Welcome back to PJ Chen Design. Today we are going to look into this hoop
earrings with the bumpy texture. are you ready? let's get started!
before we start our tutorial today I would like to invite you to join a membership program
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for you here, and support many people wanted to learn jewelry design all over the
world. To start this earring we want to know what is the interior size that you
want. You can make it bigger or smaller here. I'm going to use the diameter for 10mm
to draw this circle. Once we have that, we want to draw an overall shape. I'm coming
into the right view and using the arc tool. so our arc here roughly about this
size. if this is too tall for you. you can kind of bring it down a little bit.
because we're gonna add up the thickness on top of it. that means also scale it
down a little bit one depth. and for what I like to do, I'm going to use the rotate,
make sure copy equal YES on the command bar. let's stay
click the Center for 0, and we want to copy one here and the other one over
there. The reason I'm doing that is because I do want to have my hoop
earring have a different width, so on this one I'm going to make them a little
bit wider, and the one on the opposite side is actually make it thinner. so now
I have them. I'm going to use the command offset curve, and that is decided how
thick you want this to be. so on the base I want them to be 0.8 millimeter
I'm going to do that for all three of them. so they will be the same thickness.
all I need to do now is close the gap in between them. so we can join them and
become a closed curve on all of them, and this will be the base of the hoop
earring. let's go ahead to select all of them
and join them. now if we are going to create a surface, in this case, we're
gonna use a sweep one rail. we pick up the rail here, which is the circle and we
are going to pick it up old profile. make sure that they are aligned. so I'm gonna
move this inside so then that will be the shape. you can also record a history
before you click OK. if you don't like the shape, you can click on the profile.
which is the curve that we had, and you can kind of a tweak it a little bit
until you find a shape that you like. so if this is what you like, we are going to
use that as a reference. let's use create UV curve, and we're gonna click on this
surface, and that gives us a boundary of the outer surface is going to be, and we
can design our pattern right here. I simply just want to do a bumpy texture
on it, so I'm going to draw a line from here to here, and let me select that
curve and divide it with the divide command for ten segments, so I will have
each segment about this big, then I can coming over here use arc command one
more time and we're gonna are going to snap here, and here going up
holding the SHIFT so then you will get this arc here to save your time later.
you can draw another curve from this point to this point so let's go ahead to
join this curve. they will become the closed curve then we want to draw
another straight line coming over here holding the shift so intersecting to
this side of the edge, and creating the surface, we can use a sweep one rail. this
is the rail, this is the cross-section. and you will get something like that. so
if that look the right size to you just go ahead to use the
CAP command. then you can close that. so we need to make a bunch of them
you can simply just keep copy it, so copy pass will be one way to do it, or use the
copy command, but I also like to show you this is the linear array, we are going to
array this guy for ten of them, and we want to array from this end
point to this end point. so we can do ten of them at once
so once they are there we are gonna flow those shape back. so to having a
reference, we need to have a surface with this original curve. we are going to do a
surface from planar curve command to fill it up. so then you will have a surface on
the bottom. it's go ahead to pick up all of them. Make sure you don't want to pick
up the surface. you want to just pick up the polysurface on the top. we are
going to use the command is called flow a long surface, and we are going to pick
up the base surface right here at this corner, on the target surface, we are
going to pick up at this place. we will get this one bumpy. so you can see that
it's stretching in the middle, and it's contract on this side, and that is
because it's follow the curvature we have on this circle. okay so take a look
and see if this is what you want. if you do like it, make sure the base shape is
still an open polysurface, we want to use the CAP command to close it, and
you will break the history, but that's fine, because we are no longer want to
change it. all you need to do is put a post there and just a reminder for
industry standard, the post is usually about 10 millimeter to 11 millimeter
and it's in 20 gauge in diameter anything thicker than that my stretch
the ear hole, and that may not feel comfortable for your customer. I hope you
enjoy the video, if you really like it and want to support it, but not ready
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next!