Hi it's Ricardo and I thought I'd make the trip to the founders world to check
out the new ship the dolphin so I'm on approach neither James to memorial
station and once they get in I'll see what the Dolphins like and buy it from
the shop as this station does tend to have every ship and there are currently
31 ship in the game an awful lot of commanders in system it's very very
popular during this beta the 2.3 beta so it would be quite interesting to see who
else is looking at the dolphin and what other ships people are looking at as
well
so I'm bringing the cutter in on a final approach we need pad 24 just usually
directly in front of us there it is
we'll bring it in the land
the trip over has been quite an eventful
and that little thing I'll go looking for some asteroid bases and see what
sort of interests people have with those the graphics are meant to be quite quite
spectacular
but you don't know asteroid bases are carved out of the asteroid you flight
into the asteroid as opposed to a normal corylus or oculus station so I put down
now let's take a look
incidentally Sumiko noticed as well in the fire groups was what my discovery
scan has been replaced by a datalink scanner now they do links Canada
generally attached to the scarab I haven't got any scarabs or a scarab bay
in fact I've got a fighter Bay in this particular ship at the moment that must
be a bug where it's been replaced by frontier if we go to the data link
scanner and then show info yet we can confirm it is fitted to a scarab as a
communications device so certainly I noticed on the way over
let's get cracking and efficient services so always worth while refueling
in Avenue into the shipyard 31 shifts available every ship in the game and be
playable ship so far in the game is available so let's quickly scroll
through Dalton there it is search Kruger
they make some of the finest vessels yes we're here anything else you know if
there's nothing else here what I want to mess about with touch to the loser later
so once the dolphin 820,000 credit normally we pay in the
beaters about ten percent so that would run into about 1.2 million credits in
the real game if we follow that that theory
let's take a look at some of the staff so top speed 258 the boost speed is 361
an FFD range of 10.1 light-years as is and thats as is so with a laden range of
ten point eight seven so we go an engineer with a nice fsd we should get
this up over 20 shields at 143 amrit 198 and he'll mass of 140 with a cargo
capacity of 14 tons it's fitted as standard by two small pulse lasers and a
basic discovery scan again we've got the optional internal modules lightweight
alois a four E power plant for each shields various cargo racks and a
planetary approach sweet
let's go into outfitting it's a nice looking ship I think nice and clear is
quite cribs essential of the entire passenger ship line and nice curves
canopy let's go to the hub yeah let's go to the hardpoint so yes it's a confirmed
small hardpoints and it's currently four different lasers pulse lasers utility
mounts those three of those and all the items are available here you go for
internal take a look at that term frameshift drive so we've got a four E
fitted
browse the shop with students thought that out for the 48 in stealth module
with nothing lead
that should takes after about in nineteen nineteen point seven light
years range unladen taking a look at the exterior of the ship now in the docking
bay again making a different angle using this new camera I can't get the hang of
the camera like what I used to run the old version so they'll have to really
nice-looking ship nice reflection on the vessel
taking a look at the Friends of the ship now is that nice curved cockpit canopy
moving now to the surface of the space station so we get a more lighted view it
does actually look a bit like a limousine I think it was the son of a
limousine in mind let's take the ship out anyway okay let's take it out for a
spin let's launch
so it's quite responsive lots of commanders in system lots of commanders
all having a go at there at the dolphin
ok so the boost when to run box hundred and twenty-two but now we're clear the
station will go for all pips two engines all types of engines are seeing a max
out at 258 pitch in the booth
vegas 346 quite a good sound of the engines as well as hear it again it's
like a scream like a mammal scream which is really nice so without pulse lasers
with that finger on the trigger
we could basically fight forever like this relieve the small pulse lasers is
the shit between year for ambulance okay so fantastic sent
but the anchors on bring it to a stop it's quite renewable I thought because
it's a smaller vessel it be more maneuverable than this but at the end of
the day it's not bad have a quick look at the external views as well now you
can control the ships as well and operates as well in the external camera
mode and you can initiate the booth as I've been there just makes it a
spectacular graphic
not a bad ship I think it might invest in one in the main game just get the
hang of some passenger missions and it's going to be cheap enough anyway you know
but I don't think passenger missions is gonna be what I'll be doing in the main
game it's it's too much extent anyway that said though there is some major
money to be made with passenger mission specially going towards Colonia out of
reports sometimes we get green delicious ago million credit missions it's got
some pretty good performance so taking a look now at the jump range by clase
we've got nineteen point five light years at least that's great go to an
engineer you'll take it over 20 so I've been Ricardo that's been the dolphin by
third Kruger systems i'm at the founders world this is a leak dangerous 2.3 be 21
and that was a quick look at that dolphin thanks for watching check back
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