It's commander Ricardo and welcome to jameson memorial and elite dangerous two
point for the return now the type tempers released this is my look at type
ten loadout is not definitive things are gonna change over time this is what I
thought I would kit it out with now if you haven't done so can you click the
legend subscribe and also be active in the comments section but be kind as well
so I know what sort of things you're looking for I can do more videos about
so into the outfits in section then so a lot of conjecture with the old type ten
some of people in the community of saying oh it's just a type nine with a
spoiler on it and all the rest of that sort of thing but yeah okay you can see
it draws its similarities from the type nine and let's not go down that rabbit
hole it is what it is we've got what we've got if you want something
completely different let's wait for the old chieftain so I'm gonna start fitting
out some utilities so a shutdown field neutralizer gotta have one of those if
you're gonna go thorough in killing and also you need a xenos scanner for
scanning those Fergie's so that in mind as well there's also other stuff to
explore and do with that ship heat sinks as well now the type nine used to run
quite hot what would the type ten be like we're
only really gonna know whence we get into combat there's a little tip heat
sinks a good to dissipate heat we all know this but all this corrosive damage
you get when battling thurgau it's like what we can see on some of the ships
we've seen and some of the ships that you've seen that have been battered in
fleets by superheating your ship and then releasing a heat sink you can
actually get rid of that damage you can cook it off so a little bit
tip there for you so let's carry on fitting out what we're gonna put in the
utility section so far we got heat sinks I think I've got old point defense would
be quite good as a people are gonna be shooting Stephanus not just thurgood's
so a point defense I think is gonna be the way forward manifest gun is not to
interested in all that I think a kill warrant scanner might be needed I'm
gonna go for an a-rated kill scanner gosh like.oh for addy rated one a or D D
is lighter a a is better hmm
d it is weight weight is very important when kicking out a ship that will affect
your jump range and then some shield boosters in the final slot I'm gonna go
for a class shield boosters can try and maximize the amount of hit points this
shield and this ship possibly has now there's always where you can make things
better you can make it pure combat and nothing else but it has to be some sort
of like a multi-role affair because other people are gonna come at you NPC's
in game players griefers you know the sort of people then say a lot that goes
bought a really big ship and spent loads of money on it and he's got like a
fifteen million rebuy mm-hmm let's take him out baby you know you're not flying
around in battlestar galactica room so onto core internals now I think
military-grade alloys are the way forward the thyroids
don't seem to do damage one way or another so going for reflective or
reactive or mirrored surfaces my cue a disadvantage military-grade composite
gives you an advantage across the board so I've gone for military-grade on this
ship powerplant but we can certainly do better than the 6e that we've fitted so
we're gonna go straight in 142 million oh the money's going down
the money's going down yeah we got a lot of that you got out you gotta have a lot
of power right because that's just the way forward and then thrust is not gonna
Bowl with that just yet frameshift drive well you could have well that's better
that's been fitted 7a is gonna give us nineteen point six seven light years at
the moment but we're still outfitting into life support as well and the power
distributors power distributor you gotta have a good one because that's what your
weapons are running off that's what everything else is running off and when
it comes down to it you need a good power distributor you wanna get the
maximum amount of weapon burn and shield recharge rate you possibly can and of
course you can go engineering these things sensors I'm not too heavily
retire with reliant on sensors and you can also engineer them especially with
Jameson in system if you unlock that engineer I'm going for a 4d now optional
internals it comes you can have a grade eight cargo rack should you want to you
know grade eight I'd rather go for a shield generator now these are gonna be
a big old chunk of change and I'm burning through my money like my missus
at a Christmas shopping market it's unbelievable but I've got one I think in
my store and I just need to have it shit to the station so the basic discovery
scanner as well yes I'm sure I've got one of those knocking
around in my store no need to go buying one I think but thump start using and
reusing some of the stuff they've already had of all the other ships
something I want to fit as well with this ship it's a crew anti-corrosive
cargo bay now these are only generally bought from Palin but I've got quite a
few in my store as well so I'll get them over in my stored modules there's my
shield generator it has been engineered it's an 80 but hey so what it's better
than the one that I've got and I'm gonna fit that out in the top slot
so let's go through the store and get something shipped to the station and
then once I've gone through all that when I come back I can start fitting it
out so I'm back I took the old dog for a walk and then came back and all my stuff
or most of my stuff's arrived back in station which is great
so ok let's get that cargo rack that corrosive resistant cargo rack in just
in case there's anything that I can pick up anything Fargo ID it's a couple of
probes around in system bring a transfer the hull reinforcement packs the
military slots as well make most use of those I've got some engineered beam
lasers some of the empty internal compartments got an advanced discovery
scanner I've got some ax missile racks now the ax missile racks I'm not exactly
sure how good they are for thrashing a Thurgood I'm probably gonna go with
cannons but I'm going to put some beam lasers and I got engineered beam laser
here as I mentioned because it's probably worthwhile having at least some
conventional weaponry there should someone try and do me a bit of damage
while I'm out and about I mean cuz the ship's so big and it's quite lumbering
even though it's more maneuverable than what you think it would be it's not a
lumbering old beast as a weapons platform you're gonna need something to
at least five fire back you can't just throw rocks at the thing
so in the medium hardpoints as well I'm gonna go with Joe I'm gonna put a
missile rack in I think just for the time being in this medium her point I'm
gonna see what I do got flack and put a remote release flak launcher in not sure
that to go with turrets or just single fire not entirely sure what I should be
doing that I might change that to a turret in a later revision but I go for
the ax multi cannons now I don't really want to go for the fixed ones even
though you know the third goads a big old unit and might just go for the
turrets they're a bit more expensive well they're three times more expensive
it's exactly what they are but you know that might just be ease of use because
I'll be concentrating on flying the ship and doing everything else it's that
everything else being the problem and with a ship like this there's gonna be a
huge rebuy stake for it especially with all the gear I've got on it because you
want to get it as good as you possibly can aren't you really so ax multi
cannons it is and we're gonna spit them out in turret mode have him only fire on
the target now my money is depleting down to 94 million
oh no I hear some of you say not 94 million oh yeah I had about nearly 500
when I came in started this little endeavor so I think as well that's gonna
be done by frontier to try and level people out try and separate some people
from their credits there are still people who are gonna go out and not
bother with this ship but hey it's part of the game and it's nearly Christmas so
what you're gonna do and those ax multi cannons they do look
good they do look nice you know nice twin barrel guns it does look fantastic
now something that I haven't been keeping an eye on is mass and in a
moment I'm going to be throwing a little bit of a curveball here weird thing is
say no you can't have that you've gone over mass so mass is very important so I
went back I did some lightweight modules here we go look see exceeded my mass or
I've exceeded my limit of four experimental weapons voice is a thyroid
killer you can't limit me if I've got the many to four experimental weapons I
mean what sort of a dictatorship is this so we'll get rid of that missile rack
and see what else I think I think the cannons are probably gonna
be the best way of going forward with this if I can get one in and now it's
saying I've exceeded me my maximum amount of mass so in that case then time
to get in there get some of those modules toned down so I can then come
back and keep on refitting the weapons so with a couple of cod modules now
reduced in mass unable to carry on fitting out the weapons section so
you've got an empty medium hard point there more I'm gonna transfer a beam
laser in thank you very much we'll have some of that transfer to ship bang it's
in and it's things like this in this game that you know if you don't realize
what you're doing you don't pay particularly paying attention you can
think oh my god I can't fit too many weapons and gonna go out short-handed
and you're gonna get your ass blown off that's not to say I'm not gonna get my
ass blown off with what I'm doing here but let's face it you got rank yourself
the maximum amount about you possibly can and these ships are going to need a
huge amount of engineering as well so a few beam lasers well in the small
hardpoints ax cannons more beam lasers and some remote release flak launchers
on the medium-hard points i'm not sure whether i'm going to change that other
one there to a turret I don't know I don't know I think I think I go for a
turret on that one just so it can go off and do its own thing while I'm doing
other things okay so that's that then just check on the utilities yes shield
boosters point defense heatsink launch of xeno scanners core internal military
power plant and all that life support I've gone for a D on the life support
its light and thrusters we're gonna go for a D it's an upgrade in what I've got
for the e spending a little bit more money but it should reduce my weight I'm
certainly not gonna go in and spend 45 million on 780 thrusters just yet cuz I
have to go out and do some serious trading some serious missions cos
passions your missions as well to get the money back perhaps while head over
to Mia and do some professor Palin missions they're about 10 million a shot
so I've also gone for a fighter Bay as well and I've fitted a x-type fighters
some module reinforcements as well some 5d module reinforcements your modules
are gonna start failing you know so a bit of reinforcement there is only gonna
make things better it's not all just about the hell it's all about the
modules as well the cargo racks I mean time to get rid of some of those I don't
a hell of a lot of cargo this is gonna be a combat ship not a trade if I do
some trading I'll summon one of my other ships to the station
though in hindsight I think I should have fitted some shield cell banks as
well that would help cook off some of the thyroid corrosive damage I may have
to go back in and revise what I've put into this video now as I'm narrating
over it and change some choices and I think the load out for these ships
they're gonna change the game is going to adapt to make you can imagine a fleet
of these ships turning up to attack a thyroid I don't think it's gonna last
very long
okay so optionally internals you've gone to the slot there do I go for care I go
I suppose I should need a little bit of cargo
there's my type an ax F fighters on I got two of those even though you can
only launch one at a time that's a bit of a fag in it you know I want to send
my crew get my crew to the fighters take out that foggy and launch two at the
same time I think that would be fantastic
well that will come in a future release or what I don't know whether it'll be in
regard to the carrier ships that will be coming out again all these questions are
there for elite and frontier developments to answer now the limpets
as well prospecting limpets research limpets repair limpets that sort of
thing I mean I'm not gonna go for any of those not just yet anyway
perhaps I should if I'm going to go thyroid killing that's something I can
always research later on
so what the hell am I gonna call this ship type of ten defender doesn't quite
just roll off the tongue and I'm gonna follow in my badger theme now it's a big
old unit so what about the bloated badger but then bloated doesn't sound
very healthy does it this is a weapons platform it's a it's a flying gun
perhaps the surly badger might be a better name for this okay surly badger
it is can always change it later got some practical name plates we've got all
the stickers exactly there we are we're done thank you very much so with all the
outfitting out the way time to take a look around the cockpit and what your
pilot's actually gonna be sitting in nice field of view right in the front
a big old bridge look at the size of that
a bit surprised they haven't gone for something a little bit more shinier on
the lake on models it looks like used methyl you know like
it's been around for ages I mean that might be the case repurposing type nines
into a type 10 who knows however look at some of the other Imperial ships it's
all nice and sleek lines and shiny metal and it looks like you're sat in the
middle of an iPod with this it gives me the impression although outside you've
got all the nice reflectiveness you know off the canopy and what-have-you inside
it does look a little bit like you're sat in a garbage truck or a lorry some
pretty cool animation as well as the gear goes up and down your wings flip in
and out which i think is quite good should also aid in getting through some
of those station apertures and underneath the ship you've also got pods
whether that's for missiles or what I don't know additional payload or whether
it's just anaesthetic I don't know an adorn the door at the bottom what's that
door used for oh I can't wait for the space legs we want to be walking around
our ship so there you have it there's my first taker outfit in the type 10 I'm
not to get some engineering done and to see how things go
Laurie Jamison is in system so that's a natural first stop to get things like
the sensors sorted out kill warrant scanners and the like now I've got some
materials so time to go over there and pay her a visit
I've been Ricardo this has been really dangerous and the type 10 thanks very
much for watching not long until Christmas
keep looking up some more videos fly safe