Hello, Civ fans!
Welcome to the Sid Meier's Civilization VI Developer Video for our free December Game Update.
We'll be revealing our latest free game features and
highlighting a few of the balance changes and AI improvements you can expect.
Those of you who are active on social media might even recognize some of these tweaks
as community requests.
So sit back, relax, grab some eggnog, or a coquito,
and join us as we walk through what's next for Civilization.
The new feature for the December update is the City-State Picker.
Now you can hand-pick your favorite city-states when you create a game.
Simply navigate to Advanced Setup and decide if you'd like the default,
random selection of city-states, or if you'd prefer to pick a custom list,
featuring only the city-states you choose.
This is a great way to increase the chances of running into a new city-state
you might not have played with before.
It also gives you another way to control some of the game difficulty.
Do you want to pick only Science-boosting city-states to help you achieve a Science victory?
Or do you want to prevent any Science-boosters from appearing,
to make your playthrough a bit more challenging?
The system is similar to the Natural Wonder Picker we introduced a few months back.
Except the Natural Wonder Picker allowed you to select less than the standard number of spawns.
For city-states, you can move a slider to change the minimum number of city-states that will appear.
The December Game Update will also feature some balance changes for previous content
we've released this year.
Like updates to the Ley Lines in Secret Societies,
and preventing Byzantium from receiving free cavalry units from pre-existing buildings
in cities it captures.
Other changes only affect Gathering Storm content.
We've done a significant balance pass on Social Policies and on the Tech and Civic boosts.
For example, we've changed the number of Great People points granted by a number of policies,
and altered various Population requirements and adjacency bonuses.
On the Tech and Civic side, we reduced the boost requirements for Professional Sports, Capitalism,
Industrialization, Refining, Electricity, Advanced Flight, and Advanced Ballistics.
We also made some changes to Information Era boosts.
Some of the tweaks that affect all rulesets include combat changes.
For example, melee units will now receive a smaller bonus against anti-cavalry units,
and the combat power of the Thrust promotion will be reduced.
There are also some balance changes to a few of our Great People in all rulesets.
For example, we've increased Da Vinci's Culture bonus to Workshops.
Also, to better differentiate the abilities of Einstein and Isaac Newton,
Einstein's bonus will now apply to Research Labs, while Newton will continue to buff Universities.
We're also excited to reveal our latest AI improvements.
AI leaders are now less likely to make demands if your military is stronger or
if they are doing badly in a war.
You may also be pleased to find a "Stop Asking Me" button that you can use if a particular
civ is pestering you with demands or requests.
We've also created some additional considerations behind the cost for peace,
and given your computer opponents more logic around the razing of cities.
This will be especially useful for the AI when playing against civilizations with strict bonuses
to cities and city locations, such as the Maya.
Again, a lot of these changes were influenced by you, our players.
We are always inspired to see how many people love this game as much as we do,
and also love discussing all of its details as much as you do.
Civ fans, you are the best fans in gaming.
We are so excited about our upcoming content and can hardly wait to start sharing the specifics
with you in January.
We hope you stay healthy and happy as we ring in 2021, and cheers to one-
More-
Year!