The Mistborn series is four high fantasy novels written by Brandon Sanderson and published
by Tor Fantasy.
The series consists of the original trilogy of Mistborn: The Final Empire, Mistborn: The
Well of Ascension, and Mistborn: The Hero of Ages published between 2006 and 2008, as
well as a shorter, stand-alone novel titled Mistborn: The Alloy of Law released on 8 November
2011.
The fourth book takes place about 300 years after the original trilogy.
Books in the series
Setting The series primarily takes place in a region
called the Final Empire on a world called Scadrial.
One thousand years before the story begins, the king of the Final Empire, the Lord Ruler,
gained access to a divine power at what is called the Well of Ascension.
With this power he remade the world and everything in it into its state at the beginning of the
first book.
In the Final Empire a Dominance is a territory within the Lord Ruler's empire.
Luthadel is the capital of the Central Dominance and the entire Final Empire.
Luthadel is the heart of the Lord Ruler's power, as well as the site of his palace,
Kredik Shaw.
Before the Lord Ruler remade the world, Luthadel was a mountainous region known as Terris.
To hide the true location of Old Terris and the Well of Ascension, the Lord Ruler moved
the mountains elsewhere and named that region "Terris" instead.
Terris is the ancestral home of the Terris people.
It is a mountainous region located north of the Northern Dominance.
The Terris Dominance is the only Dominance to retain its original name.
It was historically the home of the Well of Ascension.
Urteau is a key crossroads city in the Northern Dominance.
It was the traditional seat of House Venture although the family is based mainly in the
capital.
Later it came under the control of a Skaa dominated government led by a man calling
himself 'the Citizen'.
Urteau is also famous for its canals that mysteriously ran dry.
It plays a key role in the third novel.
Fadrex City is an important cross roads city in the Western Dominance.
Although all cities outside of Luthadel are forbidden from having walls, Fadrex City has
a natural rock formation that makes it very defensible.
Lord Cett made this city his base after the fall of the Lord Ruler for this very reason.
The nobility are the descendants of the early supporters of the Lord Ruler.
The Lord Ruler gave them the gift of Allomancy because of their support, through a substance
that exists only in the Well of Ascension.
The Allomantic power has been passed down through the generations, but their Allomantic
gifts have grown weaker over the years.
At first there were few Mistings with only one ability, but now Mistings far outnumber
Mistborn.
Allomancy is the main reason the interbreeding of nobles and skaa was made illegal by the
Lord Ruler.
The Lord Ruler had more control over the Nobles, so he didn't want the skaa to have Allomancy.
Skaa are the descendants of the people who did not support the Lord Ruler when he first
came to power.
During the reign of the Lord Ruler they were oppressed slaves treated brutally, with the
law stating they belong to the Lord Ruler but loaned to the nobility for work.
There were multiple skaa rebellions over the centuries, but they never came close to succeeding.
All skaa Allomancers have some noble blood.
Before the Ascension of the Lord Ruler weapons technology had progressed to the invention
of gunpowder.
At the beginning of his reign the Lord Ruler deliberately suppressed knowledge of gunpowder
and most other advances.
This was done to prevent technology undermining his military strength and being used against
him in rebellions.
This left only archers as the only long-range military option, and it left skaa rebellions
at a disadvantage because archers require considerable training.
The only major advance since the Lord Ruler's reign started is the invention of canned food.
Kandra are highly intelligent life forms without distinct shape, physically resembling Mistwraith
in their natural form, however, they are shapeshifters.
The prime function of the kandra are as spies, because of their notable ability to imitate
any being.
They can consume dead creatures, memorizing and replicating the physical traits perfectly.
The First Generation of kandra were converted by the Lord Ruler, from pre-Ascension Terris
Worldbringers, the sect of spiritual leaders and Feruchemists, resulting in the kandra
calling him "Father".
Worldbringers mainly used their Feruchemical abilities creating copperminds to store knowledge
as religious philosophers and scholars.
Mistwraiths are concentrated mistforms and mindless scavengers with the ability to add
the bones of creatures they consume to their own forms.
They are part of the reason why Skaa fear the mists.
Named the Unbirthed by Kandra, the Mistwraiths can become Kandra.
Koloss are of Ruin and are violent creatures that kill, with superhuman strength that grow
to a maximum height of about 13 feet, at which point their hearts cannot support their bulk
and they die.
They only have two emotional states: boredom and rage.
The three Metallic Arts symbolize the three Realms of Existence; Cognitive Realm, Physical
Realm, Spiritual Realm.
Allomancy is of Preservation.
In the rational case of Allomancy, net power is gained.
It is provided by an external source, Preservation's own energy.
Hemalurgy is of Ruin.
It destroys.
By taking abilities from one person and giving them to another—in reduced amounts—power
is actually lost.
In line with Ruin's own appointed purpose—breaking down the universe into smaller and smaller
pieces—Hemalurgy gives great gifts, but at a high cost.
Feruchemy is the power of Balance.
Of the three powers of the metallic arts, only it was known to men before the conflict
between Preservation and Ruin came to a head.
In Feruchemy, power is stored up, then later drawn upon.
There is no loss of energy—just a changing of the time and rate of its use.
Terrismen or Terriswomen with Feruchemical abilities are called Keepers.
Not all Terris were Feruchemists only very few.
Each Keeper has a specific field of knowledge on which they focus, but all Keepers carry
all of the previous Keeper's knowledge.
The term "Twinborn" was not introduced until the fourth book.
A Twinborn is a person with one Allomantic power and one Feruchemical power.
There is no relation between the Allomantic and Feruchemical metals of a Twinborn and
most of them have different ones.
A Twinborn having the same Allomantic and Feruchemical affinities significantly enhances
both, even if the abilities themselves are unrelated.
It also allows Compounding, where an allomancer burns a metalmind which provides significantly
more feruchemical effect than the charge of the metalmind.
Preservation and Ruin are the two opposing gods of the Mistborn world, Scadrial.
They are described as Shards of Adonalsium; fragments of the power of creation.
Preservation and Ruin agree to a pact between gods, with an initial stalemate between them,
each aware that only together could they create and achieve their separate goals while knowing
they would never gain complete final satisfaction.
Preservation could not keep things perfect and unchanging and Ruin could not destroy
completely.
Ruin is of destruction, without malice but intent on reducing everything to molecular
level.
Imprisoned by Preservation in an attempt to prevent Ruin from destroying the world, Ruin's
consciousness was trapped by the Well of Ascension, kept mostly impotent.
Ruin's remaining strength enables it with small powers to alter writing and Feruchemical
Memories, but not writing inscribed in metal or normal memories.
It was Preservation that wanted to create life on Scadrial, but he needed Ruin's help
to do so.
In exchange for Ruin's help, Preservation promised that Ruin would be allowed to destroy
everything one day.
However, after they had succeeded in creating the world, Preservation reneged on its bargain
and sacrificed a significant portion of its power forever to create the Well of Ascension
as a prison for Ruin to prevent the destruction of the world.
The Steel Ministry is the name of the religion that the Lord Ruler established for everyone
else to worship him.
The Lord Ruler allowed the Nobles to control most aspects of the empire, such as the production
of resources, but he used the Steel Ministry to control the Nobles.
The Steel Ministry had two groups of people used to control different aspects of society;
Steel Inquisitors and Obligators.
Inquisitors are creatures of Ruin; their powers gained through Hemalurgy.
An Inquisitor is created when several Hemalurgic spikes are pounded through a Feruchemist or
an Allomancer into the body of a human, usually an allomancer or an existing Inquisitor.
The obligators were drawn from the ranks of nobles, usually Allomancers and are trained
in the arts of bureaucracy and the teachings of the Steel Ministry.
They are marked by tattoos which decorate their face and body; the more tattooed an
obligator is, the higher his rank.
They served as witnesses for every possible legal contract, which meant that they were
privy to all happenings among the nobles.
This gave the Lord Ruler great control over the nobility, as any contract not witnessed
by one of his obligators did not officially take place.
The Church of the Survivor worships Kelsier, who served as its first martyr, and thus Vin,
as the Heir to The Survivor, and Kelsier's 'disciple', was also worshiped.
Kelsier created the Church as the means of spreading Hope for freedom and equality in
the Skaa so they would finally rebel.
With his death, the Skaa turned their devotion to Vin and Sazed, who are unsure of their
own beliefs and initially uncomfortable with the worshiping masses.
There are a number of other religions in the series which are studied for historical and
philosophical purposes only.
Sazed is a Terris Keeper whose specialty is in pre-Ascension religions.
Sazed mentions that the Keepers recorded at least five hundred and sixty-two different
belief systems including sects and branches of the same religions in their metalminds.
However, none are currently practiced as the Lord Ruler has suppressed them.
Sequels The original trilogy is the first in what
Brandon Sanderson calls a "trilogy of trilogies."
The second trilogy will be set in an urban setting, featuring modern technology.
The sequel Mistborn: The Alloy of Law is not a start to the second trilogy but is rather
a stand-alone short novel.
However, Sanderson's announcement on August 1, 2012 to write a sequel to Mistborn: The
Alloy of Law, titled Shadows of Self, means it will not stay a stand-alone novel, but
it will not necessarily turn into the second trilogy.
In other media Role-playing game
In early 2009, Brandon Sanderson announced he was working with Crafty Games to release
a role-playing game based on the series.
While the release date was originally placed as "sometime in 2009", it has been since quoted
as fall, 2010.
The RPG was originally scheduled to be released in November 2011 to coincide with the release
of the fourth Mistborn novel Alloy of Law.
The Mistborn Adventure Game was released in December 2011 in PDF, softcover, and hardcover
editions.
Film In January 2010, Brandon Sanderson announced
that he had optioned the rights to the Mistborn books to Paloppa Pictures LLC.
Recently, in Q1 of 2014 Paloppa Pictures' option ran out.
Video game In March 2012, a video game prequel called
Mistborn: Birthright was announced slated for a fall 2013 release.
The game has been delayed until 2015 to take advantage of the PlayStation 4 and Xbox One.
Developed by Little Orbit, Brandon Sanderson had written the story of the game.
Reception Forbes magazine praises all of the books in
the Mistborn series saying "The narrative is crafted with such bloody precision, it’s
nearly impossible to put the books down."
References
External links Sanderson's personal website
About the Mistborn series at Tor Books Audible.com Audio Version