welcome to watch mojo
and today we'll be counting down our
picks for the top 10 laziest
sequels in video games
[Music]
for this list we're looking at follow-up
games that while not always terrible
are still blatant attempts to profit
from the popularity of an ip
rather than doing something new and
innovative with it
let us know in the comments which you
thought was the most unoriginal
number 10 destiny 2
after creating the wildly successful
halo franchise
bungie left microsoft to try something
new and in 2014
destiny was released but publisher
activision wasn't on board with bungie's
10-year plan
and encouraged the studio to push out a
sequel as quickly as possible
i mean they're not there there are no
satellites
and that's not good at launch destiny 2
was a complete mess that barely changed
anything carried over from its
predecessor
it took years of content updates robust
expansion packs and
bungee leaving activision to make
destiny 2 free to play
but the game is finally worth spending
your time on
back in 2017 many saw it as a lazy cash
grab from activision and little else
zavala this is my serious face
can't you tell number nine banjo-kazooie
nuts and bolts
a highly regarded 3d platformer
banjo-kazooie getting revived as a
vehicle-based title was
baffling to fans of the franchise the
vehicle construction may be
solid and enjoyable in its own way but
aside from the characters there's
absolutely nothing
in nuts and bolts that makes it
recognizable as a banjo-kazooie game
for a time there was a team at rare
reportedly working on a prototype kart
racing game
tentatively named banjo kazumi we would
have loved to see it
but nuts and bolts as delivered probably
would have worked better as a completely
new ip
reusing old ideas and slapping a
familiar name on for good measure
isn't a great way to make a game
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[Applause]
number eight perfect dark
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guess i got a zero elevator it's not
gonna be easy or
quick one of the best games of the n64
era
perfect dark was always going to be a
tough act to follow but no one could
have predicted just how much of a
struggle it would be for rare to bring
the series to the xbox 360.
though they took full advantage of the
360's more powerful hardware in a lot of
ways
like the solid graphics and animations
it was still disappointing overall
with poorly functioning enemy ai and a
boring story
it's not a terrible game by any means
but it just couldn't fill the original's
boots
zero proved far too formulaic and
ultimately forgettable
the perfect dark in the title was its
only real selling point and it
didn't live up to the name
sorry number seven dragon age ii
i've never met a human before dalish
mothers frighten their children with
stories about you you know
not you personally of course after the
resounding success of dragon age origins
all eyes were on bioware to see what
they'd do next
but dragon age 2 was sorely
disappointing upon release
gone were the numerous potential
character backstories of origins
in this sequel everyone played as hawk
i'm just here to talk
of what the deep roads players could
determine gender and class type but it
still felt like a step back
in terms of player freedom to make
matters worse the entire game took place
within the walls of the bleak city of
kirkwall
recycling environments add infinitum the
game
suffered from a rushed development cycle
and it showed in the finished product
in hindsight dragon age 2 works better
as a prequel to inquisition
than a worthy sequel to origins is that
someone i should know
she's a girl who thinks she knows what
is what better than i or anyone
number six borderlands 3.
if you absolutely loved the other
borderlands games then chances are you
also loved borderlands 3 when it was
released because it offered more of the
exact same gameplay
and humor as the rest of the series
hardcore fans may applaud the game for
sticking to its guns and gearbox for
doing what they do best
but that doesn't excuse it for its
complete lack of originality
hey superfan you sure you picked the
right team
i mean i get it we all grew up wanting
to be vault hunters and in a lot of ways
it was actually worse than the previous
game because its villains were
unmemorable and the available play
styles didn't actually add much variety
nothing in borderlands 3 was new to the
industry or to the series and its
reputation
suffers as a result
number five every guitar hero and rock
band game
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the late 2000s saw a craze around rhythm
games
for a few years everybody was playing
guitar hero and its slightly less
revolutionary cousin
rock band both of which were initially
created by harmonix
after the wild popularity of the first
guitar hero the fad was heavily
capitalized on
with more entries being released
featuring additional songs and modes
[Music]
there were even games dedicated to
specific artists like the beatles and
green day
but at the heart of it no sequels in
either franchise
ever managed to innovate even the more
recent rock band vr
fell flat on its face because it was
essentially the same game we'd been
playing for over a decade
[Applause]
number four far cry primal
fresh off 2014's far cry 4 ubisoft
quickly went to work on developing the
next sequel
a spin-off following a tribe of cavemen
in prehistoric times
primal did plenty of things right the
graphics were great the zany far cry
humor was still there
and they even devised a unique language
for the characters to use
but while the map was full of extinct
beasts to hunt there was something
uncanny about the topography
it turned out that ubisoft had entirely
recycled the map from far cry 4.
in principle this isn't so bad but when
primal commanded a full 60
price tag upon release many couldn't
help but feel ripped off
number three batman arkham origins
[Applause]
in 2013 rocksteady was busy hammering
away on what would eventually become the
critically acclaimed arkham knight
so warner brothers selected its own
unproven studio
wb games montreal to create a prequel
origins would follow a much younger
batman still vilified by the gcpd
during his first encounter with the
joker but it fell short on almost every
level
if i talk i get to keep my throat smart
choice
same old same old
origins isn't a terrible game but it's
nowhere near the level of artistry as
the other three arkham titles
it was clearly just warner brothers
attempting to milk the name for all it
was worth before knight wrapped up the
story
even die hard dc fans care little for
origins and it's no wonder the games are
still referred to
as a trilogy feel free to let yourself
out
number two resident evil 5 and resident
evil 6.
despite the incredible success of
resident evil 4 and its predecessors in
2009
capcom decided to convert the series
into a bland run and gun shooter
chris redfield and jill valentine may
have been present as was a tricky
inventory management system
but the fast-paced action gameplay lost
what made the series special
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and then they went and strayed even
further from the path with resident evil
6
which for all its homage to the
originals had even more action
and far less suspense it was a lazy
attempt to make the game conform to
popular trends in what was seemingly a
bid to sell more copies
in doing so however capcom lost sight of
what made the franchise
so successful in the first place
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number one duke nukem forever
in 1997 duke nukem forever was announced
and quickly entered development hell
where it was passed from studio to
studio for the next 15
years when it was finally released in
2011
it was clear that this was a game that
belonged in the 90s
when it should have been released
the gameplay was sorely outdated
compared to other fps
giants the plot was criticized by many
for its uninspired toilet humor
and the graphics were pretty lackluster
as well the studio which finally
finished the game gearbox released it as
quickly as possible and clearly
never saw an issue with the game's
glaring faults
duke be careful out there we'll see you
at the party after the show kay
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