hello everyone i'm zach and welcome back to another hitfilm tutorial today i'll be showing
you how to create this title sequence inspired by the black widow trailer i'll be using the bcc
3d text plugin that comes with hitfilm pro and is available as an add-on for express
speaking of add-ons we're trying something new this week if you'd like the chance to receive an
express add-on pack of your choice for free leave a comment with the name of the add-on within the
first two hours of this video going live you can find the project file for this title in the video
description so feel free to use it like a template and type in your own text to make an epic title
that stands out you should use a custom font the font i'm using is free from dafont.com link in the
description once you have downloaded and installed the font open up a new composite shot in hitfilm
add a new plane layer then apply the bcc type on text effect
click the launch ui window button then type out your text
select your font then increase the style sku x if the font doesn't come with italics
hit apply then open up the extrusion settings i chose to set the bevel style to concave
then enabled back bevels as we will be seeing the back of the letters when they rotate into place
now let's set up the reveal animation i want the first letters to be revealed
a little after the last letters so i'll set the reveal order to reverse
to make the letters rotate change the rotate y value to make the animation smoother
set animation to decelerate now it's a matter of adjusting the reveal time and overlap to
achieve your desired animation the overlap value depends on how many letters you have in your text
setting this value to 100 times the number of characters will cause them all to reveal at the
same time i chose to go less than this value so the first letters were slightly delayed
with the overlap set we can now adjust the reveal time until we are happy with the animation speed
one more quick adjustment is to tilt the text backwards slightly using the rotate x control
with our text reveal animated we can now animate our 3d camera add a new camera then check use comp
camera on the bcc text effect now our 3d text will respond properly to hitfilm's 3d camera
at 5 seconds in i want the text to be fully visible so i'll set a keyframe there
at the beginning of the shot i'll move the camera forwards past the text
back at 5 seconds i don't want the camera to stop moving
so i'll move it back a little after a couple seconds
next i want the camera to move backwards again to reveal the next title
and again some slow movement after the exact position values will vary based on
your project resolution if your plane is back the positions are correct at the right time
but the movement is not very smooth to fix this open up the value graph here you can see the sharp
transitions between keyframes i'll set the second and fourth keyframes to smooth in
and the third to smooth out i don't want the animation to slow down and stop
so i'll adjust the handles so they aren't quite horizontal
you can increase the size of the timeline panel to better see if the animation curves are smooth
you can now shift the text layer along the timeline until
the reveal animation starts at the right time
next we can move on to adding the materials to give the text a metallic look
set the material count to three so we can adjust the front side and bevel separately
i'll start by applying the chrome material preset to all three as a good starting point
darken the side material to make the front stand out more and to add contrast between the light
background we'll add later on remove the texture and set the reflection to chrome and reduce the
reflectivity a little make the bevel material the same as the side but make it more reflective
for the front material i'll choose a different image texture
and i'll use the same image for the bump texture
i also chose to reduce the bump strength and reflectivity
to give each half of the title a different color we can use the built-in lights
set built-in light 1 to be a spotlight then adjust its position
target position angle and fall off so it illuminates only the left
side of the text enable the second light then repeat the process to light only the right side
set this light's color to red and increases intensity
i also chose to adjust the composite settings to add more contrast
to add some more detail and flare to this title we can add some light flare effects drag in a
black plane layer and add the custom light flares effect if you are using hitfilm express you can
achieve a similar result with a standard light flares effect i like the look of the electro
preset as a starting point and i adjusted some of the flare settings and disabled a few elements
i then shifted the hue to make it orange and reduce the saturation
set the plane's blend mode to add
create new 3d point layers positioning them where you want your light flares to be
zero out the flare's hot spot position then attach it to one of the 3d points
duplicate the flare effect and attach it to the other points
you can now animate the points to slowly slide along the text
and animate the intensity of the flares to fade in and out
let's make our title more interesting with some fog and ash in the background there
are various ways to create a fog effect such as the particle simulator or stock footage elements
to keep it simple for this project i found that using the fractal noise effect worked quite well
add fractal noise to another plane layer at the bottom of the layer stack
i like the look of the swirl type
animate the seed value so the noise slowly changes over the whole shot
making it look like drifting fog or smoke
increase the brightness of color 1 so the noise doesn't go all the way to black
making the fog appear more dense set the layer to 3d moving it far back in z space
then scale it up to fill the frame again
to create the falling ash i use the particle simulator
a quick way to start off the effect is to use the snow preset
then i adjusted the size and position of the emitter
adjusted the angle of the trajectory
reduce the particles per second
change the texture color and alpha
reduce the speed reduce the scale
and increase the life i'll be creating this stylized hallway animation in hitfilm
with the only 3d model being the animated character
create a new composite shot and add in a new plane increasing the width
add a grid effect then check invert
remove the feather on the grid and adjust
the on-screen control widget to create the hallway wall panels
next add a color gradient effect setting the blend
to multiply adjust the start and end points so the gradient goes straight from top to bottom
make the layer 3d rotate it 90 degrees on the y-axis then move it to the right
unlink the scale then increase the scale on the x-axis to create a long hallway
duplicate the layer and ctrl-click the position value to flip it to the other side
duplicate the layer again this time rotating and moving it into place as the floor
remove the gradient effect then adjust the grid effect to make smaller floor tiles
add a radial gradient effect increasing elliptical deformation to 100
set the outer color to black and opacity to 100 change the blend to multiply then
adjust the radius settings duplicate the floor and move it up to be the ceiling
remove the gradient then adjust the grid effect to be the lights on the ceiling
add another plane this time a 2d plane at the bottom of the layer stack
add a fill color effect to create the glow coming from the end of the hall so far i haven't set
anything to a red color this is so we can have one control to change the color of everything
drag in one more plane and add a red fill color effect set the layer's blend mode to multiply
now we can add the silhouette of a character walking down the hallway i'll be using mixamo.com
to create the walking animation you can choose one of the mixamo character models or you can upload
your own character who the character model is meant to represent doesn't really matter
as long as their silhouette matches what you are going for i ended up using a captain marvel
model from sketchfab.com mixamo will take you through the steps of rigging the model so you
can apply animations to it i'll use this walking animation to give it a slow motion
look i'll reduce the overdrive setting i'll also use the full length of the animation
click the download button and select the correct frame rate for your project
back in hitfilm import the fbx 3d model if the model is invisible increase the opacity in the
material controls you may also have to adjust the material colors and increase their alpha values
apply the diffuse texture to the model then enable material override
this will allow us to edit the texture and hitfilm creating a red and black silhouette
click the import maps button then hit ok drag the character model onto the
timeline then drag the animation file into the model's animations
now our character is animated adjust the model's anchor point to be at the bottom of their feet
we can now position the character in the hallway with their feet on the floor
and can then scale the character to be the right height without having to reposition them
next let's make the model's texture into its own comp
add a plain layer with a red fill color effect then hide it from view
draw various mask shapes on the plane to add the red details to the model
use the image texture as a guide to see where your masks need to be placed
then add a black plane covering the image
drag this comp back into the hallway comp
and select it in the model's override materials controls
our character now appears as a black and red silhouette
to finish off this animation animate the camera to move backwards over a few
seconds with our hallway animation complete we can now create this smooth transition
from the hallway to the title drag in a plane layer and use the polygon mask
tool to create the black widow symbol i used two overlapping triangle masks
adjust the position and scale of the layer to place it in the right spot
you can also use a quad warp effect to make it slanted like the letters
we want the camera to go through the center of the shape
so adjust the camera's first position keyframe
next select the new plane and make it into a composite shot selecting both of these options
go to the frame where the symbol fills the entire frame then drag in another plane
leaving it as a 2d layer trim the 2d plane to end on that frame this compost server is
a mat to control where the hallway animation will appear back in the main comp drag in the
hallway comp and apply a set matte effect sourcing the matcom's alpha to finish off
the transition animate a blur effect and a black fill color effect to blur and fade out the hallway
make sure the blur effect is applied before the set matte
to create the yellow outline around the symbol place the mat layer under the hallway layer
and add a blur effect a yellow fill color effect
and a heat distortion effect
to transition to the second text element duplicate
the background fog plane and move it in front of the text
animate the layers opacity to fade it in and hide the other layers
you can now duplicate the text particle sim and flares
shift them along the timeline and move them forwards in z space for the text layer you'll
have to adjust the position z value in the bcc text effect for both the text and the lights
and that's how you can create your own black widow style title effect in hitfilm
feel free to leave a comment if you have any questions or if you learned something new
check out our other superhero theme tutorials including how
to create your own marvel studio style title sequence using blender and hitfilm remember
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