- Just so we're clear, Facebook sponsored this video.
But my condition was, we can't sweep anything under the rug.
Anything, including what comes in the box.
So let's get there this puppy opened up, shall we?
Inside you will find the Oculus Quest 2 compete with,
wait, what (bleep) this thing?
- [Riley] The glasses spacer.
- Oh, a glasses spacer.
Oh, that's rough.
Sorry to hear that for the rest of you.
In this here little box
we got the power adapter and a USB cable.
Got the new controllers with wrist straps
and now we're going to go over there and try it out.
Movie magic.
Smoke bomb.
Can I get a smoke bomb effect, editor?
The Oculus Quest 2 is right here.
It's got a better processor, higher resolution displays,
a smaller and lighter build,
plus an absolutely shocking price tag.
It's 100 US dollars cheaper than the first one,
which we had already declared in a non-sponsored video
to be the best VR headset around for its outstanding balance
of price, performance, and ease of use.
And it gets better.
Not only will native Quest titles
look and play a lot better than before,
but like the first Quest, Quest the second, the Questening,
can I call it that?
- Sure! - Is Facebook gonna get mad?
Comes with support for Oculus Link,
meaning you can play your desktop PC VR games
over a USB cable.
But how different is the standalone
completely tethereless experience
versus the desktop tethered one?
Well, Riley, who guided me through our other Quest videos,
is here to guide me again.
- Come on, Linus. - Guide me, Riley!
- [Riley] Come into the VR!
- I can't come over there,
you gotta stay two meters away.
- [Riley] Stay where you are.
- Yeah!
(electronic music)
- How's this, how's this gonna work exactly?
- Well, Linus, last time
we compared playing PC VR games through Occulus Link
to playing them wirelessly
using unofficial streaming methods, over wifi and stuff.
But the wireless method has latency,
which is really a bummer for VR.
- Compared to wireless,
we found that Oculus Link was way better,
even if it didn't live up to the wired experience
of a native PC headset,
like my daily driver Index or Oculus's own Rift S.
- Now this time around Oculus Link is still in beta,
but it's had a lot of development
and we'll be playing the native Quest
and desktop VR versions of the same games
to see how the experience compares.
Most of these games actually support cross buy,
so if you buy one you get both the Quest and Rift versions.
Meaning that supposedly it should be easy
for you to compare them at home on your own Quest 2
and see what works best for you.
First we've gotta set ours up though,
which is thankfully pretty easy
compared to some other desktop VR headsets.
There's no tracking stations or cameras.
So you just need to clear out a space,
which if you have a highly trained and motivated staff
is especially easy, Riley already did it for me.
- An existing set for a tech new show.
- And then if you're going to run it with the cable
you need to make sure that you've got a long enough cable
to act as a suitable tether,
which I think Riley's got us covered there too.
- [Riley] That's right.
- Look how long this tethered?
- Oh no, oh. - Oh, it's tangled.
- That's too Oculus linked. (chuckles)
Last time I had to go lookin'
all over the place on the internet
for a high quality USB 3 cable
that would work with Oculus Link
'cause all the good ones were actually sold out.
But after we filmed that video,
Oculus added support for basically any USB cable.
So now you can even use the one that came with the headset,
although you probably don't want to do that
'cause it's pretty short.
- Yeah, you need a longer one.
- All right, let's set up the guardian system.
- Guardians!
- You guys might've noticed that the head strap
is quite different from the previous Quest.
All right, I'm adjusted.
I'm a well adjusted guy.
- Have you turned it on yet?
- Let's not get ahead of ourselves.
- Okay, hold on a second, we gotta mention this.
Logging in with a Facebook account is not optional anymore
with the Oculus Quest 2.
Facebook says this will not only help them ensure
a consistent experience for all users,
but will also help them guarantee data security
and compliance with regulations.
Now Facebook's Vice President of VR Andrew Bosworth
says you should make sure
your Facebook account is in good standing
before you buy a headset,
- Which is a sales pitch and a half.
So basically, guys, the bottom line is,
you won't have to go far
to find strong opinions about this move.
And while for my part,
the online privacy ship's sailed a long time ago,
it's definitely something where you need to decide
how it makes you feel.
With that out of the way, though,
I'm jazzed to try this thing out.
I can already tell the screens look like.
- Yeah, it's sharper, right?
- They're pretty sharp. - It's sharper.
- They're pretty sharp.
- Okay so it might not be the same 'cause things have moved.
No, no, it looks good.
The guardian system's super easy, guys,
you just draw your thing on the floor
and the drawing looks perfect and then you're good.
- Okay, as long as it looks good, all right, fine.
- Oculus's lenses, I've always loved them,
but now I've got Oculus lenses on like a sharp screen, dang.
- Okay, take that cable out
'cause we're gonna do standalone first.
- Now under experimental features
I've got 90 Hertz refresh rate,
but my understanding is that in games right now,
we're still locked to 72.
- Yeah, so one of the big things
that I'm really excited for in this headset
is the 90 Hertz refresh rate.
But Oculus is going to release the ability to enable that
with an update later.
Right now it's at 72, which is the same as the first Quest.
Okay, so you're gonna go in and Vader Immortal, all right?
- Aw, again?
- [Riley] Go to the library, we're gonna start with that.
- You're such a fan boy, Riley.
Oh, did we mention there's two versions,
one with 64 gigs of onboard storage and one with 256.
- [Riley] That's right, yes, there is a 256 gig model
that is 399 available as well.
I keep expecting the cable to be here
and I'm like, oh yeah- - Exactly!
It's not so cool, I like it.
You're free, you're free, Linus!
Where are you, what are you doing?
- I'm trying to grab- - Are you in the game?
- Yeah, I have things here.
- [Riley] Okay, reach out, Reach out with your feelings
and grab the lightsaber.
- Okay, I've got a lightsaber now.
- [Riley] Yeah!
I feel like my grandpa is playing VR right now,
this is ridiculous. - I just got shot in the face.
- [Riley] You're a gamer dude, you play Beat Saber.
- I died already, okay, I can do better.
- [Riley] With your left hand, reach out but then squeeze.
- What am I doing, am I force choking?
Okay, I apparently cut 'em in half.
- [Riley] Yes!
- Where is that coming from?
- [Riley] Yes.
- I don't want to blast her, I want the force.
The force is hacks.
Dang it, I accidentally picked up a blaster.
It still blows me away
that this is running on like an ARM processor.
- Well, and then this is the other thing
about what the thing is running on,
The original one was running on a Snapdragon 835,
which was like even a fairly old
smartphone chip at that time,
but this is running on the Snapdragon XR2
which is specifically designed for VR and AR.
So it's like, that's what's gonna enable
that 90 Hertz refresh rate.
This is my favorite part of filming
any VR video with Linus.
What is this?
How do you feel about the controllers?
I know with the first Quest you were kind of like
concerned about the battery door slipping off,
it did a few times.
- [Linus] No issue with that so far.
- Yeah, they're actually using
a slightly different design with the controllers.
They're a little bit bigger
and the battery door has a snap mechanism
instead of a magnetic mechanism.
So hopefully that won't happen as much.
- No complaints with respect to controller tracking.
Definitely acutely aware
that I'm running at 72 Hertz right now.
- [Riley] Wait, so if you're waving your hands around
like crazy in Beat Saber and, oh no, you hit something!
How are you going to find out what it is
without taking your headset off?
- Oh, okay is this a?
- [Riley] Tap the side!
- Okay, there you go, you happy?
- Oh, and does it pause the game too?
- Yeah, yeah, of course. - Oh, cool.
So you can see me right now. - Hi David.
Well, not anymore 'cause I'm looking at David.
- [Riley] Okay, that's enough Beat Saber.
- No, I can never have Beat Saber!
I'll play for hours. - I disagree.
Do Super Hot, everyone knows Super Hot,
just do Super Hot.
- Time moves when you move,
which is why I moved like this, I like time to go fast.
- No, not like that, that's not what you do.
Yeah, I'm wondering because you have all this space
with the Quest maybe like if they're coming at you
and you just like can literally just run away.
- I did, that's what I did before.
Oh no, I gotta grab this bullet.
Oh no, we gotta grab the bullet!
- [Riley] You grabbed a bullet.
- Give me that. - You can do that?
- What?
I've never tried to grab a bullet.
- I want that gun.
I want that gun too.
Pew pew pew.
- All right, Linus, we need to move,
we need to keep going.
- All right, fine.
- Okay. - Cable me.
- [Riley] Cable you up.
- I can do it.
- I'm just worried about you like scratching it.
The thing to me that I noticed the most
was the resolution increase.
So this has around 50% more pixels per eye
than the original Quest.
I believe it's a 1832 by 1920 per eye.
So it's definitely, I mean,
would you say it's sharper, Linus?
- Yeah, I think I already said that.
How much can I walk around the map?
- [Riley] You can walk around as much as you want.
- 'Cause like, can I go get that gun over there?
Whoa, this is trippy 'cause I'm walking.
- [Riley] You can't go down.
- [Linus] I'm walking over the stairs.
- [Riley] Just crouch.
Do you have to do the actual stair thing
like people do behind the counter.
- What's great about Beat Saber with the link
is when mods hopefully get working again
after the multiplayer update here,
you can use them, oh yeah!
- [Riley] So any initial impressions
from the difference here?
- Yeah, I didn't realize
how much better the graphics were on the PC version
having never really looked at them side by side like this,
or not side by side, but immediately one after the other.
There's a lot more reflections and stuff.
- [Riley] Right, lighting effects.
- I'm not the hacksmith, okay?
I don't know how to use a real lightsaber.
- [Riley] Okay, are we noticing
like any graphical differences?
- Oh yeah, it's way better.
- Yeah? - Oh yeah.
Just textures are higher definition and all that good stuff.
- Right.
And we didn't make this comparison in this video,
but apparently the same games,
when you play them on Quest 1 and Quest 2,
there are a bunch of graphical improvements
that some developers have made.
- That makes sense
'cause if they're going to develop it for desktop anyway
they're already going to have those higher fidelity assets,
so you might as well.
- [Riley] Pick up a storm trooper
and like bring them towards you.
- Oh, he should totally slice in half, come on.
- [Riley] Yeah, I don't know if they have the slicing.
- What's up with that G rating, you guys?
Okay, I think we got what we needed here we go.
- Whoa, force lightning.
Ah, you're shut down my game.
All right, fine, we'll conclude the video.
So at the end of the day, the very fact that you can get
a fully wireless standalone VR headset
that also doubles as a pretty decent desktop VR headset
for 300 bucks is kind of amazing.
Facebook clearly saw the way that VR community
pounced on the first Quest and decided, hey,
why don't we just do more of that?
So if any of what you saw appeals to you,
you can get more information on the Quest 2
and buy yours today at the links in the video description.
And if you like this video
and you're looking for something else to watch,
check out our previous videos about the Quest.
The Quest, well that's the last gen one.
But they're really good, Riley thinks they're really good.
- They're good videos. - They're outdated, Riley.
- There's a lot of fun stuff,
especially your Beat Saber part.
Ah, that's you.