Hey guys, I'm really excited to be back and talking to you about HitFilm Pro version 14.
But before I do, you're going to want to check out our Black Friday sale that starts on November
26th. It's the biggest one we've ever done so save your pennies and check that out.
Now, onto HitFilm. There is so much in version 14, it's really
hard to cover, but I'm going to go for it, and we're going to start with the UI.
First of all, we've got our little mini audio meters. You guys have asked for this. It's
really practical, really useful and it's there, straight on the viewer.
You can do really cool things now with your effects, like you can drag and drop them onto
the viewer, yay. But, if it's got a position property or a color property, where you drag
and drop it, say for a lens flare, is where the lens flare will appear. If it's a green
screen, where you drop it, that's the green it will select. This is a massive time-saver.
We've actually modified and improved our containers and panels so they're much easier to work
with. Firstly, in the container, if you click on the burger icon, you can add panels directly
from that and then on the actual panels themselves you can get help from there, you can close
them or you can float them. It's much better, much more intuitive.
So we've also improved the search filtering so you should find it much easier to find
what you want. Or, you can click the U key and this will show you any properties you've
modified or any that you've animated. This is a really big time-saver particularly once
your comps start getting a little bit confusing. Another thing that makes it easier, is now
when you add masks they are randomly assigned a different color. You can change this color
but it makes it easier to organize what you're looking at.
Also, with masks, if you now double-click on the mask controls, they will create a mask
that is exactly the same size as the layer that it is being applied to. Big time-saver
if you're just trying to crop in on something or create an oval for a vignette for instance.
Another great time-saver is now on a layer you can click on the visibility or the lock
and then just drag down without letting go of the mouse and switch on or lock multiple
items at the same time. We've added a great new interface for the
effects. So rather than, an unwieldy menu, now when you click on it, a new dialogue pops
up which you can then just type into it. It'll do a search and you can press Return and instantly
add that effect. This is great if you just know the names of the effects that you want
but you don't want to have to be using the mouse a lot.
You can also pin this open to add multiple effects at the same time.
To make things better, it also shows the recent effects that you've actually added and now
you can add favorite effects too. So you have a folder full of your most favorite effects
so that you don't ever lose those. We've also added all the cool behavior effects
that we have in the Compositor to the Editor as well, because why not? You do loads of
the cool text work there. But wait, that is not all. In the last year
we've really been focusing on improving the text inside the software. We've had surveys
coming back from you guys saying text is a big thing, you do lots of titling. What we
wanted to aim for now is to get there to be equal to the best in the industry. So we've
added loads to our text. We've got caps and small caps, we've got sentence case, we've
got vertical and horizontal scaling of the characters as well. We've got improved kerning
because kerning is very important. We've got sub-script, superscript, baseline shift. We've
basically got everything you want to make very very beautiful text.
Another thing that's really dear to our hearts, all of us, is exporting. We want to get that
media out of the software, and this hasn't been the strongest part of HitFilm so we've
tried to make it a lot better. We've got rid of the Export section, now we have an Export
panel. This is fantastic because you can drag and
drop comps from your media bin straight into it, media into it, layers into it, just to
add them to the queue. We've also got a much faster process if you go to the File menu
and got to Export, it'll ask you for a file name and it'll straight away start that export
there and then, you don't need to know about the queue to make that happen.
We also thought, "Well, we've made it easier but we should also make it faster." So, if
you've got one of those hardware-accelerated cards that we already support, which are Intel
and Nvidia on PC, you're going to experience much faster Exports. For a typical editing
use-case, this can be up to 50% faster. On the Compositor, title editing, that kind of
stuff, 30% faster. It's a huge improvement. But I can hear you AMD guys saying "What about
us!", well, in 14.1 that will come out soon after 14, we're going to be adding hardware-decoding
for AMD hardware as well. We also now support Imerge Pro files inside HitFilm. So, if you're
working on something, like a text or a title inside Imerge and you want to bring it into
HitFilm, you can do that. But then you can also continue editing it in Imerge and it
will live-update it inside HitFilm, which is brilliant. We're bringing those two products
closer together all the time. We're really excited to bring out something
that we announced back at NAB which is support for certain After Effects plugins. Everyone
here is a big Andrew Kramer fan, who isn't? And we wanted to support some of his best
stuff inside HitFilm particularly. So we've got Optical Flares, Orb, and Element 3D so
you can now get his plugins and they work in HitFilm, just like they would inside After
Effects. We've also got support for Trapcode Particular and depending on how this feature
goes, we're going to add more in the future. As you can see we've been doing loads of updates
here. In fact we have the whole year and it's really exciting. I haven't even begun to cover
some of the other stuff like auto-saving or using layers and comps as 3D model textures
which just opens up a world of possibilities. If you want to know more about all of this
than I can possibly go into here, check out our blog, there's loads more details there
or just go and download the software, there's more exciting stuff to come.
So as well as HitFilm version 14, we actually have Imerge version 5. We have been crazy
busy around here. There's loads of excellent new features and I'm going to take you through
some of those now. We've added an awesome Denoise effect which gets rid of the noise
without wrecking all the details. We've added a really cool Skin Retouch effect to the software.
This basically looks for details in the image which might not be optimal and it gives them
a more glossy look and creates for much prettier portraits. Since we launched Imerge, we really
wanted to have an awesome Bevel and Emboss effect but this has been hard because it needs
custom UI. We've created that custom UI and it's actually one of the nicest Bevel and
Emboss tools I've ever used. We've added a really great Fractal Noise tool
and this is kind of the basis for all sorts of other tools that we've added to do with
Energy Distortion, Smoke Distortion and Fluid Distortion. These are really great if you're
creating a sophisticated composite and you want to blend layers together. We use them
all the time on the stuff we do in HitFilm. We've also added the Color Match Background
effect so if you already have a cutout model that you want to make look like they have
the same coloring as the background, you can use this effect to match the two together.
Yet again, there's far too much to list here, and the best place to find out about it is
to head over to the blog and check it out, or just download the software. You can ask
questions down below, we'll try and answer all of them and do subscribe and click that
bell icon so you get all the videos and I'll see you next time.