*Disclaimer: MCC The Show are not affiliated with MC Championship, Noxcrew, Microsoft, or Mojang in any way.*
Minecraft Championships is a monthly Minecraft tournament created by the Noxcrew and organized
by scott smajor.
It features 40 creators grouped into 10 teams of 4.
The goal is to earn as many coins as possible over 8 minigames, with each game moving forward
being more valuable than the last.
The top 2 teams after these 8 games commence move on to the final duel: Dodgebolt.
The team that wins that Dodgebolt match is then crowned the champion of MCC.
To decide which games are played and in what order, we look to the Decision Dome.
The Decision Dome is where players vote to choose what game they will play next.
At the start of the MCC, this 8-slice wheel will randomly choose a roster of games that
people will select from, with one minigame appearing on each slice.
Players are then given an egg, which they will throw onto the slice containing the game
that they want to play.
This egg spawns a chicken where it lands.
Once the time runs out, the game on the slice with the most chickens on it will be played.
Simple, right?
Well, not really.
The chickens can wander around, potentially messing up a team’s plans for a vote.
In addition to that, players are occasionally given power-ups to further add chaos.
Some power-ups set a slice of the wheel on fire, killing all the votes for a particular
game.
Other power-ups can summon a Mega Chicken, that’s worth 3 votes instead of 1.
There are even more twists that the Noxcrew have introduced in other MCCs, so the voting
phase stays fresh.
Using these twists to your advantage is crucial to maximizing your team’s coin earnings.
Survival Games It’s the classic battle royale that everyone
knows and loves!
At the start of the game, players search the map for chests filled with loot, food, and
weapons.
Players can enchant their weapons using the Enchanted Books and anvils scattered around
the map to empower themselves as they confront other teams.
Over time, the borders will shrink, forcing teams to fight each other to survive.
Coin Distribution and Strategy Players earn coins for kills and for every
player they outlast.
The last team standing also earns a hefty coin bonus.
This game tests your PvP skills, teamwork, and coordination.
May the last team standing win!
Battle Box In this PvP-based game, each team will battle
against all other teams in round-robin matches, with each round only lasting one minute and
each player only having one life per round.
The aim of the game is to capture the center wool.
This is done by using the shears given to each player to break the wool in the center
and place their own team’s colored wool in the space.
Once the 3x3 square is filled with your team’s wool, the round immediately ends.
At the start of each round, each player is given a basic loadout of weapons, but players
can specialize by choosing a bonus item.
Additional items are also scattered throughout the map, allowing lots of room for strategy!
The map changes each MCC, forcing players to switch up their strategy each time.
Killing the enemy team earns some coins, but more coins are given when the center area
is captured.
Thus, most strategies in Battle Box fall into two groups.
The more PvP-oriented teams aim to maximize coin output by killing the enemy team, then
capturing the objective.
The less PvP-inclined teams aim to finish the fight before it starts by rushing the
objective before the enemy can touch them.
Sky Battle A spin-off of the classic game of SkyWars,
players spawn on their own floating island above the perilous void.
The game is played over three rounds, with each round lasting only 4 minutes.
Players are armed with a chestplate, tools, weapons, as well as unlimited blocks, for
use in many different situations.
More items to strengthen their team are also located in neighboring islands.
Over time, the borders shrink from the sides and from the top, forcing teams to fight each
other to survive.
Players
earn many coins for kills and a small amount for every player they outlast.
The last team standing also earns a decent coin bonus.
The things that differentiate this from regular SkyWars are the unlimited blocks, the hollow
center, and the shrinking border, encouraging aggressive plays with the various projectiles
and explosives found around the map.
May the brave be rewarded!
Movement Games
Aside from just PVP games, MCC also features a number of movement based games that test
players’ ability to avoid obstacles and go as fast as they can.
Hole in the Wall
From the titular show, this movement-based game tests your reaction and quick-thinking
over three rounds!
At the start of the game, players spawn on a donut-shaped platform.
Walls will then spawn in from all four cardinal directions, and the players will have to dodge
these walls by squeezing through gaps in them or by jumping over them.
As the round progresses, the platform shrinks and the walls become faster and more challenging
to dodge, forcing players to think fast!
The last player standing wins.
Players earn coins every time another player falls off and they’re still standing.
If only one team’s members are still alive, or if the time runs out, all surviving players
earn a hefty bonus.
As more MCCs have been played, more and more players have gotten accustomed to their own
playstyles.
Some players call out which direction the walls come from for their fellow teammates.
Other players also use third person mode to get a wider field of view.(Insert singing
joke here) Really they do whatever works to help them survive!
Rocket Spleef
This movement-based game tests your elytra control!
At the start of each round players are equipped with a rocket launcher, an elytra and a firework.
They are then dropped down onto the map, which is normally a very large destructible structure.
Firing the rocket launcher destroys the nearby terrain and the explosion knocks players back,
sometimes off the structure and into the void.
Halfway through the game, your firework will be removed if you haven’t used it yet and
TNT will rain from the sky, eventually destroying whatever’s left of the map.
Players must use their elytra and rocket launcher to fly onto the remaining chunks to be the
last player standing!
Players earn coins for causing another player to fall off, and every time another player
dies and they’re still alive.
If only one team’s members are still alive before the time runs out, all surviving players
earn a hefty bonus.
This game tests how well players know explosion and elytra physics, so get ready to see lots
of wings circling around.
Parkour Warrior
Name inspired by the hit show Ninja Warrior, this minigame tasks players to get as far
as possible into a long and challenging parkour course in 10 minutes.
There are eight mini-courses with 3 challenges each, for a total of 24 parkour challenges.
As one would expect, the courses only get harder as you progress, using trickier jumps
that test if players know their Minecraft physics to the very pixel.
Players earn coins for every challenge they complete and a bonus if they complete a mini-course.
In addition, making it to the very end and completing the Final Tower earns a large reward
for the player.
Getting there is very difficult, and the courses have only gotten harder as the MCCs have gone
by.
Only the elite can finish the course within the time limit, and are rewarded immensely
for doing so.
Parkour Tag
This parkour game tests your quick thinking and teamwork!
Teams will face off against each other in a round robin format, similarly to Battle
Box.
At the start of each round, each team will elect a Hunter to face off against the three
Runners on the other team.
The goal of the Hunter is to tag the three Runners faster than the enemy team’s Hunter
can tag your team’s Runners.
A player can be a Hunter for only up to 3 times, so picking the right hunter to go up
against the right team is crucial.
The goal of the Runners is to survive for as long as possible.
The Runners are outlined, meaning that Hunters can see them through walls, but not the other
way around.
Hunters earn coins for each player they tag and how fast they tag them.
They also earn a bonus if they tag all 3 Runners faster than the enemy Hunter.
Runners earn coins every 10 seconds they survive, and if they last the full minute, the Runner
team earns a hefty bonus!
Since each team has players of varying parkour skill, deciding who to send out as Hunter
pretty much decides half of the round!
There’s no perfect place to hide for the Runners, so positioning and calling out the
Hunter’s position are the key to lasting the longest!
Ace Race
In this movement-based game, the aim is to be the fastest to complete a 3-lap course,
going through land, sea and sky!
There are several kinds of movement mechanics that the players will encounter as they race
through the course:
Speed Boosts Jump Pads
Mega Jump Pads Trident
Aqua Rings Wing Rings
Maximum coins are given to the player who finishes first.
Each subsequent finishing player receives 12.5 less coins than the player who finished
before them.
It’s a race to be the fastest, and familiarity with the course and mechanics are needed to
finish in the top spots!
To Get to the Other Side and Whack a Fan
This chaotic movement game tests a little bit of every kind of movement!
Players will have six rounds of races where they will have to get to the other side of
a map and then whack a fan to complete the round.
How they get to the other side varies with every map.
Sometimes you’ll have to use a boat, other times you’ll use a trident.
Sometimes you’ll need to bridge using blocks and sometimes you’ll just be running on
your own two feet.
Players are also able to hit each other leading to all sorts of extra chaos.
There’s a different gimmick every round, and you and your team will need to get creative
in order to reach the end first!
Coin Distribution and Strategy Players earn the most coins by being the first
player to whack a fan that round with each subsequent finisher earning two coins less.
In addition, the first full team to finish that round will earn an additional team bonus.
This team bonus means that everyone in your team will need to be fast.
Sometimes, teams have utilized team strategies to ensure that the entire team makes it to
the end together.
Creativity, adaptability and, most of all, speed are what’s needed to place high in
this minigame!
Big Sales at Build Mart This
team-oriented building game tests player communication, Minecraft knowledge, and resource gathering!
Players are presented with three small builds that they will need to replicate in their
own plots.
To gather the resources needed to complete the required builds, they’ll need to head
out to Build Mart, a large building filled to the brim with all the resources they need.
After gathering the resources needed and copying the build correctly, the team earns points
and a new build will spawn.
Once the time limit is reached, any partially completed build will also earn points for
the team.
Teams earn the most coins when they’re the first team to complete the build, so efficient
resource gathering and quick building is crucial.
To avoid exploiting the game by gathering everything at once, some build materials are
also randomized.
Since there are more players than builds available at a time, that extra player will be important
to boosting the team’s overall efficiency.
Some teams elect that player as a runner, being the one to gather any stray blocks that
would otherwise take too much time to collect.
Players have tried many other strategies to varying levels of success, and these strategies
will only evolve as more MCCs get played.
Bingo but Fast
In this team-oriented game, it’s a race to gather the items in the card as fast as
possible!
Points are received by being one of the first five teams to collect the items listed in
the map given to them.
Points are scored per item, and after those five crafts, the item is worth zero points.
To make everything faster (hence the name), various quality-of-life changes were introduced.
All players get permanent saturation.
They also have enchanted weapons and tools with sharpness and efficiency to make killing
mobs and mining faster.
Chopping down one log will cut down an entire tree, and ores immediately drop as ingots
when mined.
Players can also teleport to their fellow teammates (or to spawn) using the Teleportation
Pearl, allowing for quick coordination with their teammates.
This game rewards players that know Minecraft mechanics, crafting recipes, and item locations
very well.
Since teams score the most points by being the first to collect the item, efficient task
delegation and coordination is essential.
Dividing your team to focus on items that are common to different areas are what allow
your team to get the most points.
Sands of Time
This cryptic game tests a little bit of everything from players!
Teams will explore a large, randomly-generated dungeon to collect as many coins as they can
before escaping through the portal.
Their time in the dungeon is limited by a large sand timer in the center that dictates
the time they have left.
If the timer runs out before they leave, they lose all the coins they have on them and are
locked out, unless they have banked the coins they had for a 20% fee at the Sphinx.
Players can extend the timer by supplying it with sand blocks scattered around the dungeon.
As players explore the dungeon for coins and sand, they’ll come across many dangerous
rooms filled with traps, monsters and obstacles threatening to take their hard-earned belongings.
Players will also encounter colored vaults, full of coins, that require a matching key
to unlock its contents.
On death, players drop all their items and a percentage of their coins and are then entombed
at the center.
An entombed player can be freed at the cost of one sand.
Once players are satisfied with their adventure, they’ll need to head back to the center
and leave through the front portal to keep all of their hard-earned coins that they haven’t
banked at the Sphinx.
Once they leave through the front door, they can’t come back, so they need to make sure
that they’re fully done exploring the dungeon to the best of their ability.
To track the time efficiently, most teams elect a player to stay at the center to keep
track of the timer while the other three members explore the dungeon’s depths.
Teams do their best to keep track of keys and their matching vaults, since these vaults
house a hefty amount of coins.
Skill, communication and resource management are all key to make the most of a team’s
stay in the dungeon.
Dodgebolt
After 8 chaotic minigames, the top two teams go on to face each other in the final duel!
In this game, each player is equipped with a bow.
At the start of the round, an arrow will drop on each team’s side.
Much like regular dodgeball, arrows can only be fired from their side of the arena.
Each arrow is a one-hit kill and takes the player that was shot out of that round.
If an arrow misses a player, it will be available to pick up from where it landed.
If an arrow falls off the platform, it will respawn on whatever side it fell out of.
As arrows are fired and players are taken out, the arena shrinks, leaving players with
less room to dodge.
The first team to eliminate the other wins that round.
The first team to win 3 out of 5 rounds wins the championship!
As more and more MCCs have been played, the strategies for Dodgebolt have only evolved
over time.
There have been a fair share of sweeps and close matches.
Some teams trust their star player to land their shots and give all their arrows to that
one person.
Other teams share the arrows amongst each other in order to keep everyone in the loop.
No matter the strategy, taking out the strongest player each round is important to keeping
your team alive.
May the best team win!
And who are these incredible commentators, editors, and writers who created this video?
Well we are The Show team and we’re creating highly produced esports-style content about
MCC.
This will include a pre-show to get you ready on what you need to know for the upcoming
MCC, The Show which will be a recut version of MCC with many perspectives, commentary,
graphics, and more!
And then there will be a post-show to breakdown what happened in the whole MCC.
We hope you’ll enjoy the show