hello it's ricardo and welcome back to warhammer 40 000 chaos gate demon hunters yes update
1.1 is with us and that's quite good you know from a publisher has only had a game out for just over
about two weeks now anyway they've been listening to the community
and the update is now with us this video we're going to go through what's being fixed
and have a think about what hasn't been fixed
yes welcome back brothers to the imperium yes folks our favorite gray knight space marine
type people right they're back and with warhammer 40 000 chaos gate it was released
and there were some problems but now the developers released an update to address
some of these problems so what first off there was an awful lot of community hangs
going on in regards to twitch drops so they've unlocked the twitch drop items and they'll
now be available for all players regardless of whether they've watched the live streams or not
there have been some campaign bug fixes as well where they've corrected a number of
in-game text and grammar mistakes because you know what that can be quite frustrating sometimes
they've also fixed an issue where players would be unable to perform any upgrade or repairs after
the second mission i haven't had that and they've also fixed the soft lock where hidden ui during
the stratagem tutorial could lock the game now i had that one it was very frustrating and actually
it returned me to my desktop straight away didn't even give me um the option to send any reports out
onto the grey knights now they fixed an issue where gray knights could get stuck into a no
action state after a certain nearby obstacles were destroyed and when we talk about obstacles we're
talking about the environment you can destroy as well pillars and whatnot that can affect the
state of the battlefield so that's been addressed so that's good they've also fixed an issue where
gray knights would be notified of an xp gain for limb dismemberment but not received any of that xp
not seen that myself but they've also fixed an issue as well then with the grey knights where
fortitude and iron will would interfere with each other whoever misses sounds a bit rude doesn't it
anyway enough of all that where they would
interfere with each other preventing the appropriate willpower point gain
now some of these are the words of the publisher not mine right let's go on to weapon fixes now
fixed an issue where the incinerator's primary fire did not trigger explosive batteries
and they've also fixed an issue with flames of purity so that it no longer targets grey knight
or its hits interactive objects and just basically pictures and focuses on the bad guys
they fix an issue where the incinerator and silencer i say silencer with p where
the firing arc was zero and also with the fury of the ancients that prevented it from working
as intended they've also done and fixed that issue with promentium spray arc that prevented it from
working as intended so a bit of a focus there on the weapons the incinerator flames of purity
uh silencer and the fury of the ancients having the bulk of what's been fixed now let's talk about
performance and for me the performance for frames per second even on my rig right with a 30 80
10 gigabyte supreme gta rtx graphics card sorry and an i9 64 gigabytes of ram installed on an ssd
i was still getting frame problems as well right and frame per second spiking so they fix an issue
where the frames per second would spike when units would make simultaneous movements i had a problem
during the cutscenes where it would slow things so down so much you think oh my god what's going on
here they've also fixed the problem in performance in the tutorial when prompting a gray night
and performance where numerous limbs and corpses littered the map that's when i saw the largest
slowdown on my rig has to be said so hopefully you know we'll get in there and see if that has indeed
been fixed to standards or will there be more performance updates to come they've also fixed
the performance when using the incinerator firing template and the scatter shot and an issue in full
screen where the game would continue to draw on cpu gpu resources that that was the problem i
don't know what they're doing over there but that was a big problem so at least they've identified
it and they're gonna fix it moving on for the user interface they've changed the save game menu
to highlight campaign saves versus standard manual or auto saves and the load game menu
will now automatically select whichever campaign was used last now they have done some feature
changes as well and they've removed the auto pause feature when alt tabbing in windowed and
windowed full screen mode the game will now continue to run when you leave the game screen
good because it just kept pausing and if you're streaming or messing about with streamlabs and
your pause game what's going on this is not 1996. things should run simultaneously in a parallel
method but they've addressed it their dues to them they've done it they've also removed the heartbeat
sound that played during the enemy turn you'll no longer hear the panicked heartbeats of enemies
when you purge them of their heresy i quite like that to be perfectly honest
moving on there have been some balance changes as well
regards to balance what they've done is made a number of changes to resolve
a couple of exploits which affected the intended use of certain game mechanics
out with the nerf hammer it is then but hey you want this game to be a challenge don't you
so the willpower bonus for killing units is now capped two plus one per grey knight
attack to remove excessive willpower surplus at the end of higher difficulty levels
don't affect me i'm playing it on normal i'm finding it a challenge
the grey knights can still gain additional bonus wp from triggering autos they've reduced the
critical vulnerability values for enemies to reduce critical strike chances from gray night
class builds that are not focused on increasing critical strike chances to be fair i'm not sure
i've noticed this at all whatsoever some of you may have let me know in the comments if you have
and they've rebalanced a number of weapon skills that when combined with certain abilities
were proving too great a bonus over their intended uses and they've also done something with the stun
modifiers that they weren't scaling properly now they do say point everybody to the issue tracker
in regards to any future problems they have and they'll continue to investigate uh some
cases of performance issues notably those are with the nvidia 3000 cards well that certainly
applies to me uh and potential improvements to the early game balancing and difficulty curve on
merciful and standard settings praise the emperor they say that's right brothers praise that emperor
so that was the update i think is a good update you know um nothing wrong with that typically
update two cool you know and that follows on from you know the initial update that they had
update one you know which which basically came out for you as soon as the thing came out they
recognized the performance issues as well which is good um and they're enjoying you know that they're
enjoying the fact that the community is speaking back i mean it's had an awful lot of stick this
game it really has an awful lot of stick so we're going to have to see so those are the update two
updates as of may the 13th there was another update as well they fixed an issue where revealing
bloom spreaders in the spreading missions would not return control back to the player
i had that and they fixed an issue where the game would crash at the certain cutscenes during
spreading missions um also they're investigating a couple of issues as well again around performance
and also um around the saving of games so hopefully they're going to continue with
their performance tweaking and also the quality of life in improvement now update four hit us on may
the 16th which was great a new update has been released by our messiah to address a number of
a fix issues been added to resolve an issue where some players could experience corrupted
saves during flowering missions i really reckon they've sorted this out and knocked it on the
head any problems stick it in the issue tracker balancing changes the psychic shriek changed from
single targeting to area of effect reduced the abilities area effect from three to one so they
balanced it and nerfed it at the same time the destroyer of chryslex restored the original
four-strike stun values and the seed cost of upgrades change from six to four dolores seeds
for increased damage and four to six water seeds for sten increase imperium brain miner they've
restored stem values of tier one to two to three and then values of two to three have been booted
all fascinating all fantastic stuff have they fixed the performance issues though and there are
still performance issues here guess we're gonna have to wait for update five i've been ricardo
thanks very much for watching and listening to the warhammer 40 000 chaos gate damon hunters
quality of life patches and performance patches they've released since the release of the game
hope you found this video useful check back for more videos in the series like and subscribe to
the channel if you haven't already done so and i'll catch you on the flip side
you