So phase one of this project, getting amazing 2D designs done
taking the cars, translating them to artwork that everyone was like
"Wow. Yeah, build that."
But going from 2D to 3D is always the real challenge,
'cause then you're getting into the reality of, "I have to actually make this now."
I don't religiously follow the modding community, but from time to time, you know,
in Gawker or whatever, you know, I'll find pics of really cool builds,
of guys that more or less treat it like an art form.
In some cases it's all about, "Oh, look at the way this looks,"
and the other guy is, "Well, forget that. Look at the way this performs."
And then there's just one guys who's like, "Oh, look at the way this looks and performs," you know.
You really think I'd be more on my shit with the mouse heads.
Everything thinks you must have these in glass cases
like all in display, ready to go.
Dude, no, these are like
we just keep making them.
Check that one out.
This is Frankenhead.
Oh, there's an earlier version of this actually that I have.
It was the same concept -- LED everywhere
And there was a contact here, and I used to always -- you'll see in a lot of really old photos of me,
I always wore this like metal necklace.
And I put it on, and it shorted.
One of the leads to the thing just came right back in, and it was in England. So what had happened
a guy who used to work for me plugged it into a 220, and this is regularly 110 coming in on the converter.
So yeah, that was not pleasant on the neck. But it was during a sound check, thank god,
not during a show. But honestly, I had to like
[Laughter]
throw the thing off.
It was pretty funny.
What's this one?
Oh, ha. This is the widow maker.
Look at this connector.
[Observer] Holy crap.
Yeah, it's legit.
This is the one that -- yeah, so this is the one that shorted.
And yeah, it had video goggles in it and all that.
Oh, yeah, it has a little access hatch. I remember this
there you go -- for maintenance.
Every one of these were hand-soldered.
I think there was over 700
LEDs times four connectors per side of every LED.
That's how many solder points are on this thing.
And I would see out using this little,
totally not noticeable, and almost invisible to the naked eye camera
it's the size of my fucking fist, you know. [Laughter]
[Observer] ... It's like you're jacking into the matrix!
Yeah. Dude, I almost did -- trust me. I almost took the fucking blue pill.
We're working with a few different partners to create these five different cases.
Four of them are going to be themed after the Parvum case platform.
Parvum's a great partner for this project because they're capable of taking our designs
and making just about anything out of acrylic.
So Parvum has a lot of experience in using multiple layers of their acrylic
with different colors and different finishes to achieve the final look.
They have to think of what they want it to look like at the end and then work backwards from there.
These are hands-on guys
that get down and dirty. The shop is awesome. They've got every machine you can want.
And then there's the technical side of it. They actually build all this stuff in AutoCAD.
They think about it in 3D. They plan it out meticulously.
And then they've got their own process where they have a little bit of a leap of faith.
They have to de-assemble everything, pack it up as flat sheets,
send it back to us, and then they have to hope we'll put it back together the right way.
The goal of these PCs is not just to look amazing on the outside.
We want the interior -- the guts of them -- to be completely amazing and the best that NVIDIA can do.
So we partnered with our GeForce garage program
and brought in some of the industry's top modders to help us assemble the interior of all these cases.
Yeah, I come from kind of a fortunate time period,
where since I grew up with it, new emerging technology
doesn't scare me so much because I know where it comes from.
And it just blows my mind how
how lost someone could be just jumping into it now.
With electronic music, it's really more reliant on the one guy now.
In the '80s you'd have a rock band who would be
crazy musicians, but then you'd have a producer, a manager, a mix engineer, and a mastering guy, and all that stuff,
and so they all compartmentalize their thing.
With computers and computer-aided music -- or completely computer-generated music
you have to take on the role of all these [unintelligibe]
like being a mix engineer and all that stuff, and having all those little bits of knowledge from different departments
that you can apply to the one thing, [because] you have to be self-sufficient so that, you know, if I know I've got some bad RAM
I'm not like throwing my hands up in the air, thinking like,
"Wow, I just know how to turn it on."
We wanted to ensure that the systems we're designing for Joel have an incredible amount of performance.
Each computer is going to have GeForce GTX 1080 SLI in it,
and his main system is going to have a third 1080 in it that can be used for PhysX and Audio
When you combine that with OptiCore processors,
32 gigs of ram, PCI express SSDs, and custom closed-loop liquid coolers,
he's just going to have some truly bad-ass systems.
So [Lee and Dwight] at PcJunkieMods have done a great job of building out
five computers with designs that are unlike anything they've assembled before.
By the time they're done with these things, we're going to have five beastly computers
that will play anything you throw at them.