Hello ladies and gentlemen, nerds of all ages, shapes and sizes.
Welcome to the cast.
My name is Josh, and today I’d like to take the opportunity to tell you, what the hell
it was you just saw.
Back in January we ended Season 4 of the Storyteller, and at the end of that video, we mentioned
that we’d be taking the big guy on a different kind of adventure in 2017.
After a brief setback, due to identity theft, the team and I are back and ready to show
you exactly what it is we’ve been working on.
So buckle up Fallout fans, because we’ve got a lot to show you.
We knew we wanted to bring the Fallout community something extra special this year.
The Storyteller has been spinning tales about the wasteland for years, and what started
as a simple lore series has turned into something utterly unique and- utterly nerdy.
You see, our Storyteller was created with the idea that the stories told in the older
Fallout games get mostly left behind with every new installment.
The context that the older games provide is lost for newcomers to the franchise, which
is sad, because there’s a lot of great lore to be found on those old holodisks.
The goal of our latest project is to bring one of those holodisks back from the dead.
This was the holodisk created by Roger Maxson, founder of the Brotherhood of Steel.
As far as we know, the original copy is currently sitting in an archive in Lost Hills.
Lost Hills being the ancient bunker settled by the Brotherhood after the Great War.
The disk contains a detailed account of the horrifying events that led to the creation
of the Brotherhood.
We get an almost daily account of what Maxson and his soldiers were subjected to before
the bombs fell.
It is this diary that we’ll be using as the basis for our Storyteller Fallout film.
I don’t want to give away too many plot details about the film itself- most things
are best left a surprise- but I did want to tease a few things about the production.
Let me show you what I’m talking about.
Let’s start by looking at the set pieces, because that’s an aspect of the project
I’m personally very excited about.
Our mission here is to introduce newly minted Fallout fans to aspects of the universe they
never learned about if they only played Fallout 4.
Welcome back to Mariposa.
If you haven’t played Fallout 1 and that name still rings a bell for you, it’s likely
because Mariposa has a particular significance in the mythology of the Fallout universe.
It’s arguably the most consequential location in the franchise, having given birth not only
to the Brotherhood of Steel, but the West Coast Super Mutants as well.
It’s been two decades since we first saw Mariposa in all its 2-D glory on Microsoft
DOS.
The base has been painstakingly recreated from the ground up- and that’s something
we’ve never been able to do for a Storyteller episode.
Every nook and cranny has been meticulously placed to form a faithful representation of
the original base.
Oh, and for all you modders out there, you should know that once the recreation is completed,
we will be putting the .ESP file online, so we cannot wait for the community does with
it.
There’s a couple more sets we’ve made, but that’s all we’re going to show you
for now.
We won’t wanna get to, ya know, “spoilery”.
Let’s move on to talk a bit about animation, because it’s going to play a bigger role
than ever before with our project, Fallout: Brotherhood.
First though, let me give you guys a little background on how machinima works.
The Fallout games come pre-loaded with a set number of animations, those being the various
character animations you’ll encounter while playing Fallout.
For example, Kelog pointing his gun at your loved ones here.
That’s one animation.
And we can recycle that animation into one our Stoyteller videos.
In fact, it’s pre-made animations exactly like this that Ben and Tommy have used to
film all 4 seasons of the Storyteller.
The problem is that it’s extremely limiting.
To best illustrate what I’m talking about, let’s use this puppet here.
When you use this puppet to tell a story, you would want your puppet to perform all
kinds of actions, whether that’s talking to another puppet, or getting murdered by
this Super Mutant.
You want your puppet to be very flexible.
Sadly our puppets in Fallout 4 come pre-loaded with a very limited number of actions.
So any stories we try to tell up until this point are restricted to those animations.
You can talk about whatever you want, but you’re limited by what you can actually
show.
Custom animations have been mostly out of our reach because of the low budgets and the
fast-turnover demanded by episodic content.
When you’re turning over Storyteller episodes 2-4 times a month, it’s just not possible.
With this project though, we’ve rewritten the rules.
So take a look at this custom animation test we made.
You’ll notice that character’s movements are unlike anything you’ll find in Fallout
4, and as you watch it, just imagine the extra possibilities custom animations will provide.
There’s a lot more about this project than the sets and animation that sets it apart
from your typical Storyteller episode, but we’ll keep the rest on the downlow for now.
The idea behind this project is to make it a NEXT level Storyteller production, that’s
what we feel creativity led to do on YouTube right now, and I’ll just leave it at that.
Yeah, so I hope this video paints a vague, but exciting picture of what’s to come.
There’s about a dozen of us working on this little passion project, from animators to
sound designers to various artists from all around the Fallout community.
People you’ve probably heard of if you’re a fan of Fallout mods.
Every last one of us appreciates your support and your patience.
We’ll be giving away 2 full-sized movie posters (these are movie posters that you
can hang on your wall).
If you wanna win one, simply follow ShoddyCast on FB or Twitter (or both if you want to increase
your chances of winning) and message at us with the hashtag #Brotherhood You’ll receive
those posters when we’re sending them all out to our Patreon donors as well.
We’ll announce those winners in about a week.
One last thing before you go.
A longtime Shoddycast contributor by the name of Unoctium has released an update for our
Storyteller armor mod.
The update includes a Storyteller companion complete with new dialogue for Fallout 4.
The update also includes a companion quest for the Storyteller where you can help him
with some relationship issues he’s been having.
Links to that mod in the description for both PC and Xbox.
That’s it Fallout fans.
On behalf of all of us at team Storyteller; thanks for watching, and we’ll catch ya
later.