hey guys spirit of the law here last
year I looked at the top five one verse
one civilizations in age vampires HD but
with four new sibs and all sorts of
balance changes I think it's time for an
updated list of where things stand in
definitive edition
as of July twenty twenty now picking the
best civilizations can of course be very
subjective so to take the bias out I'm
going to be using the actual stats of
online wind rates I'm going to be
looking only at the map Arabia which
will be a stand-in for land maps in
general and is historically the most
popular for one verse once to get a
decent sample size of included data from
the last three months which covers a
little under a hundred and fifty
thousand non-mirror Arabia games across
all skill levels there's an argument
that it's better to only focus on expert
games for this kind of list but I think
including everyone just makes more sense
both from a sample size perspective as
well as the fact it will give the most
generalizable list for the player base
with all that out of the way let's get
into it
at number five we have these Slavs they
were number two last year so it's a bit
of a drop largely because they're
farming bonus was reduced from plus
fifteen percent to plus ten percent
faster the main thing holding them back
it seems is they generally don't do well
in games under twenty minutes where
they're faster farming hasn't had a
chance to kick in
opening with Scouts makes a lot of sense
and the farms might give a small help
there but it's beating at the transition
to Castle age and booming on multiple
town centres where the extra food starts
to make the largest impact once you can
get your economy rolling assuming you
can survive in your early game
aggression Slavs end up with a really
solid mid game of nights combined with
discounted siege and you can see their
games lasting between twenty and thirty
minutes are really where they shine that
strength carries through to the late
game as well with a variety of cheaper
siege grate halberdiers
fully upgraded 'has ARS and of course
still that better farming for a bit more
population efficiency for such a strong
civilization they're actually not a
popular choice on arabia but the results
still speak for themselves
next up at number four is a comparable
infantry and seed civilization and
that's the celts in contrast to the
Slavs though the celts get off to a
great start every game their lumberjack
bonus helps almost immediately and
faster infantry gives them a great
militia into men-at-arms opening what I
like best about their faster wood
collection is its
helping both with archers in a very
direct way or even Scouts into Knights
as it's easier to build farms as the
game goes on though they have a few
major holes in their tech tree like
bloodlines thumb ring and lack of
late-game blacksmith tax wondrous ones
often lead to a shortage of gold ripple
players as well making it hard for Celts
to take advantage of their faster firing
and durable siege in the late game if
you can secure some extra gold though
their late-game infantry and siege
become a source of major strength making
them a good choice on both open maps
like Arabia and even closed maps like
Black Forest moving on to number three
is yet another infantry civilization and
if you're just waking up from a one-year
coma
this one's gonna be a surprise it's the
Goths for whatever reason the developers
decided this year they wanted Goths to
be top-tier and not only gave them free
loom which ends up equating to an extra
villager plus fifty gold but have also
played around with extending their
infantry discount into dark age while
the data I'm using does include some
games back when they had the full 35%
infantry discount in Dark Age their win
rate in June would still have been
enough for third on the list not only
have they consistently been a top three
sieve on 1vs1 arabia these days they've
actually been number one when you
include data from all maps for the past
two months the reason why is pretty
clear they get off to an amazing start
being one villager up heading into
feudal age while also having fifty more
gold and a 20% discount on their
infantry it's not as great as it was a
few months ago but it still makes for an
incredibly cheap militia rush they
follow that up with an infantry discount
that grows each age giving them a very
clear game plan one thing that flies
under the radar though is they also have
fully upgraded Castle Age Knights and in
the late game that can then include a
pretty wide variety of siege
complementing their heavily discounted
halberdiers or hand cannons to support
their legendary house girls there's
certainly not a one-dimensional Civ but
they're good enough at infantry they can
be played that way with a lot of success
considering they weren't even top ten
this time last year they've really
emerged as the biggest winners of the
definitive edition rebalances so far
moving on at number 2 we have the Huns
now they've always been a classic Arabia
1vs1 Civ and have even jumped up two
points from last year their bonus of not
needing to build houses is solid and
saves players of all
wholesome town-centre idle time what I
like most about Hans is it feels like
you have a good feudal into Castle age
transition at both the archery range
from archers in the cavalry archers and
at the stable with Scouts in two nights
those are some of the best rating units
in the game and the fact you never get
housed just makes those transitions even
smoother they've been a top five Arabia
civilization basically since Age of
conquerors came out and that's still
true even after several nurse as well as
the fact they still have a useless
Imperial unique tech now before we get
to number one I have a few honorable
mentions that came in just below the
slavs first of all there's a three-way
tie at 51.3% win rate between the
Vikings mullions and incus all three are
defined by having strong economies but a
weakness in either of the early game for
the Vikings or mullions or in the mid to
super late game in the case of the Incas
still across all skill levels there are
three very respectable civilizations
right on the line of top ten Incas were
even in the top five last year but were
hurt a bit by a nerf to tower HP in
definitive edition just edging out that
group both at 51.4% win rate are the
Lithuanians and Magyars there are a
couple of really strong Scout rushing
civilizations Lithuanian is because of
their extra food at the start of the
game and maegor's because of free attack
upgrades and a scout discount both also
have great cavalry unique units and
decent trash units to fall back on
making for a few notable similarities
it's not too surprising than to see them
perform comparable as a couple of
standout cavalry sips contrast that with
another cute couple at a slightly higher
51.6% win rate where we have the Aztecs
and Mayans either which could easily
have made the top 5 not only to their
Eagle Scouts give them a bit better
scouting in the early game by both excel
at early aggression thanks to strong
economies and some military bonuses to
help them get early units out more
easily the compositions are quite
different with Aztecs being geared
towards infantry monks and siege while
lions are primarily focused on archers
until the late game but the result is
the same with in fact the same win
percentage and being just outside the
top 5 it says a lot about how
well-balanced the game is currently that
less than three percentage points
separate the 12th highest from the first
but speaking of which the number one
Arabia Civ defending their title
again is the Franks cavalry it seems is
still supreme and in fact not a single
Archer sieve made it into the top five
at all
the Franks faster berry collection free
mill upgrades and what's essentially
free bloodlines all together call-out
for going scouts in two nights it's such
a smooth transition and clear game plan
that it really takes the indecision out
of the early game and lets you just
focus on execution they're becoming the
new Huns as the try-hard players picked
but frankly it's for good reason they
even get cheaper castles what's not to
like
so those are the top five arabia 1v1
civilizations entering july 2020 all of
the numbers are from a we stats dot io
which is a great resource for people who
have to dive into the data if you have
paypal please consider buying the
creator a coffee to thank him for the
awesome work he's doing that's all for
this one though special thanks to noah
andrew gabe Sean Paul Joseph Brian said
Paul Samantha and everyone else on
patreon for their amazing support of
what I do thanks for watching guys I'll
see you next time
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you