Good evening and welcome.
I'm so excited to see you,
and on behalf of BAFTA,
it is my pleasure to welcome you to this evening.
Over the past few months, we've been very busy reviewing
the whopping 715 entries
from 134 schools in 36 countries.
We've finally arrived at tonight and our amazing lineup.
Let's get on with it and begin
the 2022 Yugo BAFTA Student Award [MUSIC].
Hello, Last year
when my game Slay the Dragon was nominated,
COVID was still raging strong,
so that meant that BAFTA had to take place online.
I would describe it as
a very cozy event from the comfort of my bedroom,
but also very glamorous with amazing contribution.
It was the fanciest
Zoom call I've ever had in my entire life.
Thank you. BAFTA [APPLAUSE].
But this year it's in-person and
I would love to give a huge shout-out and
thank you to the arrangers who made all of this
possible because we get some applause for them.
[APPLAUSE] That's it for me.
Now to the stars of tonight.
Tonight's nominees in the games category are.
I'm Marcus Keable.
I'm from the UK and I studied at the Animation Workshop
via University College in Viborg, Denmark.
I directed Fayburrow,
which is a third-person mystery adventure game.
Set in a world where we have
fairy companions who voice silent thoughts.
Beatrice and her fairy Lou,
who are playing detective
and investigating the disappearance
of an old childhood friend.
Probably the biggest challenges for us were technical.
We were a team comprised of CG artists,
animators, and some sound designers.
Hello, We are Team Scoop
with the team that made the game Shutter.
We are currently Last Year students
in ArtFX France, in Montpellier. We directed the game together,
it within its own specialization.
In Shutter, you play as
Keith a new employee that has arrived to
the mysterious research center, L.I.E,
Learn, investigate and exploit.
In the game, you must solve puzzles and explore using
a camera that modifies objects using perspective.
It's only inspired from
space-age and brutalist architecture.
One of the biggest challenge was to create
puzzles with interesting difficulty.
We have to find a good balance and make it
proceeds through the game trying to fit it in thirteen minutes.
[MUSIC] My name is, Thibaut Legouet,
and I'm a French,
and I was a student in
ISART Digital Paris when I made Lysfangha last year.
Lysfangha is a game about cooperating
with yourself. How would you do that?
You do that by looping time,
and then there's a clone of you from the past
that will be there to help you by
doing exactly what you were doing right before.
In short, you are cooperating with
yourself and with this design idea in mind of course,
we have to make sure that a lot of things are very tight,
very well balanced, and things like that.
In the short time we have to make
the project a sizable charge.
The award goes to Fayburrow.
Thank you. [LAUGHTER] surreal,
unexpected fever dream still jet-lagged.
It has been an honor to be here and meet
so many clever creatives.
I think that's how I put it anyway.
It's just been an honor to be among you and to
meet you and to see what you've
worked on and to hear about how that happened,
and it's been a pleasure.
I don't know what to say hello [LAUGHTER]
[APPLAUSE]
Thanks.
Really thanks. [LAUGHTER] [MUSIC]