welcome to watch mojo and today we'll be
counting down
our picks for the top 10 video games
with the most repetitive gameplay
for this list we're looking at games
that make you do the exact same thing
over and over again many of these games
are still a lot of fun
but that doesn't mean they offer up
meaningful variety let us know which one
you could play forever in the comments
number 10 batman arkham knight
packing target
since the batmobile first ran bane into
the sea during arkham asylum
fans were clamoring for the dark
knight's famous car to return to the
series
the terrain of arkham city didn't allow
it but arkham knight's gotham was
designed specifically with the batmobile
in mind
while driving the car through gotham at
night is one thing spending hours buried
in mandatory tank combat
is another alpha target spotted
northern sector island
like using the batmobile as a tank to
take out hundreds of unarmed drones
wasn't strange enough
the game also throws three stealth tank
boss battles at you
the batmobile got old fast and it's even
worse when there's no way to beat the
game without relying on it
i'll find you batman
grand avenue number nine dead island
dumped on a tropical island in the
middle of an apocalypse you're left
fighting to survive while running
errands for the small group of survivors
you come across
and those errands are far from unique
you'll find yourself mowing down zombie
hordes and retrieving important items
for deliveries
and that's about it
this along with constant glitches is why
dead island is best experienced with a
group of friends
it's the only way to get through the
mind-numbing repetition and broken
gameplay
we should have known from that reverse
trailer that we'd be going back in time
and repeating ourselves constantly i
hate to ask but we can't do this without
you
will you help me number eight plants vs
zombies
battle for naperville
[Music]
the frenetic multiplayer that makes
plants vs zombies such an enjoyable
series
is just as crazy as always and certainly
isn't battle for naberville's downfall
the boring repetition comes from its pve
mode newly added for this title which
offered a story based campaign for any
die die-hard fans
you could team up with a few friends for
fast-paced action in some unique maps
and there's very little to motivate you
to keep going all the quests are samey
and dull
while many of the game's varied classes
don't work well in this mode
plus if you do decide to go it alone
you'll be relying on some pretty shoddy
ai
number 7 destiny
there was a lot riding on destiny when
it came out since it was a steam
developer bungie's newest ip but it
definitely missed a few marks
most egregiously that its weak story
made it difficult to get invested in the
repetitive mission structure
destiny and its sequel may have improved
the formula drastically over time but
you'll still get stuck doing the exact
same tasks
sometimes the exact same missions with
all the same voice lines and
enemy spawns many times over
if you're not into going through
identical combat scenarios even with
other players to back you up
then it's doubtful you'll ever enjoy
destiny
number six far cry 4.
the third and fourth games in the far
cry series are so similar it's not even
funny
while the formula works and makes for a
lot of fun especially in 3
far cry 4 has identical gameplay to its
predecessor
you're still wreaking chaos and slowly
taking back the map for the golden path
but everything you do is exactly the
same as what you were doing in the last
game with a fresh coat of paint
of course there are plenty of people out
there who loved far cry 3's gameplay
and loved having more of it if you enjoy
platforming up dozens of identical radio
towers
knock yourself out
[Music]
number five final fantasy 13.
[Music]
it might look great at first glance but
just beneath the surface of all those
gorgeous graphics is a game nobody wants
to play
final fantasy xiii was meant to be a
return to form but instead
it became a stagnant much too linear
shell of the series best entries
very few of the areas were open to wider
exploration and players spent most of
their time
inching forwards through large maps by
battling groups of similar foes
the combat system wasn't great either it
wasn't as robust as other turn-based
rpgs
nor was it as dynamic as real-time
combat combine this with a convoluted
plot and mandatory grinding
and you've got a recipe for disaster
number four days gone
[Applause]
the story of days gone might eventually
pick up after one of the longest and
dullest intros in gaming but the
gameplay
never really develops you can upgrade
your bike sure but you're always going
to be driving through the mud doing
fetch quests
and taking out freakers
the game's story drags on for far too
long with these mundane quests
and you spend a lot of deacon's time
trying to win over factions that he
himself doesn't like
and doesn't want to be a part of on the
other hand the bike handling is pretty
smooth
so if you enjoy riding around the oregon
wilderness then day's gone might be
right up your alley
number three sea of thieves
rare's giant open world pirate game made
a lot of promises
and at launch it didn't deliver on any
of them players were given a huge ocean
to explore full of islands and pirate
coves but there wasn't actually anything
to do
aside from menial radiant quests digging
up buried treasure and wiping out
legions of skeletons
since then the game has been drastically
improved but when you've got potentially
infinite play time on your hands
no developer is able to provide infinite
and diverse activities
so fun a sea of thieves might be now and
especially if you team up with some
friends
you're still always going to be
repeating yourself
number two no man's sky
much like sea of thieves no man's sky
was an always online
empty mess upon release only it didn't
encourage teaming up with other players
to explore those lonely planets
instead it was down to you and you alone
to fix up a space-worthy ship and head
off into the stars
only to be worn down by the constant
resource hunting
you need enough resources for everything
and many of them are gathered by just
pointing your mining tool
which regularly overheats and waiting
until you have enough of what you need
today you might be able to play with
friends but it's still kind of a grind
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number one assassin's creed
since the beginning assassin's creed
games have mostly followed the same
structure of doing a few story missions
and then carrying out an assassination
generally of a high-profile historical
figure
but this was especially true of the
first game which saw you do the exact
same mission sets
many times over
sure the assassinations themselves were
set up differently but the busy work
missions altair needed to do to actually
get to the interesting bits was a chore
all the changes are that the guards get
better at recognizing assassins
and therefore more aggro but otherwise
you're just going through the motions
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[Music]
you