Welcome to the League of Legends Patch Preview featuring Morello, the Lead Champion Designer
So the first big change that we're gonna see a lot of discussion about is Evelynn. We are nerfing Evelynn and please just tell us about that
We really wanted to hit her nearly game presence because right now, she's making it so there's a lot of passivity in the game
When evelynn's powerful, her combination of stealth and stun is encouraging players to hug their towers in the laning phase
We really want to start mitigating that a lot so what we did is we really hit her base stats to make it so her jungling capabilities were a lot lower so you can see when Evelynn's missing and react appropriately
so it's no secret that Pantheon's my home boy, he's by and large my favorite champion. What's going on with him this patch?
With his combination of global ult, cc, and damage, we really had to pick one area to focus on, so we focused on CC.
We took about half of a second off of his W skill, to make it so you can actually move out of the Heartseeker Strike if you're paying attention or just at the edge of it or something so there's a little more counter-play against it
So my favorite change for this patch is Heimerdinger is finally getting some love, and is gonna be a lot more fun to play. So what are we doing with Heimerdinger?
Heimerdinger's been problematic for a long time because of the whole turret siege play but in nerfing that we took a way a lot of what some players liked about Heimerdinger
so we've tried to restore some of that this patch with using an ammo system to determine when and how many turrets he can place, kind of like what we did with the Teemo mushroom change
where you can store up turrets and then drop them strategically. Also his upgrade now works on all of his skills, so they upgrade all of his turrets to do the freezing shot,
but they also give you more missiles and faster travel time on your grenades.
so now they'll protect Heimerdinger and prioritize champions instead of minions in situations where that makes sense.
So the forums have been asking a bit about Caitlyn. Do we have any plans for her this patch?
Specifically we're gonna buff two things: We're gonna hit her Q to do more total damage but have a greater damage fall-off when it hits multiple targets,
so this will prevent it from having a DPS loss in the later game when you choose to take that wind-up time and shoot a guy with it.
The second thing is we're gonna increase the base damage on her ultimate as well as remove the condition that you have to maintain sight of your target.
So, this is hopefully going to create the situation where the real gameplay is the tanks jumping in front of that bullet again.
So speaking of tanks then, can we just nerf Rammus already?
ok
So, rumor has it there's some crit changes going on
What we're trying to do is remove some of the random from the random system essentially. You're gonna see a lot less streaks of extreme luck or no luck,
so you're not gonna see a bunch of crits in a row, a bunch of dodges in a row, or a long time where you don't get either.
So, it's just some kind of behind the scenes work we've done to even that out a little bit, but your crit strike, dodge chance should be about the same.
What? I thought the whole point of this was to show what Riot people do at work!
Not me!
So are we doing an outtakes for this?