let's begin the fundamentals of blender what's up i'm jonathan and welcome to makeup tales where i'm
sharing my makeup journey to help you go further in yours so don't forget to subscribe and hit that
little bell icon to never miss an opportunity to keep making this video and a few videos
that follow after it are all about the blender fundamentals of course it's all going to be done
through the eyes of blender precision modeling and you're going to learn what exactly is the blender
workflow what is a 3d object within blender made of and then how on earth do you interact with that
3d object within blender of course this is just going to be the fundamentals so we'll be starting
very basic and getting a little bit more complicated within each bite size video
so now let's get on with the blender fundamentals so here we are within a nice fresh new blender
file now that we have blender set up for our precision modeling let's go ahead and understand
exactly what we're looking at of course we know that currently we have this camera here
we have a light there and we have this cube now let's figure out a little bit more information
here so first off to get a little bit more information of what exactly is going on in
your scene down on the bottom right hand side where you've got your version number you can
right click it and put in scene statistics let's click that and all of a sudden you have all these
statistics of what's going on in your scene now don't worry about what it says just there i just
want you to see that there it says there's three objects and it's one of three because we have
our cube selected if we deselect it it's zero okay fantastic now let's go ahead and observe our cube
in a little bit more detail and our hierarchy so we know that we have a camera cube and a light our
camera has this little icon next to it very much looks like a camera our cube has this strange icon
next to it and our light has this other strange icon well i can tell you that there is a spot
light or a point light and spotlights are a little bit differently this is a point light
and this here it's got sort of points and lines between it why is that the case well
blender is something called a mesh modeling program so this means mesh modeling usually has
two versions to interact with objects within a 3d space there is the object version and the editing
version now what exactly do i mean by that well if i select my cube i don't really have any way of
editing this cube currently it sort of just looks like a cube there's nothing else i can select of
it so if i want to select this face how would i select that well to do that you have to go into
the editing version so up on the top left you have object mode which is the current mode we're in
so then to go into edit mode you can do the drop down to edit mode and now all of a sudden you will
see that our whole cube is selected so let's click outside of the cube and you'll see that
there's these black points these blue lines and these gray faces so these blue lines just as we
did right at the beginning when we were setting up our preferences this was the color blue that i set
these black bits of vertices or a vertex when you're talking about one
and of course these gray areas are faces so now you can take a look up on the top right
where your hierarchy is and you can understand what this symbol is this symbol is the symbol
for mesh because there are vertices and lines of course it's going to be a little bit tedious
going in and out of edit mode through this drop down menu so there is a shortcut here
which is the tab button just be aware that you've got to make sure that you have a 3d mesh object of
some type or a 3d object of some type to go into edit mode if for instance we click on our camera
and then we hit tab we're not going to be going into edit mode but if you have your cube selected
and hit tab you will be going into edit mode so now that we are in edit mode we can see that we
have the black dots like i just said these are the vertices we have these blue lines
these are your edges and we have these gray areas which are your faces so right this
minute on the top left you will see that we have this little box selected this is a vertex select
next to it will be edge select and face select as you can imagine that means we can currently select
vertices so let's go ahead you can click on each vertex as so to select it currently
the tool up here is our selection box which is the shortcut for w you can hit w more than once
and it turns into different types of selections so just be aware of that so with this one which
is our box selection tool we can make drag a big box and that will select a whole bunch of vertices
so let's go ahead and let's change this to edges you can change it by clicking here and this turns
you into the edge selection mode or if you wish to do it a different way you can use the shortcuts 1
two and three on your keyboard to change between vertex one edges of two and faces a three
and this is a very quick way of changing your selection method within edit mode one thing
to keep in mind is if we are for instance in edge select we select this edge and now we're going to
jump over to vertex select it's going to select the two vertices that correspond with that edge
the same applies when we go into face select and we now jump into vertex or edge select is
going to select all the edges or vertices that are correspondent with that face so now we understand
that a 3d object within blender is made out of a collection of vertices edges and faces
now these don't need to exactly be connected but we'll get to that later on in another video for
now i want to go back into edit mode and i want to show you more selection methods so we now know how
to individually select and box select both edges faces and vertices but how about deselection well
like many programs out there deselection is going to be holding down control and then
like a selection so holding down shift increases your selection and holding down control
decreases your selection so now let's go ahead and let's select everything that we see here
okay we think that we've just selected everything one thing to be aware is that you might have
thought you've just selected everything but this is a three-dimensional object and currently
this three-dimensional object is not how would i say it isn't acting as a transparent object if
we go to the other side you will see that we have a vertex that is unselected now there is a quick
way to go ahead and select everything on the scene to do that you just press a and that will select
everything within a scene of course that very much means that if you're in edit mode everything
in edit mode will be selected and if you're in object mode everything will be selected
so now we know how to select everything and we know how to do a box selection now let's
go ahead and let's show you a few more advanced selection methods to cover our advanced selection
there's a little file down in the description that has this blender file i'm going to show you how to
create an object like this later on don't worry i just want to keep this video to very much just
selection so just download the file down below and then we'll carry on so this here is something
called a uv sphere if we select it and go into edit mode you will see that we have a lot more
faces edges and vertices to play around with so first let's go ahead and cover something called
loop selection as the name applies we are going to be doing a selection of a loop so first let's
go into face selection with the shortcut of three let's select a face and now let's say
that i wanted to select all the face around this edge so let's go ahead and figure out how
to do that well to do that we're going to hold down alt and go as close to the edge as we can
or certainly close to it so it's obvious and then when we left click it's going to select that loop
the same applies for wanting to go for the loop up above but something has changed here why hasn't
gone all the way around the main reason why is because we have a triangle up here and a triangle
doesn't have a top edge a bottom edge a left edge and a right edge this is how it's calculating
our loop so we have to make sure that if we're wanting to do and use loop selection it's very
much that it is a a quad so with that said let's go ahead and see how loop selection works within
edge mode so now let's go and select an edge hit alt and click it selected the loop around the ball
fantastic so that's nice and easy same applies vertically and once again it's not obvious up
here what's going on we can also do this with vertices we select a vertex go a little bit to
the right of it and click and that's going to do a loop selection or you can go above it and click
and that will do a loop selection that way so that there is loop selection next let's take a look at
two things at the same time which is inverting a selection and increasing a selection so let's
go and click this top vertex here and i let's say i very much wanted to select all of these
rings that were going down it how would i do that quickly well the best way would be to increase my
selection to do this i use the numpad plus with control so control numpad plus increases my
selection and i can use numpad minus to decrease my selection so let's increase it a little bit
and you know what now i want this to be inverted i want what's selected right now to be not selected
and what's not selected to be selected very easy shortcut here which is control i and that
inverts your selection now you can use both of these within edge mode as well so if we select
these edges here i'm going to hold down shift to increase my selections a little bit as well and
now i'm going to go ahead and do control i we've inverted our selection and the same with our faces
so let's go here i'm going to go control plus a few times and now i'm going to invert my selection
with control i so that there is how to increase and decrease selections using your numpad as well
as how to invert a selection while we're at it let me show you two other ways of doing selection
one is called pathway select and the other one is called circle select so pathway select as
the name sort of implies is that the selection will be as a pathway so let's select one face
here and let's say i very much want to select the face over here but i don't want to go ahead and
draw a box selecting all the faces that's going to take me there well if i hold down control
what it's going to calculate is the quickest face route to that other selection point so i'm going
to left click and as you see it has selected the pathway so holding down control i can do click
click and click and click and as easy as that i have this selection so it's a little bit abstract
pathway selection but it can be useful for those niche circumstances now let's go ahead
and cover something a little bit different which is the circle selection it's different because it
doesn't really interact like the other selection tools so now let's go ahead and hit the shortcut
key which is c for circle selection you will see that this circle appears around your mouse now
how do i cancel this well i can hit escape or i can right click and that cancels my selection
just before we go back into circle selection let's go ahead and turn on vertex selection
and then hit c to go back into circle selection as it implies it is a circle that you can sort
of paint with so let's hold down left click and drag this across and you will see that we are
selecting everything that we go over with now if you're wanting to deselect things
it's not going to be using the control you're going to be holding down shift and now painting
will deselect you can also do this with the middle mouse button and you won't have to hold down
shift so that there is the circle selection tool it can be quite interesting when you're
trying to grab a whole bunch of objects now while we're here i just want to point your attention
back to the information that we had down here you can now see that we have a lot more vertices edges
and faces and tris so let's go ahead and see what happens now when we select something with this
while we select you will see the number down here increases as we increase our selection the same
will be for decreasing the selection but it's just a very good informational queue to let you
know what exactly you have selected so if one day you wanted to just select this one thing over here
you can be sure that you've selected just one vertex without accidentally selecting
more than one let's say you couldn't really see it around the corner now speaking of not
being able to see things now let's talk about our most advanced part of selection which is
x-ray selection as the name implies we're about to go into something called x-ray and x-ray will
basically mean that we have an x-ray view of an object now this isn't really a selection method is
to do with the way that your viewport changes so we have views up here on the top right hand side
and for now we're just working in this view here which is called the solid view so this is for
solid shading it's very much solid because when we try and do a big selection we are only selecting
that thing and we're not on the other side of it now there's two things to keep in mind here
we have something here called wireframe and something here called x-ray first let's go
within solid and just turn on manually with the button x-ray you will see that now we see through
our object and now when we do a big selection box we are selecting everything immediately
now you might be asking so why on earth would you want this other one that's here and what is it for
well this is a wireframe view this shows you the wireframe it also automatically
turns on x-ray now this is more useful outside of edit mode so let's go back into solid view
and let's go back into object and now you will see we don't get to see our wireframe
right this minute but if we wanted to see all our edges we could go ahead and hit our
wireframe shading now if you don't want it to be x-ray enabled you can always turn off x-ray
but we still see our wireframe that's the difference it's a little bit gray
but just get the idea that that's the difference between x-ray wireframe and solid shading so most
of the time i work with solid shading and then i use one main shortcut which is alt z
and this turns me into x-ray this is how x-ray looks like in object mode and if you do alt z
again it turns off x-ray so let's go back into object edit mode excuse me let's go alt z and now
we can very much select right the way through our object now keep in mind that x-ray works
with every type of selection method be it our circle selection to our control plus selection
we can select through an object and now do numpad plus then go into our circle selection and do a
circle selection over here and then increase our circle selection then do a shift select and
deselect all that across there then we're going to go right click to cancel our circle selection then
we're going to go alt z to go back into our solid view without wireframe you can see our selection
now there is one more shortcut i just want to quickly say which is shift z this takes you
into our wireframe view and keep in mind that if you turn off x-ray it will remember that you've
turned it off and if you turn it back on it will remember that you've turned it back on
within wireframe and with that covered we now have a basic fundamental blender selection covered as
well as understanding what exactly a 3d object is made of within blender and starting to understand
the fundamentals of the blender workflow that there is this object mode and this edit mode
there are two completely different environments to interact with 3d objects stick to the end for a
little something extra a huge thanks to my patrons you guys are absolutely awesome and it means the
world to me and if you're enjoying what i'm doing here and you think i'm worthy of your support
i would love to see you there too don't forget that we have a discord community and it is linked
down in the description thank you for watching keep making and let the quest continue and for
you awesome few that have made it all the way to the end this here is a mini obstacle course
to make sure that you've really understood the concepts that we've covered in this video
link down below is also a solution video to make sure that you really understand what's going on