How many excellent movies, books, TV shows, songs, poems, commercials, podcasts, video
games, radio broadcasts, short stories, plays, speeches, and other assorted popular forms
of media have been about jailbreaks? Too many to count, right? Especially after
I listed all those different forms they may take.
There’s something special about an escape story, whether its re-introducing a danger
to society, or a charming-but-law-skirting rapscallion breaking free of the shackles
that bind them. With equal measures heroism, righteous anger,
and anti-social sentiment, we just seem to love a good jailbreak scenario!
We all on some level are appalled by the prison-industrial complex; it flies in the face of the freedom
we should all be afforded as a basic human right.
Even if you support prisons, you sure as hell don’t want to be in one! So you follow the
rules, and stay away from dangerous elements. Well… SCPs by nature break laws. Laws of
common sense, laws of understanding. So we lock them up!
But of course, anything locked up will try to escape.
Sometimes it will be a heroic escape. Sometimes it’ll be a slaughter.
Either way, the act of flying the coop always makes for a good story.
Hello horror heads, and welcome back to the scariest channel on YouTube: Top5ScaryVideos.
I’m your horror host, Keegan Hughes, and today we’re bringing you a brand new Foundation-fleeing
video: the Top 5 Scariest SCP Creatures that Managed to Escape - Part 2.
Before we get started, make sure to give this video a big thumbs up, and subscribe for more
Houdini-style tales. Wicked, let’s get going.
NUMBER FIVE: SCP-1609 Right now there is no real way to keep this
SCP contained. The current strategy is to encourage it to
stay within its containment area; please just chill out with these flowers, be some really
good mulch. This has been working for a while, especially
because 1609 would rather avoid those who hurt it.
At one point, this was a chair made of oak and leather. It looked like a reclining woman
in a restful state. 1609’s anomalous properties weren’t dangerous
by any means, but did risk the exposing of anomalous entities to the general public.
The chair would teleport to a person if they felt the need to sit and there was no comfy
chair nearby. Once there, it would hang out until someone
else felt a similar urge. Sounds pretty useful right? Pretty benign,
too. But the Global Occult Coalition decided that
it was too big a risk, and tossed it in a woodchipper.
Now 1609 is a pile of woodchips and other chair materials.
It cannot be destroyed further, as it is now on high alert, and will teleport away from
any perceived danger. Unfortunately, teleporting away isn’t the
only thing it will do. If someone approaches wearing some form of
uniform that would remind it of the GOC, or utters any GOC-adjacent phrase, or even poses
any sort of percieved threat, 1609 will teleport pieces of itself into the individual’s lungs.
Yeah, chair scraps in your lungs. Not something you want.
These pieces will cause immediate and severe damage to the organs most famous for their
breathing abilities. This leads to rapid but painful death.
Never again will you step out for some fresh chair.
Turns out smoking isn’t the only deadly thing you can do to your lungs.
Okay, I’ll stop. 1609 can basically come and go as it pleases,
thanks to it’s teleportation abilities. Sometimes it will just disappear from Storage
Site-08, and there’s not much the Foundation can do.
However, it does seem to prefer to stay under Foundation custody due to the lower risk of
further damage. This is a perfect example of why the Foundation’s
approach of Securing, Containing, and Protecting entities is superior to other more destructive
methods. A relatively safe teleporting chair was upgraded
to a keter pile of scraps in a heartbeat. NUMBER FOUR: SCP-2852
Oh cousin Johnny! You’re so… uhhh what’s cousin Johnny
like again? Oh boy, when did I last see him, the wedding?
Or was it uncle Craig’s funeral? Hmmmmm… That can’t be good.
SCP-2852 appears at all sorts of Catholic and Anglican religious functions, and is treated
like an established family member. This is odd, because they are definitely not
related to these people, nor are they even human.
While they do appear as middle-aged white dudes, they don’t actually have any identifiable
organs, and their hair and teeth are made out of chitin similar to that found in cicadas.
These features may not immediately be noticeable, but the fact that 2852 instances speak in
a word salad should be! They’re capable of speech, sure, but show
no grasp of language whatsoever. Even so, individuals at events will claim
that their Cousin Johnny was acting normally, and speaking intelligently.
They don’t just show up at events for the free food though, no.
Cousin Johnny will take on major roles at these events, and do some pretty disturbing
things. They might skin the baby at a baptism, or
yank some teeth from the bridal party. Whatever they do at the event is small potatoes
compared to the long-term effects, though. People in attendance will find themselves
afflicted with all sorts of terrible ailments depending on the type of event it was.
Infertility among married couples, higher divorce rates, familial trauma, increased
cannibalistic urges, and more are guaranteed to happen after Cousin Johnny’s visit.
Not great! Really terrible, actually! You would think that just barring them from
these events would be the end of it, but then you’d be wrong.
No matter what the Foundation does, they seem to slip in unimpeded.
If Cousin Johnny wants to attend the wedding, Cousin Johnny is gonna attend the wedding.
Because of this, there haven’t been any instances that the Foundation can keep tabs
on. Even if they’re physically restrained, they’ll
disappear after a little while. And then they’ll be back to bleed into the
casket, or feed you teeth. Ugh, I hate tooth-horror.
NUMBER THREE: SCP-650 Jumpscares personified!
If that’s your kind of thing, maybe consider getting onto 650 detail.
It’s kind of like a Five Nights at Freddy’s situation, with a need to be constantly surveilled,
lest it pop up right behind you. 650 is a black humanoid statue with no facial
features. The default posture has it reaching upwards,
with its head tilted up as if facing the sky. If not observed, the statue will relocate
itself right behind someone and assume a threatening posture.
It makes no noise during this relocation, so nobody has been able to figure out the
method of locomotion. As most jump-scary things do, this elicits
a fight-or-flight response in the person it’s scaring.
Kind of like a weeping angel, now that I think of it, but less existentially terrifying.
While it does like to freak people out, there doesn’t seem to be any active aggression
or hostility. It moves not to attack, but to startle.
The motives for this creepy behaviour are yet unknown.
My theory? Monsters Inc. It’s collecting screams and scares to power a small suburb.
At one point, the Foundation considered the statue to be safe, as it would only scare
the folks observing it, within the containment area.
It got upgraded to euclid after managing to appear on the other side of the Site, absolutely
terrifying the presiding doctor. Since then additional observational measures
have been enacted, but who knows how far it’ll teleport next time?
NUMBER TWO: SCP-1440 This man can just walk right out of containment.
The escapes aren’t too exciting, but it has happened a few times now, with particularly
destructive results. The Old Man from Nowhere is constantly wandering,
moving from place to place in a currently incomprehensible pattern.
It’s for the best that he keeps walking, though, because if he were to stop anywhere
for particularly long, the place would invariably self-destruct.
1440 has an adverse effect on everything man-made that he has contact with for longer than a
few days. Prolonged exposure to people or people-made
things will cause destructive events to occur in its vicinity.
He’s aware of this effect, and attempts to avoid folks whenever possible.
However, he seems to be compelled to travel in his odd, incalculable pattern, which will
always lead him back to human contact. Thankfully 1440 isn’t hostile. In fact,
he won’t resist containment attempts at all.
All attempts have failed, though, with significant loss of personnel and resources.
At one point he reached out to a Foundation doctor, hoping that the Foundation would be
able to destroy him. After being brought to a site for questioning,
the site was destroyed, along with 6 safe and euclid SCPs.
Yikes. All other attempts to contain it have ended
up the same. One time a nuclear device detonated despite
numerous failsafes. Four times the Foundation has attempted to
contain 1440, four times it has walked free. Best to leave it alone for now, but with humans
expanding their influence across the world, it’s hard to avoid.
NUMBER ONE: SCP-682 We all know about 682 at this point.
The hard-to-destroy reptile is a fan favourite, and it’s hard to imagine the SCP universe
without this terrifying, regenerating lizard. It has broken containment on many occasions,
as detailed in its experiment log. However, my personal favourite escape happened
thanks to SCP-999. Yup! The loveable little jelly blob.
This is detailed in Addendum SCP-999-B, in which 999 was introduced to 682 in an attempt
to curb it’s omnicidal rage. 999 hops in, gurgles, and then begins to tickle
682. Even after being absolutely flattened, 999
continues in its tickle fight until 682 falls asleep with a smile on its face.
Once researchers were satisfied with the results, D-class were sent in to grab 999.
Upon its removal, 682 immediate woke up and fired off what can only be described as a
laughter wave while laughing maniacally. Everyone in range collapsed into a fit of
laughter, allowing 682 to escape and slaughter all sorts of personnel.
After suppressing and re-containing 682, the supervising doctor issued a memo detailing
the experiment as unsuccessful and ending in tragedy, but also being the funniest thing
they had ever seen. Only a 682-999 combo could cause equal measures
hilarity and catastrophe. Let’s not try that again, though.
There you have it! Five more escapee SCPs! What do you think?
Which of the five is your favourite? What are some of your favourite SCP escape
stories? Make sure to let me know down in the comments!
Speaking of comments, let’s have a look at some of your more slippery ones from TOP
5 WEIRDEST HORROR MOVIES OF ALL TIME - PART 8
Clay Scheutz says “I absolutely loved the Voices, truly a hidden gem that I’m sure
a lot of horror fans missed, it was awesome.” Yeah, it had a bit of a weird release, going
straight to VOD, with a limited theatrical run. Definitely one to check out if you haven’t
already! Brian Baker says “I used to DJ at an Industrial
Night and the soundtrack for Tetsuo was always a go-to for me. If someone knew what it was,
they were a friend for life.” That’s wicked, and also gives me a new bucket-list
item: Hear the Tetsuo soundtrack out in public somewhere.
Noey75 says “If you thought Jack Frost was weird, wait til you see Jack Frost 2. All
I can say is killer baby snowmen and banana daquiris.”
I figured I would save that one for another day! Definitely an experience, to say the
least. Devil Deadly says “Good morning”
Good day! I have no idea when folks are gonna watch this, so I’ll keep my bases covered.
That’s all the time we have for today! Thanks for watching, and I’ll see you next time!