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(Wes Bunn) Hey again everyone. So in the last video, we did the windows, the skylight, and the
door that you see inside of our level. In this video, we are going to put on our painting
hat a little bit and apply some Materials so that we get rid of this checkerboard look
that is scattered throughout our level. So let's go ahead and get started. Let's hop
over to the Starter Content folder. You can see there is a Materials folder; go ahead
and open that up. You can see we have plenty of options here to work with. Let's get started
by applying a Material to our walls. We are going to use the M_Basic_Wall Material, but
you could use whatever Material you would like. I am just going to click on it and drag
and drop it onto our surface there. As you can see, the Material has been applied. So
we are going to use this for the majority of our walls. For this side, we will do a little
exposed brick because that is kind of cool. Let's just add this for the rest of our walls.
Oh, you know what? I am going to press Ctrl+Z really quickly and show you another quick
tip here. If I select this wall and then I press Shift+W, that is going to select all
the adjacent walls. This is really handy because then I can just grab our M_Basic_Wall Material,
throw it on the walls and it applies it to all of them. Then we can override this side
with a different Material if we want, but that kind of speeds up the process a little
bit as we have thrown down our base coat essentially. (Laughter) So that looks good
for this side. We are going to leave this all in M_Basic_Wall. Then on this side, let's
start adding some stuff. We are going to use the M_Brick_Clay_New here. So let's grab this
and just throw it on there. Let's grab this and throw it on there. Throw it on there and
up there. There we go; that looks good. For our overhang here, let's do something a little
bit different. Let's grab this M_Basic_Floor Material and throw it on there because it
is kind of a bluish tint. I know it is for a floor, but it kind of gives it a little bit of
an accent wall that is kind of cool. So let's go ahead and do that.
Let's actually get that Material before I forget. Throw the basic wall on there and let's do that for the ceiling as well.
Just grab M_Basic_Wall and throw it up there, there, and on there. So it is looking good. We need
to do our flooring. We are going to do something a little bit different for these. So let's
start by doing the left side. We will do the left side with one Material and the right
side with another. Let's find this polished wood flooring (M_Wood_Floor_Walnut_Polished), that looks cool.
So let's throw that on there and that on there. For this side, let's use some marble (M_Rock_Marble_Polished)
because that is cool. Let's throw that on there. We are already getting a little bit
of reflection and stuff; that is pretty cool. For this side, let's actually do something
a little bit different. Let's make sure that these are both selected. Hold Ctrl and make sure
that they are both selected. Then we are going to come to the Details panel, scroll down
a little bit under Geometry and Alignment. Click Alignment and Align Surface Planar;
that is going to make sure our two Materials line up properly so that there are no seams.
Then we are going to click the Rotate to rotate the Materials 45°. So if I hit Esc, you can
see we are getting a nice even transition between the two and they are kind of angled.
We are getting a little bit of gloss on there and everything. That is really pretty. So
there we go. Before I forget, let's actually apply it on the outside here. For this one,
let's go ahead and throw down that same marble (M_Rock_Marble_Polished) on the outside, or
whatever you want. That looks good. Let's actually add it inside of our door frame here
too. So there we go. We are going to hit Ctrl and select each of our marble flooring on
this side so that they are all selected. In the Details panel under Alignment, Align Surface
Planar as well so that we don't get any seams and it looks seamless all the way through. Perfect.
So that looks good. I didn't apply any to the top up here or probably to the
bottom either. The bottom I don't care about, but because I am being picky I am just going
to throw down that basic wall (M_Basic_Wall) up here as well
just in case there is somebody that climbs up
to the roof. (Laughter) There we go. That looks good. That is good enough. I think that is a good
place to stop. We are actually going to do something I forgot to mention that we should
probably get in a good habit of doing is hitting Ctrl+S to save. Go ahead and do that and give
your map a name. We are just going to call this OfficeLevel. Hit Save to make sure we
save our project. There we go. We are going to wrap up this video. In the next video,
we will start adding some support Meshes to kind of give it a little bit more of a distinctive
feel. In that video, we will continue with our project.
Thanks a lot.
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