Hey everyone, today we’re going to be ranking all of the enemies of Resident Evil Village from
least to most scary. Let’s get into it. To start off we have the Moroaica. These things
are basically just zombies with weapons. They look very frail and in gameplay they’re quite weak too,
making them not particularly imposing or scary. The scariest part about them is
their backstory as failed experiments of Lady D. Next up we have the Hauler. I don’t know what it
is about these guys, I just don’t find them particularly intimidating. The slow movement,
the large weapon, and the small metal attachments. None of it really makes me feel scared or
cautious around them. They’re a bit too lumbering and restricted like the Moroaica,
with the most dangerous thing being the weapon, which to its credit is pretty scary looking.
The Samca are these fairly generic flying creatures, which strike quickly and screech a lot.
Again, they’re pretty weak in gameplay and never feel all too challenging, and in general their
design is something seen over and over in horror. The flying element and fast speeds gives them a
slight scare element though for sure. They do also have these cool creepy looking tongues too.
Moving on, we have the Lycans. Lycans despite being a common enemy that you’ll fight over and
over, are still pretty scary honestly. They’re these vicious and animalistic creatures that
kick off the game by biting your hand in two and absolutely swarming you. The viciousness and
the way they bound about makes them feel like an enemy you have to be cautious around even though
they’re weak gameplaywise. The larger Lycans are pretty much the same, just a little larger
and with these metal scraps and weapons bound to their arms. They’re bigger, and a little scarier,
mainly just for their size though. The smaller ones equally provide a higher fear factor as
they seem a little more intelligent in comparison. I don’t know about you but to me Bela, Cassandra,
and Daniela did not feel threatening beyond the very first cutscene they appear in.
Every fight with these three is just so short and to be honest, easy. Their appearance isn’t
particularly scary or unique, and the way they taunt you never made me particularly
fearful of them as characters. The creepiest thing about them is their backstory, with them
being created and made up of lots of flies. Sturm are these metallic creations that just…
I don’t know. When this thing is running at you, yea it’s pretty scary. However, the clunky-ness of
their movement makes them fairly easy to bait and dodge. The only time they’re ever really scary is
in very narrow corridors. Overall, the design is a fun one, but it’s kinda goofy, a little silly.
It’s a creepy concept, but the actual visual of a chainsaw propeller with legs running at you
isn’t that scary to me. In gameplay, it’s probably the toughest Soldat type enemy,
because it’s essentially a mini boss. The parts where it shoots fire can be nerve-wracking,
but I still find their design to not be particularly scary.
Next, we have the Varcolac. These are the more werewolfy version of the Lycans. They’re far
more animalistic and have these wide mouths, with grisly teeth. There’s still something that seems
oddly human about them though, which definitely adds to the fear factor, I think. They also have
these long claws and are built like absolute tanks. These things are so aggressive and fast
moving, and overall, these big, tough creatures. Moving on, we have Soldat Eins & Zwei. These are
the two earlier, and more basic versions of the soldats, one with a singular drill arm,
and the other with two. These guys are fairly tanky, with their weak spot being the red glowy
part. The cyborgy look of these guys is pretty scary. The clash of the metal and the distorted
and contorted body is pretty terrifying, especially with how seamlessly the metal
parts connect and flow into the physical body. I actually think the Eins is the slightly scarier
of the two, as it looks to be more dangerous with its arm and drill over double drill. The Zwei is
still creepy though, with its wide dead eyes and double drills. The background of these guys is
also pretty creepy. Heisenberg experimenting on humans, leaving them brain dead, then simulating
brain waves with special head gear, allowing them to perform the singular action of aggression.
Moving on we have another Soldat type, the Soldat Jet. These guys fly and are far more metallic.
That’s one thing that I think actually lessens the scare factor here, is the abundance of metal. I
think the combination of the human body and metal is what makes the Soldats creepy in appearance,
so removing that here for a full metal coverage definitely diminishes this somewhat. Equally,
the indestructible nature of a fully metal enemy is pretty terrifying,
especially with multiple drills, a jet pack, and this hammerhead shark-like head with smaller jets.
It’s a little goofy but still pretty terrifying and gritty. All these Soldats are pretty
close honestly when it comes to fear factor. The Soldat Panzer is the scariest of the Soldats
I think. Weirdly the scare factor for these guys comes purely from the idea of encountering one.
The indestructible nature of them. You look at them and there’s no apparent weak spot,
which is pretty scary. This paired with the six drills, and sharp, rusty metallic exterior
makes for an enemy that is actually quite intimidating and scary to fight. The complete
lack of human features aside the general body shape actually works to its favour in this case,
leaving you with the conclusion that as a machine it can’t be reasoned with either.
Next, we have the Varcolac Alfa. This is scary for all the same reasons as the Varcolac.
This thing is the same, just a lot bigger, with more scary features like the many spears and
arrows piercing its body, showing all those who have failed to take it down. Yea, it’s a bigger
wolf, with bigger teeth, and all the rest. Salvatore Moreau I would describe more so as
disgusting over anything else. His visuals are very grotesque, and just gross. There’s definitely
some scary elements though. When he first removes the cloak, revealing all the pustules
and oversized eyes. The fishiness and swampy look of his body is really gross and the fact that all
that meaty mass is under his clothing is really unsettling. His final form is this big mess of
eyes, tentacles, and a long fishlike body, with him crawling out the mouth. Again,
gross more than anything, but there’s definitely a scare factor due to this sheer amount of
grotesque features. It’s a very unsettling sight. Moving on we have Donna Beneviento & the Dolls.
We’re going to be grouping these together as Donna is essentially just her doll, possessing and
move the dolls as a collective also. I’m kind of torn on this one. Although House Beneviento
was probably the scariest part of the game, the dolls themselves and Donna aren’t particularly.
They are in the way they act and move and laugh, but they aren’t particularly tough in gameplay,
and they never seem particularly threatening. The nature of their movement though, and the way they
mock and taunt you, definitely makes up for what they miss out on with lack of size. They have
numbers, and they have personality which is a nice alternative to a lot of the different enemies.
Moving on, we have the Urias. For this we’re going to combine all three types together as
I feel they are quite similar. The Basic Urias, the Drac, and the Strajer. The main difference
is in weapon. One has a hammer, another an axe, and the final, a spiky ball hammer.
These guys are these huge hulking creatures. They’re basically just these giant guys with a
similar style to Heisenberg, just with some more creepy and generally animalistic features. They
look more monstrous despite being oversized humans essentially. The sheer size of guys
is quite intimidating. I think the least scary is the hairless Urias Drac with the axe, then
the basic Urias, and finally the Urias Strajer. Moving on, we have Karl Heisenberg. Heisenberg in
his regular state is a visually less scary Urias. He’s not as monstrous, and he’s also smaller. The
one thing that is scarier is that he’s clearly more intelligent than the different Urias.
The sheer size of his final transformation is terrifying in itself. It does look a little silly
though in my opinion. Still, seeing this thing coming at you, the metal and the meat combination
is still quite frightening. There’s also a bunch of these cool moving parts like saws and spinning
tires, which is cool more than scary, but still. For gameplay, I felt oddly safe during this fight,
due to having the tank thing with all the guns and rockets and stuff. I feel it kind of dampened
the fear there, on the gameplay side at least. Alcina Dimitrescu I think was one of the initially
more intimidating enemies, all until she goes down within the first couple hours of gameplay. Despite
this she still was pretty scary, especially when she mutates into that big dragon thing. That was
one of the first moments in the game where my jaw genuinely dropped. It’s extremely grotesque,
as well as huge in physical size. The fact she’s flying also adds an extra fear element,
as she tosses you around, smashing her castle to bits as she does. The way her dragon form has
these multi rows of teeth and loads of these pustule-y throbbing eyes. It’s really gross
and very creepy looking, with all the tendrils floating around too.
What Resident Evil Village did really well in my opinion is the scale,
the scariness, and the lethality of the villains. In our highest spot, is Miranda. I didn’t find her
all too scary initially, even when she tears your heart out. However, her transformations
are incredibly creepy and disturbing and are the perfect type of physical horror that scares me.
The many spindly limbs, the long clawy fingers, yet the still intact human features is just a
very unsettling package. She goes through a few transformations, with even her base look looking
pretty creepy. Then she has her spidery look, and finally her huge flying spidery look. Super
creepy in visuals and in gameplay. So, yea that’s gonna – but wait…
There’s one more…Baby. This is the creepiest thing in the game. This thing. It doesn’t need size,
it doesn’t need an abundance of weapons or teeth, it’s just so creepy. The section where you face it
also removes your weapons, making you feel even more helpless. The noises, the visuals,
the slugging movement, with the wide gaping mouth. Erghh. There’s something so deeply unsettling
about this thing, especially in a game focusing on a father trying to find his baby daughter.
Yea, well that’s gonna do it. I do hope you enjoyed and be sure to drop
your own rankings or the enemy you found the scariest, down below. Thanks, and goodbye.