Hello everyone.
Welcome to this tutorial on using DMX channels to control parameters in the DMX to PangoScript
settings in Pangolin BEYOND.
In this video we're going to go over the basic idea of how to use and setup custom DMX controls.
This method of control is a great alternative to MIDI controllers and allows more freedom
of control while operating lighting and lasers in a free-form environment by simplifying
control with single control surface and still allowing both systems to be driven independently.
This setup does count toward the 4 in and 4 out DMX subsystem and unlike the DMX server,
this uses ARTNET or an enntec USB DMX adapter for DMX input and output.
For this tutorial I will use an ARTNET universe for DMX input.
Go to settings > DMX > DMX ARTNET settings, choose an input and assign a universe too.
Click ok through the menus.
To control a parameter of an effect with a DMX channel, first select effect you wish
to control.
Then click input, select the DMX channel and choose a channel.
Assign a minimum and maximum value for that parameter to output.
Then click ok.
Run a Cue and the effect.
On the lighting desk operate the channel you assign to the effect parameter.
There are more than 70 key effects ready to be controlled using parameters.
Parameters can be used to control functions other than effects.
Oscillators and modulators can be linked to DMX values.
That allows us to use DMX as a source of abstract imagery in the ld 2000 abstract generator.
To assign DMX values in the ld 2000 abstract generator, in an empty Cue, right click > create
> new ld 2000 abstract generator.
Click on the input button assigned to the parameter you want to control and assign a
DMX channel to it.
Click ok and run the cube.
As you affect those channels the changes are shown in the abstract being played back.
Next is the DMX image generator.
The DMX image generator allows us to transform DMX data into a sequence of XY coordinates
and RGB colors.
You can configure DMX to control any combination of the XY RGB values.
This is a way for lighting operators to take a challenge and get direct control of lasers
down two points.
In the editor the first parameter we can assign a DMX channel to is points.
This option is the basis for everything we can design with this editor.
It will dictate how many DMX channels you will actually be using to control the points.
Each point will be assigned its own x and y coordinate value to be controlled by DMX.
You can enable these coordinates to operate with 16-BIT coordinates as well.
Be very careful with the number of point values as this can increase your DMX channel requirement
to over 512.
Next we can assign color.
This is a universal value meaning, all points will be using the assigned color.
You can assign the RGB values to DMX channels.
Below our colors section, we have our coordinate section.
In this section we can assign a DMX channel to the points beginning with the first x point
value through the last x point value.
I've already created a sequence on my lighting controller to provide an example of how the
image works.
To control DMX to PangoScript functions go to settings > DMX and choose DMX to PangoScript.
In here we are given a channel address list of 512 parameters for each DMX input available
and BEYOND to sign our own PangoScripts to.
Let's start with channel 1.
In here lll assign a function to control brightness.
You can assign this to be zone specific or master control.
For this tutorial I'll assign to master brightness.
Click ok.
On channel 2 I will assign a function that will toggle through the active page and on
channel 3 I will assign a function that will play a Cue on the active page.
For the sake of time I'll load up a script I have already created.
Displayed on the screen is a script for channel 2 and displayed is the script of channel 3.
For the page and Cue scripts to work properly, I'll need to set up and initialize the variables
used to identify my page and key choices.
This is done in the background script section by adding a script with a few simple lines.
This can also be set up in the right tab PangoScripts section as well.
On my lighting desk I'll bring the brightness to full and start triggering Cues.
These are just a few examples of the infinite possible combinations of controls and parameters
that can be assigned to DMX channels and values.
To set up DMX output, go to settings > DMX > DMX ARTNET settings.
Choose an output and assign it to universe.
For this tutorial I will use ARTNET and universe 1.
Click the quick DMX tab below and click show it now.
Go ahead and change values of the DMX channels you assigned PangoScripts to.
Click the plus sign to add another step and change channel values.
Click play to watch the DMX sequence play.
Not only can you sequence DMX lighting with the DMX channels, but you can also sequence
parameters in BEYOND.
To save your sequence, just drag and drop the channel value release it to an empty Cue.
To physically output DMX to lighting, you'll need an enttec USB DMX adapter or ARTNET to
DMX 512 converter.
Should you have any questions, don't hesitate to email them to us.
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Thanks for watching.