize
our sounds by adjusting some of the
parameters.
There are many parameters shared
across all the new instruments.
Let's take a look. By holding Shift
and pressing Instrument, we can see
FM Depth,
FM Decay.
We got FM feedback, which is the
modulator feedback, feedback
on the carrier wave as well.
Got color, high-pass and
low-pass filter with low-pass
resonance.
Also, depending on which
model we're using, there are
additional parameters.
For example, here on the FM Kick
Drum, we have Pitch Envelope
settings.
We also have Click and Body
and we have FM Ratio.
Let's have a play with some of these
settings and create a new kick.
Where to start with the FM turned
all the way down.
We've got this pitch envelope to
start shaping our sound. We can
increase or decrease the depth of
that envelope.
Of course, the decay.
That sounded pretty good.
Now let's introduce some of the FM
by turning up FM Depth.
Here it is, starting to get a little
more hairy. You can hear those
harmonics coming through.
Okay, now
let's change the tune of
the modulator.
And this can get quite extreme.
And
you'll notice that some of the more
even ratios
will give you more harmonious
sounds. In between
gets more clanguorous.
So this can be used, of course, to
create the real body,
the whole tonality of the drum.
Increase that decay a bit.
But it can also be a great way,
especially on kicks, to create a
really unique and custom
kind of click sound.
More of an attack.
Let's turn up that feedback
and the feedback on the actual
carrier wave will add
a whole different tonality.
Let's adjust the body a little bit.
And of course we have the regular
controls on the TR,
like Decay and Tune.
You can get a huge variation of
sounds using the tools here,
many of which can veer away from
traditional kick drum sounds and
into more synth territory.
So here we have the TR-6S
connected to the TR-EDITOR.
Let's go over to the Instrument
section and we'll select the
Hand Clap and we'll put a few steps
on the sequencer.
So this is the default kit.
Let's press Play.
And we'll go into our Instrument
select, and we'll select the FM Clap
model.
So you can see many new parameters
here to play with.
Let's start by turning
the FM ratio up.
And to hear that it kind of softens
the clap a little bit.
Let's turn the FM all
the way off.
Much darker sound.
And when we take the feedback away,
we can hear those raw oscillators
behind the curtain
changing the color.
Now let's turn up some feedback
and reintroduce that FM.
And FM Decay down.
You can get kind of a hybrid
sound of that noisy clap with the
oscillators behind there
and introducing
feedback on the carrier again.
We're back to mostly
a noisy kind of clap sound, but
that nice and more kind of white
noisy now.
Okay, let's turn our decay
down.
And then finally, let's take a look
at the claps and the Clap Interval
down here.
So if we introduce more Clap
Count, you can actually hear the
number of claps increases.
And then also the interval between
those claps.
And here with the nuance, we can
really kind of center in
the tonality of the sound,
adding more resonance.
Now. Let's take a listen to examples
of some of the other new models.
As you probably noticed, all of
these new parameters are assignable
to the control knobs for performance
and motion recording.
You can hold Control Select
and adjust the Control knob
and you can see all the new options
available on the screen.
Also, you can find these in
the LFO Destination options
when you go into your Instrument
Edit, and scroll through the LFO
options.
You've got all the new FM parameters
available here.
This is a great way to get extra
creative with sequencing and sound
design.
Random Kit and Random Instrument are
new features that quickly assign new
sounds to your kit with a simple
button combination.
This is a lot of fun for creating
spontaneous sonic changes in your
pattern that can be easily restored
back to the original.
On both the TR-8S and TR-6S, just
hold down Sample and press the
Instrument button.
This will assign a brand new sound
in the correct category
to each of your different
instruments.
If you want to reload and go back to
the original kit you had saved, just
hold down Sample and Utility
plus Instrument.
You can also randomize each track
individually.
Hold down Sample and press the
Instrument Select button.
And reverting back to the original?
Simple as it was with the kit.
Just hold down Sample and Utility
and press the Instrument Select
button of your choice.
The TR sequencer also gets a
much-requested feature, probability,
as well as sub step probability
and master probability.
Probability can bring your drum
programing to life by setting
percentage values on each
individual step that dictate the
chance that the step is going to
play or not.
Each time it comes around, you
can set higher values for notes you
want to play more often and lower
values for notes you want to play
more sporadically.
So let's start with a kick
drum.
We'll keep our snare running.
Great. Now, step 7 and 8,
let's add some probability.
So when we hold down our step,
we can see the motion settings
menu on the display.
If we keep pressing utility to move
over, we'll find probability.
So let's give these two steps a
probability of 50%,
and let's add one more
on step 15 at a bit of a lower
probability, 30.
So you can see every time these come
around, there's a 50%
chance either is going to play.
And this last one, we've got
a 30% chance.
Great for making lots of variation
just within one variation.
Now let's move over to
some of the hi-hats and we will add
steps on every single
step and we'll take a look at sub
step probability.
Now, this can be extremely useful
because it doesn't dictate whether
or not the step is going to play.
It dictates whether or not the step
is going to play back as a sub step.
So let's choose step 8
and we'll scroll one more step over
in the motion menu and we see Sub
Prob.
Now let's turn this to 50.
Now, step 8, sometimes
will be a sub step.
There, you see, you've got a bit of
a ratchet on that step 50%
of the time.
But when it isn't a sub step, it's a
regular step.
Now, of course, we have standard
different sub step values that we
can do on the TR
by pressing Sub and holding
it, we can change two values
of 1/2, 1/3, or 1/4.
Let's go and set some
different values for these last two
steps.
This one will be 1/3.
And let's get it really quick on the
last as 1/4.
Now that we have these different sub
values, we can still go in, change
the sub probability.
Let's go 70% on each of these
and then you can hear it's either
going to be a regular step or
the sub step value that we input
before.
You can follow the exact same
process for both the TR-8S
and 6S.
We also have master probability.
Now this will offset each step that
has probability, either
positive or negative.
So what I've done is set up a ton
of snare drums.
Right now we can only hear 5
and 13.
All of these snare drum hits
are a probability of 0.
But by holding the TR-REC button
and adjusting the Accent knob,
we can bring those in,
increasing the probability
of each to 22%,
and we can put that all the way up
to 100.
This is a great performance tool
that kind of allows you to uncover
different layers of your sequence
whenever you want.
And also note that you can go
into negative values
which will reduce the probability
of any step that has any
probability setting.
To access master probability on the
TR-6S, first press
Bass Drum and Snare Drum together to
activate Accent, then hold
TR-REC and turn the Decay knob
to change the value.
The TR-EDITOR has also been updated
to allow editing of probability
and sub step probability using the
sequencer strip on the bottom of the
first four tabs, or by opening
up the Pattern tab where you can
edit all instruments at the same
time.
Let's check out the four new effects
included in the latest update.
The Tone Fattener and Vinyl
Simulator have been added to the
master efffects and a Pitch Shifter
delay and HA-DOU reverb
have been added as well.
The Tone Fattener and Vinyl
Simulator can be found at
the end of the
master effects section.
Let's check out the Tone Fattener.
Now with a different pattern.
Let's check out the Vinyl Simulator.
Here it is with without Vinyl
Simulator and
with.
The new HA-DOU reverb can be found
under Kit settings at the very
end of the reverb list.
Let's take a listen on a simple
snare sound.
Now let's check out the new Pitch
Shifter delay on the same snare
sound. Let's turn off our delay, and
just like the HA-DOU reverb, we're
going to find this under the
delay list at the very end.
Let's take a listen.
In the menu, we've got settings for
Tempo Sync on or off.
Let's leave that on.
We've got Level. Of course we have
our Time.
Feedback.
We've got Dampening for the high and
low frequencies and then we get to
the Chorus and Fine Tuning.
Now what this is setting is the
Pitch Shift for every repeat
in the delay.
So right now we're set to 2
semitones.
Let's set it up to 5.
And we'll turn our feedback all the
way up.
You can go up or down.
You can grab the latest TR update
from the Downloads section of the
TR-8S or TR-6S product
pages and the updated
TR-EDITOR from Roland Cloud Manager.
Thanks for watching.