hey this is Kev with blender binge back with another tutorial this time we're
gonna be making this gummy candy ring and after you watch this tutorial you'll
be able to make one too and you won't even need insulin ready let's go so the
first thing we're gonna do sorry cube get rid of cube add in a
torus shift a or go to add either way mesh torus I'm going to go to this add
tourist thingy here and I'm going to put in the properties I'm gonna say point
five for this so 1 meter point 5 meters looks good next thing I'm gonna do is
I'm just gonna flatten this out a little bit so I'm gonna hit tab I'm gonna go to
my edge edge select I'm gonna hold down alt and click on this ring and I'm just
gonna leave my mouse over there so I'm gonna pull this down with the move tool
I'm gonna hit alt again select this guy yeah let's see maybe I'll pull this guy
while I'm holding alt I can hold shift down as well click this ring and while
I'm still holding alt and shift click this ring pull them down a little bit
flatten that out maybe do the same thing here ok so I will it alt select this
hold down shift while I'm holding alt so like this shift while I'm holding alt
select that and move those guys up so it kind of flattens this out a little bit
and gives us more of the shape we're looking for great done hit tab now what
I'm going to do is I'm going to give it a subdivision surface to do that you can
go over here to modifiers and you can go to add modifier and you can hit
subdivision surface or you could hit control 3 on the keyboard one of the
other doesn't matter it gives you a view of three subdivision levels three render
two I can change that to three not a big deal
I kind of have the cool shape that I want like it dig it
great so what I'll do now is I'll add a quick floor shift a mesh plane make this
maybe 50 click this guy and I'm gonna drag him up
a little bit so I'm just gonna hit why I'm gonna go to move tool so I could I
can hit this and if you don't want to drag your mouse all the way here just
hit shift spacebar hit move or you could just said gee I don't care they all work
ok and pull your little thingy up there so it's kind of sitting on the ground
all right there we go so while I'm at it maybe I'll hit 0 go
into camera mode I'll hit N on the keyboard or you can
hit this little icon here pull this out I'll hit lock camera to view now if I
hold down shift and I middle Mouse drag I can pan around and if I use the scroll
wheel I can zoom in so I'll just get a look a camera angle that makes me kind
of happy that's it good cameras done now I can hit lock camera
to view take that off and go back out so now what I got to do is get rid of this
stupid light stupid light gone and I'm gonna give it the shader so to do that
I'm going to hit this guy and for the purposes of this tutorial alone and this
one alone I am going to give him a UV texture that is not the normal but it's
gonna work for what we want right now so to do that I'm just gonna go to UV
editing go in here hit tab make sure your in tab get a to select all and you
can see that that lights up all of your you v's here I'm gonna hit Z over here
to go to orthographic view then I'm gonna hit UV and I'm going to say
project from view oh oh no that's wrong no it's not for what we need here it's
perfectly fine so now I'm gonna do is I'm gonna go over here I'm gonna hit a
select all that I'm gonna hit s to scale it up scale it up or you can use one of
these tools over here they all work I don't care
use whatever you want whatever you're comfortable with okay and that's good
fine we set the UV wonderful thank you good go back to the layout now we're
going to give it the shader so I could go over here to shading I just I got so
used to doing this I'm gonna go here I'm gonna pull this up from here so I'm
gonna go to this little my mouth turns to a plus I pull this up it gets
another window I'm gonna change this window to shader editor and with this
guy selected tourists who I can now call gummy ring I'm gonna hit new gives me a
shader and while I'm at it I'm gonna hit rendered this goes into Eevee I don't
want that I want to use cycles for this particular one so I'm gonna go over here
to this little icon change it render engine from Eevee to cycles and well I'm
here - I'm gonna go to world I'm gonna change color I'm gonna pull that up to
about white so now I kind of have this nice kind of global illumination thing
happening that's illuminating my scene and I'm gonna pause the video and save
this while I'm at it okay so I saved it as gummy ring blend whatever and now I'm
gonna give it a shader so to do that I can go to base color here and I can get
it kind of a gummy I can give it a gummy look so I can go and I'll just give it
green for now roughness I'll take up a bit and transmission I'll pull that up I
don't have to go all the way you could go all the way if you want but I'm not
gonna go all the way I'll go about there maybe point seven
something or other and that kind of gets a gummy and I don't have any lights in
the scene now so I'm gonna add a light just so you can see what's going on here
so I'm gonna add light and I'll say area pull him up pull them out and I can use
these rotations over here to just kind of rotate him so he's staring at our
torus I could go this little light thing and maybe put it at a I don't know
something really hot 5,000 good enough for me and I can go back to camera view
by hitting 0 select this guy and now you can play with the transmission and see
here we have a really if I turn the transmission up all the way we really
have a kind of gummy worm look okay and you don't want the roughness down that
just makes it look like glass so the roughness up makes it
look more like I don't know like gelatin but these guys don't have it so crazy so
I'll take it to about there that's fine points point whatever I don't know how
whatever I'm gonna leave it there and now I'm gonna give it its split down the
middle look and here's why we gave it to UV texture before so to do that I'm just
going to go if you have node Wrangler installed okay edit preferences add-ons
go in here type in node make sure node Wrangler is checked you can then select
your principal shader hit ctrl T and you get a nice setup with UV plugged in
mapping there and image texture here we don't need the image texture so what
we're gonna do is we're going to replace this with a ramp that we can control so
to do that I'm gonna select this I'm just gonna hit control there a shift I'm
sorry I'm gonna hit shift s while I'm inside here choose converter and color
ramp and that changes this to a color ramp and now you can see being that we
have the UV that we made plugged into here we can play with this and we can
bring the black in and we can bring the white in to meet it we could find that
kind of happy medium place around there it doesn't have to be perfect okay they
kind of blend and bleed into one another and I can leave one side white or I
could change it yeah change it why not I'm gonna change it coming to red here
and over here I'm gonna do green what you don't see cuz I think that and
push them a little bit more cool so now see there we have what's shaping
up to be our gummy gummy worm thingy okay so then we start having just the
beginnings of our gummy duh meanest so I can even go here hit down kick control
maybe pull this down a little bit just so it darkens that a little bit toward
the edge makes it just a little more punchy no leave it whatever it doesn't
matter so now we're gonna add the sugar granules and here's where things start
to get really really cool okay so let's make the sugar molecules so to do that
I'm gonna go to add mesh I go sphere I like I go sphere because it gives me
enough resolution and it's squared off enough that it kind of tricks the eye
into believing that it's kind of crystalline and you'll see what I mean
in a minute so I'm gonna go here to modifier and I'm going to say displace
it blows up not cool it new goes back down still around not cool so I'm gonna
hit this I'm going to change from image or movie to stucci Suki Suki Sturge I'm
gonna go back to modifiers I'm gonna change local see watch this if I do this
and I duplicate this it's gonna be really dull I'm gonna change local to
global now if I move through this it's kind of like moving through the texture
alright pretty cool so I'm gonna give it a texture so I'll give it a material hit
new I'm gonna call this sugar and watch this if i duplicate this now shift d
move that out shifty move that out shift d move that out watch this keep doing it
cool so I get this whole like bunch of these so now they're all different all
different objects NoHo shift select each one of these now I'm gonna hit ctrl G to
group them it's gonna say name the collection collection will be sugar C
for collection I guess well enter done I can move that out of the way now and
we're going to use that and apply that to this guy
so I select him I go to particles I hit this little plus icon here it says
particle settings I choose hair leave everything as is hit render render as
set a path I'll choose collection instance collection will be sugar see
for collection and it just throws all of those over here then I could say object
rotation which is cool I could say pick random
I don't want whole collection then I'll just change the scale down 0.005 and
let's see your scale randomness not really good I'll go down to children
I'll say interpolated that adds a lot more display them out say about 50 and I
have a covering of these guys now this way too hot way too covered so let's see
if I add some scale randomness it breaks it up just a little bit and maybe 0.01
turn down scale randomness 0.025 that's pretty good
and now I have some granulation on my thing so if I go here rendered I now
have sugar on my thing but it looks more like sprinkles and not really sugar so
we're gonna take care of that next so let's add in another layer of these and
I'll go in particles let's see gummi ring go on gummy ring
got me good okay give me that new I'm gonna rename these guys so this guy I
will call I mean I'll turn him off inside of the rendered view so we don't
see him right now and I'll call him
small and I'm gonna call these guys large and let's see what this looks like
so I'll go to hair I'll leave number at a thousand okay
render as collection whole instance sugar scale this way down
point 0:08 mm 0.5 scale random I could do point oo 8 that's fine and then I'll
go to interpolated and that's gonna add our interpolation so now I could turn
them both on here and see what that does
let's look at that alright so now it's covered kind of covered mostly in sugar
and if I hit 0 this is what the camera sees and I have kind of a sugar coating
but it's not sugar yet so don't hit that thumbs down yet alright so check this
out I'm now gonna go I'm on that sugar material here and I'm going to say
transmission I'm going to turn this to 1 and then roughness is at 0.5 I don't
need to be too rough point 1 5 and you see that we have an issue if I go in
closer here ok you can see that yeah it's it is kind of transparent but it's
very very dark now I could go and turn up my render settings here so I could go
into light paths and for transparency I could turn that up so like I could turn
that to like I don't know I could turn it for like 32 if I want it's only gonna
use what it needs transmission no 32 why not
it's still not gonna really change what I'm looking at too much it will in the
final render but it's not going to really change much here so we're gonna
do a little magic trick and I know some of the purists are gonna look at this in
horror and go no way you can't do that my mom I know it doesn't work no no no
but trust me it's gonna look cool for the shot so being that we have this
lighting happening and we have all this white around it and everything and this
is being shot in a nice white area I can go ahead and I can do a little trick so
I can add in shift I can add in a shader I'm gonna say a
mix shader' mix shader' where's my mix shader' okay and I'm gonna drop him on
top and then I'm gonna go now I'm going to add in shift a shader admission I'm
gonna pull in an emission shader so the second row and now it starts looking
like it's actually giving off light which was we don't want so my factor
here I could do this I could turn it to like 0.1 something really small and we
start to see the glint so we'll see the glint and we'll see it looking a little
more sugary but it's still not enough for me so what I'm gonna do is I'm gonna
go ahead shift a and I'm gonna pull in an input and I'm gonna say fredle for
now Fresnel it's actually for now and that's
that's not cool I don't like what it just did so we're gonna change that
we're gonna a factor factor to factor and now I see I have some transmission
it's looking sugary and if I had zero and I back out now getting that look
that I want it's looking pretty sugar eats it's kind of giving the properties
of sugar that I want to happen so what I can also do here is let's go to gummy
ring what's good too large or small let's go to small
and I can even take the scale here so a point 0:02 5 0.04 make that a little bit
bigger so it covers a little bit more of it and I can also take down large it's a
large scale let's see randomness 0.005 and now we're
getting somewhere so what I'll do is for this time being
I'm gonna go to gummy ring I'm gonna take off
showing viewport and let's see make sure my lock camera view is not on and I'm
gonna add in another light so I'm gonna take this light hit shift D I'm gonna
move them over here and I'm gonna rotate around and now I've got a gummy ring
turn it back on turn it back on I've got some nice lighting happening
and lastly here what I could do is go to small and I could take the scale
randomness blotch it up a little bit they get more random and I have
something that looks like it's kind of covered in sugar so now what I could do
is stack them so I'm gonna just duplicate these and stack them around
and find a good camera angle and show you what we get
okay so I've stack these up and now I'm just gonna go back to your gummy ring
I'm gonna turn this on and I have to do it for each one of these I'll turn these
back on okay so I found a good camera angle and move these around a little bit
and I could still go ahead and change these in a little uniform to me but
you're getting the idea and now it doesn't really look too much like sugar
as they're piled on top and this one's in shadow and it's not really working so
here's what I do to fix that here's another little magic trick that seems to
work pretty well I dropped the strength of the omission
0.1 and then I go to base color here and I'm on the sugar shader see this looks
more natural except you're you're not getting a lot
of reflection and refraction inside these sugar crystals so to fake it I can
go to base color here and I could go to value I get to a point or 1.25 let's try
that it renders and there we go so that's looking quite a bit better so
here's what I did where I just went and rotated these things around a little bit
made it look a little more like kind of natural and just messed with the the
gummies just a little bit and you can see that you can get this effect and it
starts working really cool for you and it'll look pretty passable so hopefully
you got something on this video if you did hit like subscribe share it hit that
little Bell notifications to keep making more and hit me up in the comments and
let me know if you have any questions or concerns or anything and we will go from
there thanks doctor later bye