hey everybody norm from tested here at comic-con 2019 and look who I ran into
it's Richard Taylor Richard how you doing good norm it's fantastic to see
you shame Adam isn't around us this year but a great substitute lincei I had to
make a trip no no no I had to represent you guys traveled halfway around the
world I figured I could do the two-hour flight to see you and the team well you
guys brought a lot of stuff this year I want to start off with some of the movie
stuff that you guys have worked on specifically the spacesuits so you guys
worked on wandering the earth here we had the great chance of working on
wandering Earth incredible film and incredible director and producer and we
got to do the astronaut suits and magnificent opportunity with every suit
and cos we do seem so you guys experiment with either different
fabrication technique or just going all out with the lighting what are some of
the features here that you guys are really proud of that's exactly the sorts
of things the lighting within the state there's exosuits on all of the astronaut
suits so that was challenging very very difficult to get an exosuit to work on a
big character like this obviously trying to make them resilient and trying to put
up with the very long shooting hours for the actors and you're right but their
suits came out beautifully we got to work with an amazing Chinese company as
well who did all the other incredible sci-fi props on the film and you know
they showed us up at times and we were able to share things with them at times
so a great collaboration that's the thing with in the movie business it's
not just one company one vendor doing everything you're working it is a team
effort you want to have a consistency in the look and feel someone people see it
on film exactly that the gentleman that actually rent runs the Chinese company
came and interned with us about eight or nine years ago and now he's grown this
wonderful company and we're completely in align with each other's thinking so
it actually we're doing another major project with them right now and it's
imperative that those the aesthetics line up between companies and you put so
much effort not only in the massive films but also some of those the smaller
more intimate films like the mother robot you guys made just that one that
Luke wore and here again it's a one-of-a-kind suit yeah there's
so much interest in an iron mother we brought it back for a second year people
wanted to see it again last year we got to talk about the suit and did a panel
and to now see the beautiful film that's come of that but the fact that this
director in 2019 would spend ninety seven percent of the movie focused on
elite a wonderful lead actress and a person in a suit you know it's it's
incredible so many comments we've had want to put our video well people didn't
realize after watching it on Netflix that it was a practical suit and that's
why it's great to have it here again because now the movie is out and people
watching although they made that that was isn't it amazing that people
naturally default today to going well it must be CG and of course for for seventy
eighty years there was no CG and this is the only way you could do it and it's
lovely to get a chance to actually do this sort of work more these days there
was a great fear that CG was going to sweep away all practical effects but you
know there are young directors around that are loving riri bringing this stuff
back to the front of their work and this is a perfect example of that you guys
work in so many genres you have science fiction you have hard science fiction
you guys also work in fantasy and historical epic first time you guys are
showing something that Peter line worked on a for a moon lon
the heroes sword is that right yeah that's right we we've just done all the
armor and weaponry for Mulan and that was a beautiful opportunity and New
Zealand director shot some some of it in New Zealand and obviously some in China
and getting a chance to work on the classic such as that we have done
Chinese films before but Peter Lyons never really got a chance to do some
exquisite Chinese blades to this degree so I think I think we reveled in that
opportunity yes flexing different muscles in his shop just for that that
aesthetic style and you guys are doing also a lot of the army weapons as well
we've done all the weapons for the armies and all the
suits of armor obviously suits in this period of history in China are all
laminae made out of small pieces of metal or leather so huge amounts are
lacing but we felt very very fortunate that we'd be given the opportunity to do
this beautiful films in addition to the movie stuff you guys obviously have a
lot of collectibles stuff for the fans and get directly one of the themes I saw
for this year is all the new licenses the worlds that you guys are playing in
so behind us this mini epics line that you guys
launched a couple years ago now you're an alien you're an apex legend tell me
about some these licenses well you can in in two years we've just enjoying
doing this so much this is one member of our staff moldo has invented the style
and we started off just doing it for Lord of the Rings that we enjoyed it so
much and there was such a wonderful response to it that we figured why not
just keep going and so wolf head of our CP is out chasing other licenses that we
love you know we've just done these crazy Ghostbuster pieces and the
likenesses are so beautiful and why wouldn't you want to just keep making
them so it really is a unique take on on all these characters but for stuff
that's more lifelike you also reporting on some of the lore of the Rings you
have Gandalf here will never not be in obviously impassioned by our work on
Lord of the Rings and the lovely thing about staying as part of the of this
world with the collectibles the lord of rings as we stay attached to that
beautiful mythology and keep engaging with our core fans of everything that we
make and everything that Tolkien wrote so it's a set she perfect and some of
the pieces get bigger and bigger last show you have the ants yeah yeah let's
go let's get Richard this is gorgeous thank you very much as a piece that
we've wanted to make for 20 years never quite been brave enough because as you
can imagine it's a very significant piece but it's the seminal moment of
Gandalf and Frodo meeting and riding on the cart so it's a a joyful piece for
need to see at comic-con and bring it here you have the artists working on it
this is the prototype and shipping it over it must be nerve wracking to bring
a piece of speak and carried it with me and getting it through American customs
of course is always tricky and but they you just say magical words like you know
Gandalf from Lord of the Rings and through you go but it's come out very
beautifully we literally finished it the night before I flew out and making final
revisions and putting all the fireworks in the back so it's been great thank you
for bringing all this stuff and thank you for sharing the work of your artists
I love that shelf that you have personal projects some of the hobbies have you of
course that the garage kids that you guys are putting out now it's wonderful
we're gonna go check with Greg because I know his big passion project is magic
leap stuff so check that but thank you I'll let you go great see you so we're
on the other side of the butter booth now and of course Greg Broadmoor Greg
good to see you how you doing good to see you again no yeah I miss you at GDC
al said another convention and Oh Jeremy got to hang out and chat with you but
you guys are you guys have taken over almost half of the water booth now with
dr. G with magically what are you guys showing off
well we're actually showing off invaders which is the game we released last year
but this is actually for me like a really like a closing of the loop
because but in the journey with magic leap we had a number of starts when we
thought we should show what we're doing at the comic-con and you know at the
convention even when we were dealing with very
early technology we had all these kind of dreams were only really wanted to
show stuff off so we thought about that many many times we in fact some of these
costumes we invented for a show that we were going to we're going to bring one
of the early light filled displays here so to actually finally be back and
really actually showing people the game and showing fans of science fiction and
fantasy like that's really really special we've done a number of tech
events and that's really cool to show people are interested in the technology
but for me the whole this whole thing is about fantasy in the real world right
and so now we get to give that back to the audience that that actually connects
with that so that's building out a booth it really is decked out in the world of
dr. G you got a massive gimbal here you guys have a tiny collectible gimbal as
well yeah so that's one of the things we're showing officer
and for the show is the little beautiful little gimble he is lovely so he's our
he's my favorites of course as a character in the game voiced by Rhys
Darby and people actually look the fun thing here is that people get to
actually meet gimble for real yeah and then come along and get this wonderful
little mini epic and it's satisfying for me because the the mini epochs have been
a thing that has grown a Twitter workshop over recent years and it was a
greater workshop jumping out into this other style of more caricature and more
fun and less of the realism so to have my character represented like that is
that's a treat the range of the high end ray guns and guys put out almost a
decade ago now and now to just that the pop culture it's really appropriate for
comic-con now the development of doctor cheese invaders yes it's ongoing
he gives released it earlier last year what's going on you guys showed off the
multiplayer at GDC he's still working on that so we are indeed yeah I got that hi
I probably shouldn't give away too much but we the demo we showed at our GDC was
really like a proof of concept it was us exploring what multiplayer is but it was
so powerful like an we all loved it and it also actually solved a bunch of our
development problems because previously we'll be developing this game we were
all developing it on one hits it now we develop everything multi-user so that
accelerates game development accelerates reviews accelerates playtesting so
basically we just double down on multiplayer so the game where I give you
the name yet but it's not called broad battle anymore but broad battle is one
of the modes within the game and it is coming soon like we were racing along
with that the team back in New Zealand are cracking on so I'm really excited
when I get home I could just see the latest versions of what they've made one
of the things that unit team have learned now that the game is out in the
wild and people who have magic leaps have have used it based on the feedback
what are you finding people love doing and how does that change what how you
guys think about development yeah it's a good question one of my favorite moments
is this it's actually that very first moment when people people don't relive
or betraying ourselves that entertainment that the virtual lives on
a screen right and so we've programmed ourselves to sort of think certain ways
so when we first put people in the device and we say and there's a button
here right yeah and it's we say press the button and people be like like this
right and then they look no no like reach in and press the button and
they'll be like in that moment when they press the button physically like a child
would reach out and press something that's I love that they come up at that
moment because that's when people like the sparks go off and they go out aha
it's in space the game is into the world around me and then they realize they can
move they can interact they can touch that can push Gimbel out of the way you
know also I got Prime Minister just sender I didn't when she tried it she
wanted to go into the robot world she has to she could go through there like
no no that's a war where you just want to stand there in peer right you like
you know that parallax effect you just want to want to stand there and watch
events happen in a different world and the animation is just so lovely it's
so much effort into the stuff that's flying around there yes I'm excited with
we're going to to take this what we've designed office would be the magic like
one as a device that's aimed at creators but also aimed for inside use in your in
your workplace or in your home what we're definitely going to go
collectively as a company is wider take this this medium so that it could work
at a city scale level at a world scale level so I'm excited about that future
we were building what we call the magic verse of course which is that that
infrastructure that cross-platform infrastructure that will spatialize
computing across the world and in just all those experiences are because we
like this is my comic-con is so great right as some people who are living in
their imagination and we get to do take that and bring it to life in a way that
was never possible before because it's animated it's interactive and it's
dynamic okay so yes so proud to have it here and connect with those fans that
just are you getting a chance as an artist to develop more of your own
creators and creatures and yes oh I barely get to illustrate any more but on
our new multiplayer game I decided I would get involved with some of the
characters I love doing the characters I used to do these portraits actually you
see some of the portraits up on the wall I did those for dr. grobotz when we were
starting people would ride in a testimonial so I love doing portraits
and so I got to do a bunch of that on the new game so but then Oh that'll be
me and then I'll be back - yeah spreadsheets
well it's great to see you here at Comic Con Greg you know we'll have to meet up
at maybe a pop culture convention maybe a tech conference yeah it's great to see
you you