Hello everyone!
At the start of Legion we got our asses handed to us at the broken shore, but some time has
passed since that moment.
We have united our classes within the order halls, we have gained powerful artifacts of
legend, we have gathered allies and defeated our enemies across the broken shore and we’ve
even been able to take out the orc who opened the gateway for the Legion to come in.
The pillars of creation are the key to sealing off this gateway, pillars that we have gathered
and we’ve even been able to bring back the demon hunter Illidan who’s been working
on plans and schemes against the legion for a very long time.
“you have seen what i’ve seen, now follow me into the abyss.”
We now have a fighting force capable of driving the Burning Legion from our world, the time
has come to return to the broken shore and it’s khadgar that summons the troops.
‘Heroes of Azeroth, your class orders have grown mighty throughout our campaign on the
Broken Isles.
Their strength, their courage, is needed now.
The time has come to unite our forces and rid Azeroth of the Burning Legion.”
The prominent members of the order halls have already gathered to hear what Khadgar has
to say just before we launch our assault.
Cinematic: Champions, your victory at the Nighthold has granted us the key to ending
this war.
With the Pillars of Creation assembled, we finally have the power to cut the demons off
from our world.
Gul’dan failed, and so shall the Legion.
* Cheer, Cheer, CLUNK* Gul’dan...was merely their pawn.
Until victory is assured we must remain vigilant for the Legion’s true masters have yet to
reveal themselves.
Among them a monster who hunted my people across the stars...
Kil’jaeden.
“ Roar, Velen talking smack about me again.
The day I took the fle fire into my veins.
I saw my destiny.
A grand crusade that would reach the ends of creation.
That was the vision you showed me.”
“Our Crusade will prevail.”
“Everything we have done has been by your design.
And all we have to show for it is failure.”
“Perhaps you lost sight of our destiny.
Perhaps I overestimated your resolve.
” “I paid for that destiny with my world.”
Oeeee hi there Argus, how’s it going?
“The time has come to see it done.”
By Sargeras, unleash the fel, let all tremble before the might of the Legion.
Cynical fleet has arrived, suck it Khadgar.
“Burn it...to ash.”
Poor Kil’jaeden, so hurt by Velen’s words.
The Legion is coming out in full force and we must gain a foothold on the broken shore.
“Our assault on the southern beach is being met with heavy resistance.
I need you spearheading our forces while I deal with these ships!”
Fire ze mega laser!
“We must take the ruins on the western side of the island.
From there we can funnel all of our forces toward the central ship above the soul engine.
The Legion will not win this day!
We will show them what it means to stand together.
For Azeroth!”
We’re coming in hot and fast captain, chaaaarge.
“We must take the beach before we can claim the ruins to the west.
INCOMING!”
Our first point of attack is on the beach where we can see our efforts of bringing the
order halls together, we can finally see it pay off as not just our own order hall is
fighting here, every single orders know that the time has come and has sent their troops
for support.
“Good!
They thought they were ready for us, but they’ve never seen the forces of Azeroth work with
such unity!
Head up the hill to the west with the other forces.
An eredar and his underlings guards the point.
You know what to do.”
We’ve secured the beach and push forward to face off against Lord Kalgorath.
“You think a few mortals with gaudy weapons can stop us?”
“You are doomed to fail!”
“It seems you were doom to fall, Lord Kalgorath.”
The forces of the legion are mighty and nearly infinite, but we do not stand alone in the
darkness this time and together we will take this land.
“Champion!
The forces of Dread Commander Arganoth lie to the northeast.
We must close the portal before our allies are overrun.”
“The wardens are with you, champion.”
“As is the Light.”
Dread Commander Arganoth: “You march to your doom!”
We kill a whole bunch of the gathered legion forces as well as shutting down their gateways,
preventing more reinforcements from flooding in.
“Break them!”
“More portals?!
Where the hell is our backup?”
“Take down Dread Commander Arganoth!
We will deal with the rest.”
“Illidan, how courteous of you to finally arrive!
Wardens, see to the real work while Illidan’s demon hunters caper about with their bats.”
“Enough bickering!
Stay focused!”
“I will flay the flesh from your bones!”
You might remember dread commander arganoth from the first time we went to the broken
shore where he already warned us that his master would mend his flesh so killing him
was pointless.
That might be true, but it will buy us some time.
“The master will mend my flesh again and again.
You have not won.
You cannot win.
We are endless!
We are Legion!”
“I...will...return....”
“Perhaps.
But not this day, demon!”
“Their command ship remains.
We must destroy it before Dalaran’s defenses fail!
The COuncil of the Black Harvest has set up a gate for us.
You may do the honors, champion.”
Mephistroth: “Yes, come forth.
I could use some entertainment!”
“Mephistroth!”
“The warlocks took your world from you, nathrezim!
I would not be so arrogant if I were you.”
“Silence!”
“Here, these will help.
Plant them around the ship.
I will activate them from here when ready.”
We plant some arcane bombs on the command ship until Mephistroth himself shows up.
“Another foolish mortal wishes to face me?
So be it!”
It’s interesting that they use him for the story here, rather then a continuation on
the warlock order hall campaign since during that campaign they took felscar rift and mephistroth
was not too happy about that.
They worried about his retribution, but that’s a fear of the past since the dreadlord has
his part the play during the Legionfall Campaign.
“Pathetic!
My time is wasted here.
With the power from the tomb, I will destroy all of you!”
“Get ready, champion.
I’m pulling you out and detonating the bombs!”
Cinematic: EXPLOSIONS, LOUD NOISES, TAKE THAT LEGION,
WE GOT A CANON OF OUR OWN.
FIRE ZE LASER, PEW PEW PEW, OPEN UP THAT DOOR.
“Ah there you are, champion.
I was worried I might have activated the bombs a tad prematurely.”
“We have won this day, but a grave threat still looms before us.
The Legion’s master has yet to play his hand.”
Mephistroth is on the run, and we have a foothold here at deliverance point, a good start but
there’s still a long way to go before we can assault the tomb.
Now as you could see, the door is open and heroes are send into the cathedral, but I’ll
save those events for next week to nicely combine it with what’s happening within
the tomb.
Safe to say, we couldn’t hold the door so we need to put in some extra effort to get
into the tomb again and here on the Broken Shore we have our little point of assault
called Deliverance point.
We got our innkeeper, our drink vendor, Goya who’s a very good dog and offers moral to
the troops, our troops of course from the different order halls and a nice touch is
that the npc’s and events change depending on what class you play, so deliverance point
is a little bit different each time you play on your alts.
The currency of the land is nethershards which we can turn in for gear, reagents, toys, banners
all that good stuff while we collectively work on building towers with Legionfall War
Supplies.
You can pick for which building you want to use your supplies, either the mage tower,
the Nether Disruptor or the command center.
Once build the tower will stay up for 3 days, after that the legion has noticed it and put
their troops to breaking it down, resetting things and letting you build it up once again.
Each tower offers its own unique bonuses.
The mage tower grants us access to challenging fights connected to powering up our artifacts
even further and after completing the challenge, we’re rewarded with unique artifact skins.
It also has portals to different areas of the broken isles, it reveals special wyrmtongue
treasure chests across the shore and then the random general buff available for everyone.
The nether disruptor spawns a world boss on the broken shore, either
Si’vash, a naga who commands the fury of the sea, bringing its power to bear on those
too close to the shore.
Her fierce SI’vashi Honor Guard travel with her across Azeroth’s oceans, eager for vulnerable
harbors to destroy.
Apocron, built by the legion thousands of years ago, Apocron has heralded the end for
countless civilizations.
With each world conquered, the reaver’s power grows, ensuring the next realm it encounters
will be put to flame.
Malificus, a creature of pure malice, Malificus incities terror in the hearts of all those
who oppose him.
Portents of his arrival come in the form of mass panics among citizens, and death cults
celebrating the end of days.
“The end is coming!”
Sound a lot like deathwing to me and then finally there’s Brutallus an old familair
face as we fought with him during the Sunwell raid.
He is a veteran of many battles, his tactics are rarely sophisticated, often relying on
pure force to dominate enemy armies.
The nether disruptor also has nether portals spawn which we can use to summon elites to
fight.
Crafters can get a reagent needed for legendary crafting and then the random general buff
available for everyone.
The third and final building, The command center unlocks world quests for the Cathedral
of Eternal night, Legionfall troops will sometimes show up to help us as we battle throughout
the broken isles and Elite missions become available for our champions as well as legendary
gear to help them out.
We also have a mission board in the command center to immediately send them away which
is a good thing since although these elite missions offer high rewards, they also take
a long time to complete.
And then the random general buff available for everyone.
So with those towers going up and down, we deal with keeping our little piece of land
under control and taking care of pretty much anything and everything the legion has to
offer.
The enemies across the shore are quite a mixing pot, for example there are the standard eredar,
imps, imp mothers, you know demons you would expect from the Legion, but they also have
the Xorothian Fel knights, demonic spiders, felbats, fel infused harpies, felborne, spirits
of the fallen, naga and EVEN MURLOCS!
“Fel Murlocs?!
Is there any race the legion won’t corrupt?!
Take care of this would you?”
Like I said it’s quite a mixing pot and some of the quests are connected to the order
hall campaigns, like there was one in which the monks shared their stormbrew with the
troops or some of the quests are made easier depending on the class you play for example
the night elf spirits at Crescent Ruins are instantly released by the paladins since that’s
connected to their follower questline.
So pretty much all over the place working with our legionfall troops to get into the
tomb.
The campaign itself, after the initial scenario which was pretty cool and a solid start, that
came to a screeching halt since it’s time gated and the quests themselves are not that
large so makes you wonder why timegate it at all.
Anyways, the campaign had us first go to Aalgen point to talk with Heidirk and unlock the
flightpath followed by going to Vengeance point to help out the Illidari with defeating
a legion siege and also unlocking the flightpath.
During the assault, our forces found an ancient night elf tome which seems to be hungering
for any and all knowledge that it does not already possess.
The fact that it survived so long in these harsh lands is quite remarkable on its own,
so we bring it to the ruins at Felfire Pass, Lost Temple and Moonlight Ascent to have it
reveal their secrets which might give us an edge against the Legion.
In the end it’s decided to hand it over to our artifact researcher so we can progress
even further with our artifact knowledge and gain more artifact power.
Not all of our efforts stayed just on the broken shore since the Legion also didn’t
just attack us there.
They had assaults going on in Azsuna, Highmountain, Stormheim and Val’sharah, each of them lead
by a powerful Legion commander.
In each zone we worked together to repel these assaults, showing the Legion that they’re
not welcome on our world.
“You have shown the legion that they will be hunted anywhere they dare threat in azsuna,
excellent work!”
We bolstered our strength by finding new followers for our order hall, we helped Anduin with
stepping into the big shoes left by his father and we helped out Excavator Karla, who was
part of the very first assault on these shores, by finding a big pile of treasure and capturing
a wyrmtongue which allows us to gamble our hard earned nethershards to see if we can
get any good loot like more nethershards, artifact power, pets, toys, all that good
stuff.
So that’s pretty much what went down on the broken shore and then there’s the campaign
itself of course, week by week we completed missions of the upmost importance for the
war effort.
Khadgar required a significant quantity of Nethershards, solidified residual energy from
the Twisting Nether. 2500 shards to be precise, he did the math, exactly 2500 shards.
Fewer would be inadequate, more would be absurd.
Don’t question his mothers, so we didn’t and we brought back 2500 shards only to find
out that the archmage got a bit carried way and only really needed 1 of them.
Vital missions for the war effort I tell you.
Illidan had a bit more serious task for us, in the sky is the sentinax which is raidining
down terror upon the broken shore, unleashing hordes of demons that menace our forces.
The fiends seek to stop us from taking the tomb so we need to lure out the strongest
amongst their vile ranks, slay them and seize the marks they bear.
We’re going to make the legion fear our strength by collecting 100 marks of the sentinax.
Prophet Velen has witnessed many visions in his lifetime, some that filled him with hope
and others that filled him with despair.
Victory over Kil’jaeden lies within our grasp, he has seen it, but visions only shows
us where our path might lead.
They still require effort to become a reality and that effort falls upon us by completing
12 world quests on the broken shore.
Step by step we march closer to victory and we must not relent!
Only through courage and persistance will we stop the insidious evil that threatens
the soul of this world.
Maiev Shadowsong can no longer tolerate the demons maintaining their hold on nearby lands
and while we are purging their filth from the broken shore, we must thing their ranks
in either Faronaar or Felsoul Hold.
She wants us to come back with demon blood on our hands so we slay 100 demons for the
warden.
Not all the demons stomp around in the open, some of them slink about in the shadows, finding
more subtle ways to advance the Legion’s cause.
Khadgar has observed the wyrmtongues who seem to spend quite a bit of time acquiring objects
of power.
We cannot allow them to use these items against us so we scour the broken shore in search
of hidden wyrmtongue caches.
Demons in other lands, demons in the shadows, demons more insidious than the rest.
Each of them deserve a swift and merciless end according to maiev, but some are more
worthy of our attention as they rally others to their cause.
We must take out the head by striking down these demonic champions and fill the hearts
of their kin with fear and doubt.
There are quite a few of these rare elites on the shores, but probably the most interesting
one is Lord Hel'nurath, who was part of the warlock mount quest back in classic and now
drops a variation of their netherlord’s wrathsteed.
We can’t have all the fun with this campaign, we have to give our followers something to
do.
As we make prepareation for our assault on the tomb, we need to keep the demons off balance.
We send out our order hall champions to compete 3 legionfall missions at the broken shore
and then our final quest in this campaign is ... and hold on for this one cause it’s
going to blow your freaking mind...
it’s to kill more demons, a 100... again...only now it’s a 100 right here on the broken
shore and Maiev doesn’t want to see our hands covered in blood, this time she wants
our weapons covered in blood.
Hmmhmm...she has issieus but that’s the entire legionfall campaign and what went down
on the Broken Shore.
Quite a change compared to the first time we got here, we have been succesfull in every
single one of our tasks and we’re now ready to enter the tomb and try to seal of that
gateway from which the legion keeps pooring in.
That however is a story for next week where we’ll talk about the cathedral and what
goes down inside the tomb, maybe speculate a bit on the future...who knows!
Now there are a couple of quests and events from 7.2 that I didn’t explain in detail
like Anduin and getting new followers and what not, but that’s because those storylines
are more class or faction based and have been covered in individual videos.
If you’re curious about those addition storylines then check out the links in the description.
Right then onwards to next week and into the tomb.
Thank you very much for watching everyone and until next time guys....see ya!