-Nintendo Labo, what are we doing?
Oh, my gosh.
♪♪♪♪
-So, all the Classroom Instruments
that we do, we've done in the past,
have been the same.
It's people sitting in the same room and lit the same way.
This is different, and it's kind of an escalation of that,
because we wanted to do a similar thing,
but instead of using classroom instruments,
we wanted to use the Labo instruments
and have it in a bigger space
so we could see what everyone's doing,
so we could see, like, what people are up to.
'Cause they're not playing kazoos and banjos.
They're playing pianos in houses and cardboard guitars.
So we need some space for them to move around
and be able to see what they're doing.
-Working with Chris Tartaro, the director,
we came up with this idea to sort of take
the Nintendo colors and that kind of
homemade feel of these instruments,
'cause they were so -- they're so wonderful
and sort of apply it to the windows
and kind of bring the design all together
to tie into the instruments they'll be playing.
So we found this empty sort of warehousey-looking space,
and we're trying to dress it up with some color
and bring in all sorts of cardboard elements
and color to kind of liven it up a bit.
-What was the hardest one to build?
-The hardest or --
Longest one, I would probably say,
would definitely have been the robot kit.
The robot kit is its own separate kit,
and you build this crazy cardboard backpack,
and it has a pulley system with weights
that are also made out of cardboard
and a visor that you can flip up and down,
and it's all very lo-fi, but it's all very nice,
kind of pleasing and wonderful experience to really enjoy.
♪♪♪♪
-What the heck is that?
-All it is on the inside is just a bunch of emptiness.
But there's these little
reflective pieces of tape right there
that it tells the Switch when to play what key.
So it's just those little white pieces of tape down there.
Couple that with the IR camera on the bottom of there,
and you've got a cardboard piano.
♪♪♪♪
-I want to show off what it can do,
all the cool things, and also serve her song
and make everybody feel comfortable.
But there's just so much variation to it
and so many things to explore.
It's kind of endless. It's great.
-There's a lot of steps to it.
Like, you have to, first off,
make sure that everybody's comfortable
doing their function.
Like, someone's gonna get robot,
someone's gonna play piano, someone's gonna play guitar.
Once you have that locked down, then you take the song,
arrange it in a way that serves both worlds,
the Nintendo Labo world and the Ariana world.
-These strings all play a note independently,
and then, when I press one of these,
it just gives a different assignment.
Notice I'm at D string.
So I mapped it to the chords of the main from her song.
[ Strumming ]
It's like from an A at 2 type of thing or major nine.
I'm not sure.
And then, an F...
[ Strumming ] ...G...
[ Strumming ]
So, here. And then, when none of them are pressed,
nothing happens.
That way, there's no mispresses by the musicians
when they're not doing something.
But when they want to go... [ Strumming ]
And you can modify note length and, you know...
It's kind of endless.
Just depends on how much programming time
you want to spend.
[ Strumming ]
-I think we're gonna start seeing these on stage,
you know, in use, in performance.
Whenever something cool and creative like this
is introduced, it's just a matter of time before
smart, outside-the-box thinking people, creative music people,
find ways to incorporate it into their performance.
I think -- I think that's just a given.
♪♪♪♪