Hello and welcome to the seventh episode of my Call of Duty Ghosts Weapon Guide.
In this episode: the FAD - returning from MW3, a Peruvian bullpup with ergonomical design
and canted magazine.
The FAD's damage is the lowest in the assault rifle class at a close range, where you'll
always need 3 shots to kill, regardless of any headshots.
Mercifully, damage drop is low over distance - and for the majority of engagements you
can expect to kill with four shots.
Rate of fire is the highest within the assault rifle class, at 882 rounds per minute: this
permits better competition with SMGs at a close range, and means that despite average
spread, hipfire can be a particularly potent defense, especially when paired with Steady
Aim.
Recoil is moderately high, which may give you trouble at a longer distance: care must
be taken to fire in short bursts to ensure you don't waste too much of your ammunition.
The FAD performs best at a close to middle range - so it may be prudent to avoid conflict
outside of its comfort zone.
Aim time is standard for the assault rifle class, at 300 milliseconds - and your movement
speed is on-par too, at 90 percent of the base speed.
Magazine capacity is very good, at 42 rounds - or 63 with extended mags.
However, with the higher rate of fire you can deplete your supply quite rapidly, so
it's wise to stay on top of your reloads.
Beware, as the reload process is on the slower end of the scale for the FAD's class - at
3.23 seconds to complete, you might be left vulnerable during the procedure.
A high rate of fire and consistent damage makes the FAD an excellent choice for a close-quarters
assault rifle build: with the right setup you'll be able to give even SMGs a run for
their money.
Extended Mags helps to alleviate the slower reload, and will give you a better chance
of being able to tackle groups of enemies.
The faster rate of fire will happily burn through your supply quickly, however, so it
pays to be careful on the trigger.
With good discipline 63 rounds can go the distance, meticulously culling multiple enemies
before needing a resupply.
Add the Suppressor to conceal your position - this has the added benefit of cutting muzzle
flash to assist in the aim department, but will also prevent enemies from immediately
pinpointing your firing location.
You do lose a portion of your effective range, but the FAD's damage differential is minimal,
which mean the stealth benefits more than outweight the costs.
For your perks, Steady Aim is a very logical spend, bringing your reactive fire abilility
closer in line with the SMGs, permitting very effective use of the weapon's fire rate against
close-range foes.
Ready Up is a natural pairing, improving your reactivity in those cases where you're caught
sprinting near your opponent.
Any of the speed or handling-oriented perks will prove useful: Quickdraw is another way
to improve response time, granting a snappier ability to aim down your sights.
Beyond speed and handling, you can either choose to further specialise with stealth
perks - or go down the resistive route instead for objective game modes or those who simply
revel in the thick of combat.
The FAD leads its class in terms of output, and without sacrificing much in the way of
damage: no other automatic assault rifle is capable of killing as quickly with shots to
centre mass.
Even with the SMG-grade output, the long range damage is as high as any other assault rifle
- so with care you can use the FAD effectively at any distance.
Close range damage is less spectacular, however - and while in most cases shots to kill are
on par with its peers, you will notice a difference at a mid range and when tackling targets though
thin cover.
The faster rate of fire isn't without its downsides, either - you'll burn through your
supply more readily, and the reloads are relatively slow.
Still, with the right loadout you can mitigate this issue - and the high output will come
in useful during a close-range scrap time and time again.
While other weapons might come and go, like a flash in the pan...
...this FAD has lasting appeal.
Thank you very much for watching, and join me next time - when I'll be covering the Vepr.
Until then, farewell.