Hello it's ricardo and welcome back to elite dangerous now on wednesday the
29th of july there was scheduled a patch that would have addressed
several known issues that we're going to discuss in this video
at the last minute though when i say that
tuesday the 28th frontier issued an announcement
that this patch was going to be delayed and that was pending some other
issues that had been found now coming up to wednesday the 29th of
july everyone was quite excited because there were problems with tritium there
was problems with the game crashing on console all those
sort of things and there's also been some tweaks to overlapping hotspots
but frontier decided to delay that change and fix
and tweak some additional items now a lot of the original items are going to
be discussed in this video however i thought i'd discuss the update
that was issued as well prior to getting to that video
okay so they talk about overlapping hot spots
uh and commodity distribution within those hot spots
and they also mentioned that with patch three they implemented a change that was
primarily intended to bring down the effects of multiple overlapping hotspots
now we've all seen this this is low temperature diamonds and everybody else
making huge money making the bank and going out
and buying fleet carriers now they say they were
currently looking into the data from the live game to determine the actual impact
it's having and we'll review this based on
projections and if the data does not meet
their expectations they'll be making changes accordingly
so perhaps they don't want so many fleet carriers in the game it was always
anticipated that you wouldn't have that many fleet carriers and only a small
percentage as soon as they mentioned that though
the community went dashing out and mind and mind and mind and mind
and then every man in his house got a fleet carrier
so tritium and one of the biggest points of feedback have been all the way across
the forums and all the way across the community
was the rarity of tritium and and how much of a negative
impact that has been of course if you consider there wasn't meant to be many
fleet carriers um then that might have been okay but as
like i say they're like lampposts they're absolutely everywhere
um they're gonna address the rarity of tritium
they say we'd like to make it clear that any negative impact on locating a mining
tritium is unintentional and the intention is
for tritium to remain as accessible as it was prior to patch 3. there are
lots of stranded fleet carriers out there as well
at to a point where frontier is depositing
stores of tritium in people's fleet carrier stores
also they say limited purchasing on fleet carriers
fleet carrier purchase orders are now limited to a maximum of
2 billion credits and that was submitted from the original patch notes
and for our console players on the playstation and xbox
a small update will take place they say for xbox and playstation
players for elite dangerous and this update won't contain any
changes but it does lay the groundwork for future bug fixes
what exactly those bug fixes are we don't know
so i tell you what we'll do and we're going to take a look at the original
patch notes that should have been issued on wednesday the 29th of july
with that patch let's see what they fix
the new fleet carrier patch yes folks another fleet carrier patch
fleet carrier patch four
four patches after two beaters as well has to be said they are making an awful
lot of effort to get this right so frontier have actually addressed a
number of issues they've addressed mining
crashes and stability and actual fleet carriers
so let's take a look at fleet carriers first so let's get straight in with it
then with what's happened within fleet carriers
all that aside what have they fixed they fixed an issue which stopped fighters
being restocked from a fleet carrier well i suppose you'd really notice that
if you were doing that fighter hack that they fixed back in
patch 3. they've also fixed a number of issues related to fleet carrier
positioning and that's all around the fact that
there's a better enforcement of the 16 carrier limit around an astral
body now this is something i've had some
experience with myself um my kids play this on xbox on
playstation i play on pc and then sometimes get on the consoles
but when i go at the triple mining hotspots that i've been frequenting
lately like we all have to get that money you can see
that you know there was some issues there isn't that more than 16 fleet
carriers around that astral body isn't it just check it out
and it was causing some problems for ps4 and xbox users
where it was locking them out the system and the game was crashing
so that's good thing that frontier addressed that let's go on now to
crashes and stability they've fixed an issue where loading
into an instance in a system with a large amount of fleet carriers as i've
just mentioned would cause very long load times
potentially long enough to cause a disconnect and that was
mostly on the xbox and playstation has to be
said so that's been addressed
good on you so where would a patch be without
an adjustment to mining yes we've been fleecing the mining it should be called
elite dangerous mining other than anything else
they fixed an issue whereby subsurface deposits created after cracking a mother
load would flagged themselves as depleted
and they fixed issues related to diminishing returns for commodities in
overlapping spots well hey there you have it um a little bit of
adjustment on mining there um yes very good you add that to the
adjustments that they did in the previous patch on
patch 3 where they fixed the issue which allowed
launching a fighter to restore sub-service deposits on asteroids and
you know there has been a bit of a mining adjustment they've also looked at
a bug with material distribution in
overlapping hotspots and that's been fixed so they're not as lucrative as
what they used to be that brings us all to known issues yes
so fleet carriers when opening the fleet carrier
naming pop-up in the livery an additional unwanted
character will be added to the start and the end of the game
there you go and they also mention that this brings a number of other bug fixes
and known issues um into fruition
as well so going on to what was happening in in patch three as
opposed to patch four i mean they fixed issues there with
fleet carriers where a bug preventing transactions in the fleet carriers
market when the transaction amount was greater
than the fleet carrier what the hell is that
right you just can't make loads of loads of credits by subverting the marketplace
on fleet carriers um you know mining was the big one of the last patch
this one seems to be you know stability around
the instances the fleet carries around the bodies no
mention about the availability of tritium unless that's going to be
adjusted and they haven't actually mentioned it
um because some carriers you know are left stranded other carriers are not
you know what can you do there i mean yeah you're going to be left flying back
and forth from some stations to get tritium that's going to
force the cost of tritium up through the roof and you know what you're going to
do then so that's in a nutshell was the patch
notes for fleet carriers patch 4 uh on elite
dangerous upgrade has happened it's going to be
live now all good stuff hey let's see what other problems we can
find in the game and then hopefully pass the
frontier to fix i've been ricardo this has been an
update on the fleet carriers patching fly safe
be safe out in the real world never mind the virtual one
and i'll see you soon thanks for watching and like and subscribe
you