Hey guys, this is Aaron.
I'm going to take a look at a process today that's going to help you take your models
to the next level.
I have a model of a restaurant here, and you can see I've got some photo textures on there,
some bricks, some concrete up there, some beautiful little plants in front.
It's a good looking model, but there's something missing and I think you can look at it and
pretty easily tell that there's an issue with the glass right now.
Right now I have the default material, just the white on there.
It's not great looking glass, so one of the options, something that a lot of people do,
nothing wrong with this, is to go to the glass and mirrors section, and choose one of these
transparent materials and paint that in as glass.
This works.
There's nothing wrong with this.
This is a great way to get indicate that it is glass, but that kind of pale blue tint
on there makes it look like I have some kind of a, I don't know, a blue plastic instead
of glass.
So I want to figure a way to take that kind of to the next level.
I'm going to undo that, going to put my white back in.
And what I'm going to do is go up to File and I'm going to Import a new material.
So I'm going to import, I have an image of a sunrise, and I'm going to import that as
a texture.
I'm going to go ahead and use this first pane of glass as my point that I'm going to import
it on.
I'm going to scale it up.
I don't really care how big I scale it because the next thing I do is reposition it.
So I'm just going to get it in there somehow.
Doesn't really matter how right now.
Alright, so now that that's brought in, I can right click, click Texture, and now I'll
do my positioning.
So I can do a couple things here.
One thing I want to do for sure is get it big enough so it drags across the entire front
of the building.
This is not a tiling texture, obviously.
So I want to get it big enough so that it doesn't repeat.
It would be an awkward texture if I had multiple suns in the same view.
And the other things I'm going to do is drag it down so the horizon reflects across my
windows like that.
That looks pretty good!
Hit Enter.
And now what I can do is I can sample, my Paint Bucket, and paint that into all the
panes.
Now that's a pretty good look.
Right now that looks okay, that looks better than the white did for sure.
But I didn't get a transparency on there.
So I can't see into the building.
So again, to take this a little bit further, if I go home right now I can see I have
that sunrise is now a texture.
If I pick on it, and I come over here and change my opacity to, say, 50%, I've actually
created a new texture.
So if I take that texture and paint that onto the first pane, and see right away look at
that, I can see I have some trees there from the image but I can also see the inside of
the building.
So right now if I right click, Texture>Position.
Same process as before, get it scaled up properly, and then drag it down, stretch it out a little
bit more.
There we go, that looks pretty good.
Enter.
And now, I'll use my Paint Bucket tool to sample and paste that across all the windows
and now I have kind of the next level.
There I have transparency I can see into the building, but at the same time I have this
landscape and sun reflecting on the glass.
So kind of a neat way, it's not a real reflection, of course, so as I move this around the sun
stays in the same position.
But if I get a nice view, I want to look inside the building and see the tables, see that
sort of thing, I can do that and actually keep that reflection on the outside of the
glass.
So, little tool to take your models to the next level.
Thank you!