- Hey guys, it's Morna, and in this video I wanted to
talk about Industrial Design drawing and sketching
and sort of what you need to know on the job.
If you enjoy it, let me know down below in the comments.
And also if you want to hear more videos
about Industrial Design or Product Design,
then consider subscribing to my channel.
So be sure to stick around to the end of this video,
because what I'm about to reveal
you probably will not find anywhere on the Internet.
And it really, it's the reason why some products
require more sketching and rendering than other products.
So stick around.
So let's get into it.
So one of the things that I think most people don't know
about drawing and sketching is that you just
may not do much of it in your day to day job.
And how much, how much drawing and sketching you do
on a day-to-day basis is A gonna probably depend on
where you work, but most likely it's gonna depend on
the kinds of products that you're designing.
So let me give you a list of different kinds of products
that are like sketch and render heavy.
So these are things like cars, sneakers,
any kind of soft, what's called a soft good
or a cut & sew product.
And really cut & sew just means kind of like it sounds.
It's like a cut fabric that's been sewn.
So these re things like backpacks,
any kind of bag, camera bag, laptop bag, lunch bag, cooler.
And of course, here I mean like a soft cooler
rather than like the hard coolers.
Also sporting equipment, especially those protective pads
that are used in martial arts or hockey.
And so there is a reason why some products
are more sketch render heavy than others,
and this is because the final file that's delivered
to the factory for manufacturing is a two-dimensional file.
Obviously, there are some exceptions like cars.
What is a two-dimensional file?
A two-dimensional file is something like a PDF where
all the information, you know, if you were to print out
that PDF, all of the information is on that sheet.
I wanted to show you this example.
It's something that I worked on a super long time ago.
It was a cooling device for women, and we also designed
case for the cooling device.
So if this was the final concept,
then we'd add some dimensions and also add some notes
about the materials, add some notes about how
we wanted the graphic identity to be done,
and then any other kind of notes.
Probably put what scale it's at, what dimensions
are there in inches, and that would be given to the factory.
Whereas there's other kinds of products
where the final file, the file that you deliver
to the factory for manufacturing
is a three-dimensional file.
Pretty much any other kind of product
is going to probably be a three-dimensional file
that will be delivered to the factory.
In a lot of cases, it makes sense,
especially with things that have electronics in them
to kind of start right in the computer.
You know, I will do sketch doodles for myself
before I start modeling them in CAD.
But there's actually a lot of reasons to
start off in CAD for, specifically for products
that have a lot of electronics in them.
And one of the reasons is because when you're designing
something with electronics inside,
you need to get an idea of what, what the size
of those kind of inner electronics are
so that you can design an exterior,
some kind of housing for that electronics,
that will, that's realistic, okay?
Geometrically realistic, like the form
is outside of the electronics.
And there's a lot of other kinds of products
where it just makes sense to go right into
the computer, for various reasons.
Now having said all that, I also need to say that,
you know, learning Industrial Design,
drawing, sketching, rendering, it is important to learn.
And there's things that you learn
that move beyond just that skill.
Whether you end up using it a lot or a little,
you will have learned other things in the process.
So you do need to develop those skills.
And school is a perfect place and time
to just become the best that you can
in all aspects of design.
And there are other reasons to learn and practice
drawing, sketching, and rendering,
which maybe I'll talk about in another video.
So that's the video, I hope you enjoyed it
and I will see you next time.