Let's go ahead and take a look at the Beam category.
I'm going to [Clear] [Sneak] [Enter] to get all of that manual information gone.
And keep in mind that Eos divides the Beam category into 3 subcategories,
which are Form, Image, and Shutter.
And so those will show up as categories in your parameter tiles.
It will also show up as navigation buttons for your encoder display.
So let's go ahead and say [Group] [5] [Full] [Full].
I am going to tilt those guys up on stage.
If we look at the [Form] area,
We'll get get Zoom and Edge and Iris.
So you can see that as we zoom those guys out
the beam gets wider or smaller.
We can give it a very specific angle so if we say {Zoom} [35] [Enter]
those will zoom out to 35 degrees.
Also, if you look at the {Shutter Strobe} parameter
you'll see that there are some modes that are expanded right next to it.
Let's go into our [Image] area
And you'll notice this is where our gobos for this fixture live.
if I go ahead and expand those
we'll see thumbnails of all the gobos that are a part of that.
So I can either roll my encoder wheel,
put in different gobos,
or I can go in and select them just.
Just like before, I can either touch my parameter name, use my encoder button,
or I can hit {Gobo Select} on my parameter tile
and if I type [3] [Enter],
that's going to take me to the third frame of those gobos.
This gobo is a little out of focus
so I'm going to go back to [Form]
find my Edge, go ahead
and take those back to a sharp edge.
Going back into [Image] we have our Gobo Select wheel
which will allow us to change which gobo is in the gate,
but a lot of moving light fixtures also have
what's called a "dependent parameter" which is your gobo Index and Speed.
So right now that parameter is in "Index" mode,
and that's just going to allow us to statically rotate that gobo,
so maybe if we had some venetian blind gobos coming through a window
we could align those with the scenery.
But if you hit {Expand} in here,
what you get are the different modes that are available.
So "Index" is static rotation,
we could also start {Rotate +}.
And then this controls the speed of those rotations.
So if you speed that up you can get some quick rotations rotation.
{Rotation -} will do the opposite.
And again you can slow that down to be something a lot slower,
if you want, maybe a more dynamic effect like water.
For now, we're going to put this back into {Index} mode so we're static.
We're just going to {🏠} that parameter.
If we decide that we want to Home all of the Beam category,
we can either use the {Beam} tile, which is in our parameter tiles,
or if we say, [Select Last] [Shift] [Image] [Image]
anytime we hold Shift and double hit one of
the Form, Image or Shutter navigation keys,
"Beam" will end up on the command line.
And now we can say, [Home] [Enter].
The next area we want to look at are our Shutters.
And if your fixture has shutters,
each shutter blade will have two parameters.
you have your Thrust which is how far the shutter goes into the beam.
And you have your Angle which is the degree to which it tilts.
So if I want to bring in my Encoder A,
you can see that those start to cut off those beams.
and I can adjust the angle of those as well.
I can also hit [Frame Angle A], and type [30]
and that's going to put those to a 30 degree angle.
On the first page will give you "A" and "C"
which are opposite of one another
On your second page,
you'll get "B" and "D" which are opposite of one another.
And on your last page of encoders for shutters.
you'll get the Frame Assembly,
which allows you to rotate the entire assembly.
If I hit [Shutter] again
I'll be taken back to my first page of shutter encoders.
But if I want to quickly get to another encoder page,
I can press and hold [Shutter], hit [3]
and letting it go will take me to shutter page 3.