Hello it's Ricardo and welcome back to Battlestar Galactica deadlock operation
on the basis this is jump three this video concern of jump three and jump
four jump three being a short jump we kind of rocked in there did what we had
to do and just got out the way the end result being jumped for obviously where
we were able to engage the Cylons a bit better got out without being harmed
didn't take too much damage didn't lose any ships and we were able to go through
a repair cycle and jump to a repair staging ground so you can see here my
battle stars my old style 1970s battle stir it's dealing out some damage to the
Cylons and that's fine they're quite a robust ship they look more aggressive
than the reimagine the reimagined Battlestar my range is again in my
missile boats laying down Eddy fire using their guns as well or fantastic
stuff and this I actually had to use my Vipers but before we go any further hit
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sky and the dangerous the billions frost Punk the list is endless it seems at the
moment of good games out there to play so here we go so this is jump three I've
positioned my fleet with one of the battle stars towards the left edge I've
moved one of the other battle stars in because it incurred a bit of damage so
I'm swapping the fleet around now they're coming at us from the left or
from the top of the screen we're going to move all our ships down to the right
entering gives a little bit of distance using the boost where applicable as well
in with the fleet gonna try and keep the civilian ships the freighter and the
transport and all the rest of it in the center so they're they're virtually
protected I don't need those being wasted I mean there's there are support
chips they're really important you know they allow you to jury-rig boosters for
different aspects of your ship reply suppress apply missiles resupply armor
plating you know it really is they're worthwhile keeping around as well right
not only that your sisters on one of them if you look at the game so there
you go we're gonna do some restocking now as we mentioned with with the
civilian freighters we're gonna move some ships around the Cylons gonna start
coming into us alright but we need to get all those civilian ships covered and
keep them all protected okay so with that done we're gonna play it out it's
gonna move really really really slowly this is not down to my pcs how fast
these ships move no matter how fast you thought they moved in the reimagined
series they don't really the battle stars and big huge lumbering old
warhorses if you think of it that way though in this game at this time line
the Jupiter cast balusters is quite new anyway so as you can see the Cylons are
firing on our little a little transport oh no it's taking some hits it's just
about getting out of range now we're gonna respond from our fleet and give
them a good old C in to move some our ships around it's minor adjustments so
it's best to engage and draw the Cylons away from those ships with our launch
all our squadrons launching vipers as they say launching our Raptor as well
because the Raptors mean are fitted with four rockets that can be fired off and
can pack a little bit of a punch for the size of the ship it is so there you go
missiles are outbound guns are outbound
these ships are just gone behind this rock excellent stuff right the slight
adjustment we're gonna engage that nemesis by the looks of it try and hold
them off we've only got three more FTL rounds to go before we can jump the
reinforcements from the Cylon however are gonna come in in two so we're gonna
have to try and turf it out with additional Cylon reinforcements coming
in so the anybody to do that is give them a little bit for bloody nose and
get them to rethink their strategy so it's missiles away so they oh I see our
battle stars firing off salvo of four missiles there then you've got the
Ranger down the bottom left-hand side firing off it salvo of missiles the
imhotep there's a bazooka class gunship no missiles there though has got a
fighter squadron and it's got big guns you're like big guns
again a few more little course adjustments today I think needs
repairing
again more adjustments to the fleet everything the adjustments and the
positioning of your fleet in this game is completely absorbing it's it's
mind-numbing daily absorbing you have to do it and sometimes it feels a little
bit laborious I found fun to be fair and a focus our fire so if you can take out
some of these ships we've got Vipers in the air that's okay fire some more
missiles off and to let it play out a bit more
all excellent stuff so we've now ready to jump so we jumped away and again more
repositioning of our fleet mean those older style battle stars
I mean they're great don't get me wrong they pack a heavy punch but they don't
stand up in a fight as as long as about the Jupiter clusters as you'd imagine
because you know they had the predecessor let's move some of our
civilian ships in now that looks about right when I get that Ranger just right
to it and it can lay down fire as quickly as possible we've got some
Salvage that we haven't got the opportunity as yet to repair any ships
we'll have to wait for a staging ground let's proceed
here we are Cylons are jumping in five contacts this time and here we are this
is jump four so we've got our transport we're gonna try and head off down to the
bottom again that's must be my my main plays strategy for this game move run
away and don't engage them head-on if we get close launch everything fire
everything so far the past four jumps or three jumps has worked as a pretty good
deterrent so there's the ships as-yet-unidentified
all my near-death adjustments make sure the weapon arcs are on okay enter
so it's a bit of debris floating around asteroids desk clouds that sort of thing
can play havoc with fighters and with missiles as well so I'm gonna try and so
put that desk cloud in between me and the oncoming Cylon force you can see we
can move those civilian ships into the center all good stuff
okay end that turn so we're turning need to get that command ship out of the way
at the meantime see if it'll deploy any plaintiff where have we got a lack that
left side of that Battlestars taking a huge hit because we've always turned
down to the left so that needs to be repaired okay
try and put some of the heavy armor between us and those civilian ships
because that transport will not last long at all okay I guess all minor
adjustments we're not gonna launch anything just yet let's see what happens
they've launched Raiders
okay there you go we're restocking more munitions coming in we got ships with a
map later being replaced just giving us some extra time you only got three more
three more turns to go before we can jump the Cylons however they're gonna
come in hopefully they're gonna miss the party we're gonna be well out of the way
and then able to jump to a staging ground where we can do some repairing
because jump five no doubt will be significantly more difficult than this
jump time to end the turn and some people have been saying like in the
comments of the other videos oh why aren't you fighting why aren't you
engaging them well the thing is I mean there's no reinforcements it's about ten
jumps to get back I'm not even halfway through I'm 40% through this survival
mission and things are getting tough things are getting real tough and you
know depending on how much of a pasting I get now I know this fleet has got a
hell of a lot of damage on it which isn't gonna need to be repaired so that
they do send things like base stars and other more funky ships at me I'm able to
withstand it I've got to resupply missiles all this stuff has to be
considered and I think it follows the mantra of you have to look at the game
from a strategy point of view okay it's in there too yes I get it right but you
really do it I think well if I can put the environment between me and the
oncoming enemy force utilize flak for any missiles coming in as well that's
gonna keep fighters away missiles away I'm not going to incur too much damage
one more jump now and then we can jump away and the Raiders really haven't got
that close just yet you know they're at the perimeter really
and the turn excellent start
next turn we can jump
right so base stars turned up so it just so happens now we're able to jump away
let me do a little bit of maneuvering no point firing anything focus fire on some
of those shit just so it gives enough time you know we are ready to jump we're
gonna move some of our ships out the way of that base star just so there's not a
last-minute collision because that would really spoil the entire round the rounds
gone really well so far they're things good look at the jump status all the
board is green where are we gonna go so that enables repair but corrupted data
and that enables repair and resupply and corrupted data so it effectively means
well what a hell am I gonna do I mean it's it's between a rock and a hard
place either one really I suppose so here we
go we're gonna start to jump away
leaving the Cylons scratching their heads so we're gonna play the animation
now the camera footage I'm gonna be quiet thanks for watching check back for
more videos in the series and look out for jump 5 on its way
you