welcome to the League of Legends
champion spotlight featuring Zyra
rise of the thorns Zyra is a ranged mage
who disperses seeds and grows them into
deadly plants that attack her foes she's
adept at pummeling individual enemies
and controlling movement across the
battlefield zyra's passive is rise of
the thorns upon death Zyra is frozen in
place and after a brief delay can press
any of her ability buttons to fire a
line nuke that damages all enemies it
hits deadly bloom causes thorns to shoot
out in target area dealing damage to
enemies caught above any seeds hit grow
into thorn spitters that attack nearby
enemies from afar Mac's deadly bloom
early if your primary goal is dealing
damage with abilities outright rampant
growth passively grants IRA bonus
cooldown reduction every few seconds zài
restores a seed up to a cap these seeds
can be placed in the ground revealing
the area around them until they're
stepped on and killed by an enemy
champion or grow into a deadly plant
zyra's basic attacks will cause her
plants to focus on her target max
rampant growth if you're looking to
sprout as many plants as possible
grasping roots sends a series of vines
out in a line that damage and route and
place enemies they hit any seeds hit
grow into vine lasher's that strike
nearby enemies and slow them upon
striking place points and grasping roots
if you're looking for a bit more damage
but mostly if you're looking for extra
crowd control Saira's ultimate is
strangled thorns strangle thorns damages
all enemies in an area laying a thicket
of vines beneath them after a short
delay these vines snap upward knocking
up enemies caught in the area if any of
zyra's plants are hit by strangle thorns
their attack speeds are greatly
increased as with any champion place
points in strangle thorns as soon as
possible at level 6 11 and 16
with early points in deadly bloom and
rampant growth Zahra can choose to
quickly push her lane by sprouting a
thorn spitter using its added damage to
clear out minions additionally she can
watch for ganks by planting seeds near
potential gank paths early game zyra's
plants make her one of the game's best
duelists as Victor engages Zyra lands
all her abilities creating two plants in
the process those skarner enters from
across the wall her plants plus ignite
and basic attacks pick up a kill in
return let's go back and watch the
abilities in slow-motion Zahra opens
with rampant growth into grasping Roos
following up with deadly bloom into a
second rampant growth this allows one
plant to slow down Victor which would
have ensured zyra's escape while the
other continues to pummel him as he runs
only the unfortunate entrance of skarner
kept Zahra from winning the fight
outright at level six Zara's bursts is
phenomenal grasping roots into deadly
bloom deals incredible damage and holds
him in place for the knock-up from
strangle thorns a Victor hadn't flashed
or of Zahra had summoned thorn spitters
instead it was an easy kill Cyrus
passive rise of the thorns means you can
always claw back from difficult fights
here Morgana runs in on Zyra with Sol
shackles however after strangle thorns
summoning a thorn spitter and locking
Morgana down with grasping roots sarah
can kill her with a final shot from rise
of the thorns the best way for Zahra to
follow up on ganks is by lending her own
crowd control here ramus rolls in on
Victor allowing Zyra to easily land
grasping roots and sprout a vine Lasher
to take him out with a few points in
rampant growth Zara can easily earn some
extra gold from the nearby Wraith camps
dropping two seeds right before deadly
bloom gives Zahra some nice extra income
with very little difficulty you can also
choose to cast a second deadly bloom to
clear the camp faster Zahra can set up
on her foes without them noticing after
discovering skarner with a ward
desirable ants to seeds growth the
Minotaur and spinners and locks kroner
down with grasping roots
the combined damage takes him down
almost immediately
the vine Lasher can provide great
utility in a smaller skirmish skarner
runs in so Cyril ends grasping roots and
sprouts of vine Lasher who slow
completely removes his chances to chase
or escape focus on staying safe and
outputting reliable damage in a
teamfight in this battles IRA opens by
spawning two thorn spiders as the most
likely to deal damage throughout a
mobile fight strangle thorns keeps
gangplank and skarner in range as that
reaches down her first kill sarah runs
off to the right to escape from Victor's
clutches and flank the opposition as she
moves down she gets behind skarner and
caitlyn the long range of grasping roots
in deadly bloom is enough to take her
second and third kills of the fight I
recommend building Zyra with an emphasis
on ability power maximizing her damage
with some added durability through items
consider magic penetration marks flat
mana regeneration seals ability power
per level glyphs and flat ability power
quintessences try 21/0/9 masteries
taking all the magic damage increasing
masteries in offense plus mana
regeneration and neutral buff duration
in utility for summoner spells I
recommend ignite and flash allowing you
to close in on kills or escape to safety
as an example build open with boots of
speed health potions and a few dorans
rings or prospectors ring upgrade to
sorceress shoes in add rabbit ins death
cap for additional damage
Sonja's hourglass is exceptionally good
on Zyra because her plants can continue
attacking while she's in stasis
finally consider rylai's crystal scepter
void staff and abyssal scepter as other
great items on Zyra thanks for tuning
into the Zyra champion spotlight please
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