Mmm, it's an orange juice whatever Fonuts oj and we've got some juicy balance changes coming up
The cannon cart is having a complete rework. It's receiving a 17% damage nerf, but a 10% range buff
It's now the same range as the wizard with 5.5 tiles
but it'll also be receiving a 17% buff and hit speed going from 1.2 seconds to 1 and a
1.5% buff and she'll hit points the range (subtitle by * Harshal the Gamer *in description at bottom)
Damage and health in both cart and cannon will help you completely equal in stats to keep it consistent and easier to understand the overall
DPS is almost (subtitle by * Harshal the Gamer *in description at bottom)
Exactly the same the major difference being its new range and attack speed the cannon will also be getting a bit of a buff
32% buff in damage, but a 25% nerf in attack speed overall. The dps goes from 158 up to 167
It'll still stop the hog and do a little more damage to bigger tanks
But it will have more trouble with swarm these fast-moving troops and need to rely on more help from the princess towers
This will kind of impact 2.6 decks versus graveyard when the cannon is used as the fence it's subtle
But it's a difference the giant snowball paint giant no more
It's getting a radius nerf from 3 to 2 point 5 pounds
You'll have to be a bit more accurate when aiming the snowball now on things like lava pups and the minion horde
Inferno tower is getting a big
25 percent lifetime nerf
This will make it much more vulnerable to spells like zap and lightning as it needs time to recharge
This also makes it harder to suck it back to it again
The Goblin cage is getting a huge buff of the 25% huge life timer and a plus 25% damage buff for the brawler
This will help against all major tanks
The cage itself will stop the giant now it will not get a shot in princess tower anymore
He's basically a faster attacking night witch who has more health. It'll also be a whole melee range rework
Sometimes you don't know why I've all curry hits the rascal boy before he even gets a swing
It's all now simplified. Now. There's gonna be three categories of melee ranges short medium and long simple, right?
Not really. The long range mail units will have a 1.6 tile reach the mega minions reach will be nerfed from 2
tallis to 1.6 tiles
The mega minion will now only get one hit on the tower left ignored compared to the two hits before the Ranger
Another slightly relevant interaction is that this Wolf's mix sticking to a balloon more difficult
Especially if it's ranged or if your mega minion gets snow balled
Minions will also follow the range nerf from two towels to 1.6 tiles. This will indirectly buff units like the big dragon
They'll have to be slightly closer to him now and since the minions have a smaller range. It just makes sense with geometry
They basically clump up nicely for any range in it to splash you splash them nice and neat
That witch is gonna have a slight nerf from one point six five tiles to one point six tiles is very insignificant change
But a nice one to simplify ranges in the game the prince will feel this change
He currently has a one point eight five tolerance, but we would hope you reduced in one point six tiles
This means units like the Pekka can get a little closer before getting to the prince and range units will have a little more room
For error those times really think the Prince can't possibly connect and then he just connects. Anyways, it's ridiculous
It's gonna happen slightly less now
Medium range units will all go to one point two tiles the Dark Prince and goblin giant are getting a slight nerf from one point
to five tiles to one point two tiles the Dark Prince
Specifically will feel this range nerf as it affects a splash including his weird 360 charging
Elite barbarians and Knight are both getting a slight buff from what one towel range to one point two towering just barely above a barbed
Dig get buff though, technically on paper and the knight is receiving some nice love finally
Even if only 0.2 tiles the miners range is going from 1.3 towels to 1.2 towels
Which isn't a big deal since it can pop up anywhere on the arena
He actually had a lot of range if you've ever planted a minor one tile from the princes tower he has
Reach mini Pekka is getting a nice range buff from 1.05 tiles to 1.2 towels
There's a hopper compete against other tank killers in the middle
Like the lumberjack ball curry is getting a range buff as well. This includes her radius
She's going from one tile to 1.2 towels
This will make the 9 Center planted golden barrels a little easier to counter before you'd have to hover your Valkyrie behind the tower still
Listen to the Goblin barrel this new change allows you more time to react and gives you a chance to
Completely stop the Goblin barrel from behind short ranged melee. Troops are
0.8 tiles and on the rascal boys will have a range shortened from one towel to 0.8 towels
This will have a little change in interactions as the main source of damage came from girls girls
I do like how supercell is simplifying the game a bit more every bounce to keep everything consistent overall with all the balance changes
I see the biggest
Indirect buff to air archetypes like the Loon cycle other than the changes to the minions in mega minion
Nothing else really got nerfed
The snowball is gonna be a bit of a different impact - also with addition of the new fisherman. He only attacks ground
So it will be interesting to see what will happen to the current meta
I don't know. It's hard to kind of predict this kind of stuff. What do you guys think about the balance?
What archetypes do you think are gonna be better or worse? Let me know in the comments down below
But in the meantime, let's play some decks - check out the new bounds changes in the dev build
Let's see how we do in this deck. But here's the catch. We're in the dev build. So we're gonna be playing fisherman's catch
Oh, yeah with really wacky decks. Okay, so I've got cannon Kart because I want that fisherman in the center. Come on
come on, I
Don't know. I want to snowball that maybe uh, I don't know. I think I think I got it
That mega means dealing a lot of damage
Well, it's making you uncomfortable and none of them attacked err the mega minion literally kills the hunter. I mean fisherman. Oh
My Frick I do not want him doing that. That was a really ridiculous defense
Okay, we're gonna snowball that
Gobbling brawlers dealing a lot. He's he's so fast and oh my gosh, how much damage does he do?
Prince is gonna get stopped. Oh, yeah my goodness. Why is my other me so good?
That was really perfect timing on that fisherman. Oh my godness getting wrecked here
Okay, well I've got galvan cage blowing for me which is always nice and
The hunter or the fisherman
Okay, the hunter used to have the hook mechanic, too
So that's why I keep calling him the hunter but the fisherman doesn't attack air. So we've got that going for us
At least I can counter it with my minions
My mega menu in the back
Maybe I will you know do something nice and hook the brawler
Hooking it did nothing
Come on mega minion mega minion die mega minion. Oh my goodness those flawless hooks
This Pekka does Peck is trouble. Oh
My got the hunter fisherman fisherman
Um
Goblin barrel it has a
Slight change to I didn't mention this earlier, but it's not going to impact
Like the edge anymore if that makes sense, its I'm really bad at explaining what I'm trying to play the game the same time
I'm trying to I'm trying to win this right now, but the edges
It's a little thinner
It's not gonna go stand over clip things anymore. So it's it's a slight nerve very slight nerve
I really wish I had a spell right now got mini Pekka
Got a slight change it got a bit of a boost. It's a bit wider. I
Don't like it
Goodness, hey, I defended that holy smokes
How how is this game going on with the ridiculous amount of cards that we both have
We're both literally playing balance next this can anything could happen. There's so much on the line. This is Bob one kg
Block
Stuff. Why did I put that goblin for all arcade to the very back? I want to predict the minor
That's why so let's see if we can stop him. Yeah
Album brawler do your thing just take it just take it
I'm gonna let it connect. It's gonna deal 800 damage left ignore it and that's fine
Well, actually the Mega Man you hit at once that's that's cool
Not as bad not as bad
gaulden brawler absorbs everything
Let's see if I can nope. I don't need to look that. Okay. All right, no one's getting through. Oh
My frigate it hooked up the mini Pekka, I don't think it wants to do that
There's so much in the map but none of us is getting through because our balance
Cards are so wacky the miners
Range was got nervous just a little bit. So
Feels the same you can put him anywhere in the map. It's like whatever
He's still gonna do his thing. Albin brawler's were like that's so ready. He's actually really friendly
I'm having a really hard time getting through the Goblin brawler and the fisherman hooks the prince
Holy
moly
Yeah hook my Dark Prince do it
I'm gonna hook your mini Pekka. Not on purpose Lucas. I
I think my counting cart loses that oh
My okay fit he hooked the cat and cart
That was weird. He hooked it but the the canon cart didn't travel all the way across interesting
You're not getting through
There's nothing we can do
No, nope
The prince is gonna get the
Fisherman in the center. Maybe let's not the Dark Prince at the Dark Prince
And then I'm
Gonna hook in the Dark Prince. They're all beautiful and
That look look check this out. Check this out
Perfect defense, not really, perfect, but it kind of stopped it
No, no, no
No, no
No
so
What did I learn from that battle by playing against myself?
The biggest things is that Prince Dark Prince minion mega minion mini Pekka
They all really felt the same like, you know that the numbers change
But they still felt the same
So that's the coolest thing about these things that interactions don't really change except for the mega minion
Obviously that hits the tower the craziest thing is seeing the fisherman in real time
Just hooking the princes and stopping them completely didn't even matter if they were charged just cancels everything out
It stops him from connecting the Tower of that one time the prince almost connected to the tower and the fisherman hooked him
Same thing with the Dark Prince at the end the fisherman hooked the Dark Prince from behind a pass the princes Tower
That stopped a completely that's a really cool interaction
But there's gonna be a lot more cool interactions in the tech video coming up tomorrow. So stay tuned for more quality
og