Dear all, welcome to this video dedicated to Studio One 5, one of the best
DAW products to realize professional tracks and compositions! We are going
to see everything you need to know to start in a few minutes, whatever your
version is between Artist, Professional or the free Prime.
Take a look at our YouTube channel and our website to discover extras,
giveaway campaigns and much more for free!
Studio One opens on its Start page showing your current projects made,
quick access to online accounts (such as SoundCloud) and news, tutorials
and tips from PreSonus. On top you can choose the way to start
between a new Song, Project or Show. A Song is a single
composition made by melodies, drums, vocals, beats and compositions put
together to realize your own sound; a Project is a collection of multiple
Songs ready for digital release or CD mastering; whereas the newest Show is
an intuitive workspace used to mix up tracks in no time and get ready for
a live public show. To see how to use Studio One we will show how to make
music from a new Song.
When you go to New Song you can choose to start from either an Empty Song
or any ready template in the list, adjusting Sample Rate, bit Resolution
and Song Length on the right. The new Song will open on the main workspace,
with an extended timeline where you edit and make music and several tools
and panels around it. You can use the buttons in the top right corner to
come back to the Start page or switch to another open work in progress.
This timeline works with audio samples and MIDI compositions to realize
music, both collected within rows called Tracks. Audio Tracks welcome the
Audio samples, which are time-rendered files with a defined instrument and
audio waveform; whereas Instrument Tracks collect MIDI compositions, which
are sequences of notes not yet rendered, that require a synthesizer to
sound. Let's start seeing how to work with the samples.
To import samples you can drag source files from any folder into the
timeline or drop these from the Files and the Cloud sections of the Browse
panel. These files are represented as audio tracks with file name and audio
waveform through time inside a new Audio Track. This takes your system
inputs by default, indicated as Input L and R on the left.
To check these events you can zoom in and out in time by holding down the
CTRL (or CMD) key and the Shift key while using your mouse wheel.
To playback in time just click on the timeline to fix the white marker as
starting point and use the player at the bottom. This measures time either
in Bars or in Seconds on the left, whereas the Timeline can be set in Bars
or Seconds from the Timebase on top.
With Studio One you can also record from your microphone. First of all
create a new Audio Track by right-clicking on the left. This won't have
any microphone from the inputs list, so go to Audio I/O Setup. This shows
all available inputs: if your microphone is connected and enabled, you
will find it in the list. At this point at a new input with Add(Mono)
or (Stereo) and match the microphone to it. Once you go to OK, select
the new Mic input as Track input and arm it with its Record button. If
everything is okay you will see the volume meter reacting with your
microphone. Then use the main Record button at the bottom to start
recording from such armed Track, getting the rest of the Song in play at
the same time.
Let's see how to realize MIDI compositions. Create any Instrument Track and
drag any MIDI file on it from any folder or from the Loops section inside
the Browse panel. If you prefer to start from scratch, double-click on
such Track to create a new MIDI event completely empty.
At first all these MIDI events don't have any sound since they have no
synthesizers defined as input on the left. To import one drag any from the
Instruments section of the Browse panel. This synth will be added to the
whole Song and selectable from the inputs list of all the Instrument
Tracks. You can also set the synth sound properties from the button on the
right.
Once the Track is ready with instrument and events select it and open the
Edit panel. This is the main interface where you can compose using a Piano
Roll, a Drum View or the newest Score view.
To drop notes enable the Paint Tool above and click and drag as much as
you want the note to last in time. You can click once on it to remove it
and drag from the bottom side to change the properties of each note, such
as velocity or pitch.
To check how the composition sounds you can playback in loop by clicking
and dragging above the timeline, selecting the MIDI event interested and
enabling Loop Active.
Pay attention on the Tempo at the bottom: this sets the number of beats per
minute, changing the speed rate of all the MIDI events and all the audio
samples that follow a certain tempo value. For example if the Tempo rises,
the speed rate increases.
Next to the Tempo, you can also set the beats per bar on Timing.
You can also render any MIDI event into any audio sample by moving it on
any Audio Track. This is reversible and can't be done on audio files.
Now let's see how to manage the Tracks and the Timeline content with the
Arrow Tool enabled.
You can remove or duplicate any Track by right-clicking on it. You can also
move any audio or MIDI event through time or on different Tracks by
clicking on its bottom part to select it and then dragging it.
When selecting any audio event you can use the central node to adjust its
volume uniformly and the side ones to add volume fade transitions that
you can set in length and envelope type.
You can right-click on any event to change its pitch with the Transpose and its
speed with Speedup. You can also cut, copy or delete the current event,
taken entirely.
Moreover, if you place your cursor on the top part of the event and click
and hold on while dragging it you will select a limited portion that you
can cut or copy. Use CTRL (or CMD) and Z to undo if you make any mistake.
Click and drag from any event edge to shorten it in time. You can hide
part of its content until you stretch it.
The Arrow tool is also used to manage each MIDI note, in the same way as
you do with the events.
Studio One includes a professional mixer under the Mix Panel. This shows
all the Tracks as columns called channels, including the Main Track on the
right, representing the overall Song sound. On each channel you can check
the volume level in time with the deciBel meter and adjust it with the main
bar. Use the Pan bar to balance the left and right outputs instead.
Use the Mute button to disable the current channel and the Solo button to
mute all the others except the current one.
On each channel you can check the inputs and the outputs. The output is the
Main channel by default, whereas the input comes from the system input L and R
on audio channels and from the synthesizer on MIDI channels.
In addition you can open the Effects section inside the Browse panel to
pick and drop great effects on any audio or MIDI channel, within the
Inserts section. You can turn any ON and OFF and right-click on it to edit
its properties or remove it.
If your Song is ready you can render it into an audio file by going to
Song, Export Mixdown. Here set name, file format to use, resolution and
sample rate. Under Export Range select what to export such as the current
Loop Region defined or the whole song. Check all the Options set and then
go to OK to start rendering.
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