Hello everyone, welcome back to PJ Chen Design Channel. Today we are going to
look into this antique jewelry inspired ring, and see how we can flow the line or
the design from the top of the setting to the bottom of the shank. Are you ready?
Let's get started!
we are going to starting with whatever cabochon stone
that you have. If you happened to have the irregular cabochon you can
check out my course on the stone setting that show you how to make a cabochon
stone, and also make a bezel set for it. Let's go to the front view, and we want
to do a ring. Let's set it up the diameter for 16 millimeter, and that will be the
ring size for what we have. We're gonna move the cabochon down to whatever the
position that you think it's good for your design, and we're gonna quickly to
make a setting out of it. For the setting, I'm going to the top view and basically
I want to draw a sphere set it up the center right in the middle. Just make it
into whatever size like that, and we are going to use the gumball, and we're gonna
stretch the sphere coming into a good thickness. I would like to have somewhere
about 0.8 millimeter for this setting, so you can see this
gap is right there. Roughly about 0.8 millimeter, and we want to move it up at
the front view, and at the same time, we want to scale it down as well in one
direction. Now we have some sort of rounded base sitting over there. If we
are going to make it for printing, you want to make sure that you cut it
straight down, so you can have the stone to fit in. In this case, I just want to
have a rendering. So I'm basically going to make a copy of the stone, and then
using the Boolean Difference, this out of this stone, as our cutter. Then we get
something like that. Make sure if you are looking at render view,
you're going to see this is not much of a definition there. We can give a tiny
radius. Let's says set it up for something like 0.1, and we want to do here
all the way around. So you can tell really quickly, it give a shadow on the
rendering. That makes your rendering look much more realistic like this. okay
so we are doing the ring for most likely when it is finished setting, and what it
need to look like. Now we have this setting done over there, we are going to
design something on the shank. For the shank, what I like to do is I am gonna come
over to the side, and lock this one and so this is the curve that we have.
I basically an going to create a profile for a ring. I'm going to use the
Conic Corners and we are going to starting with the center right at the
quadrant, and pick it up whatever size you think that you like, and we are going
to move this one back to the top. We just need to make sure it's not hanging
anywhere outside, so let me go ahead to rebuild this curve, and we want to rebuild
into the 12 points, and we can pick up the 2 on the bottom. It's kind
of moving in a little bit. So it's nothing hanging outside. If this is the
shape that you like, that's okay. If it is not, we can always edit it into the ideal
shape that you like. Now we have that one, we can simply have that one mirror
to the bottom, and from there, we can edit a little bit more. Maybe you do not want
it to be so wide, you want to taper down. so we're gonna bring down something like
this. Let's go ahead with the sweep one rail. We're gonna click this is the
rail. This is the curved section. Make sure the arrow is aligned and facing the
same direction, and we also want to close the sweep. Make sure you record history as
well. So we can change it later. If you look at this one, you feel like this
is too much of the dip over there, you want to have this one a little bit taller. We
can come over here, and use a 1D scale, and we want to scale this up for example
like this, and the form will follow it to whatever the position that you like, and
also it might be too thick. so I want to scale it down a little bit to make it
more elegant. The same thing on the pattern. it's going to be like that okay.
so now everything is set, we are going to design those wire forms on the shank.
First, I like to do is to extract the Isocurve. We want to extract some IsoCurve.
One is right in the middle, and we want to have a couple more. So one is going to
be somewhere about here, and one is gonna be somewhere about there, and we are
going to unlock this one. Let me do the same thing. We're gonna extract our
Isocurve. The first one is gonna be here. The
second one is right in the middle. The third one's a little bit on the bottom.
And you can always adjust it later on, if the cap is not exactly what
you like. This is all the curve that we have here. So I'm gonna come over to the
right view, and kind of give a good guess about where is the area I'm going to
trim. So let me turn off the object and just have this is easier to see. So what
I like to do is using this circle to trim off any of the area right in the middle.
okay so we don't need that as well. So this is what we have a left. We are going
to use the command it's called Blend, so you're going to blend from here to here.
and you're going to blend from here to here, and you're going to blend from here
to here. Now we have all those curves. Let's go ahead to join all of
them. So this is the curve that we have, we don't need to have anything pass
through the middle. So I'm going to draw a straight line, because we're gonna
mirror it later. With this one, we're going to trim this off to make it even
better. What we would like to do is actually rebuild all those three curves
into something is not changing the form too much. Let's turn on the ring that
we have, and see how much it is attached to this area. Let's go ahead to pipe it.
We don't want to have any cap so the cap is equal
none, and the thickness I would like to keep it as radius 0.5, and see what
happened. We have these things right there look like my ring is a
little bit too fat for it. So in that case, I'm I may need to start over
to make it less fatty. Once we have finished that, we also need to finish the
bottom of the ring shank. If you like the result,
you're gonna extract the Isocurve again on this surface, and you wanna make sure
that endpoint is touching those end points, so you can have something like
this. Let's create the bottom of the ring shank. We are going to use those
curve, and we are going to pipe it again. Make sure the cap is none, so we can join
in later. Now with this one, let's go ahead and pick up all those
pipe, and let's join it, if everything looked good to you. Go to the top
view, and you want to go mirror the image to the other side and at the
same time, we pick up all six of them and mirror to the other side as well.
that's how we can get this ring. apparently this a little bit too fat
there. Maybe I should start it with something a little bit smaller, and with
a little bit decoration with the beads or you can set the stone. This is antique
inspired cabochon ring. I hope you enjoy the video, please like and comment and
don't forget to subscribe it with the little bell is on, thank you
for watching I'll see you next