What you are looking at here, dear viewer, is a man who made a very
poor career choice. A man whose eyes were just forced out of his skull,
his jaw has just shattered and he just spat out his own teeth and this is just one part
in the sequence of gory events that awaits you if you get caught in Five Night’s at Freddys.
This is Mike, he just secured a new job as the night guard at a local Pizzeria and he
is the poor sod who finds himself at the epicentre of this horrifying experience.
Come along dear viewer and let’s see how his first shift goes. I’m sure it’ll all be fine.
But while Mike brews himself a mid-strength coffee and sets himself up for six hours of mindlessly
looking at robot animals on a camera for less than minimum wage, let’s provide some basic context for
those unfamiliar with the lore. Five Night’s at Freddy’s takes place inside the appropriately
named Freddy Fazbear’s Pizza. A popular family orientated diner offering junk food,
children’s entertainment and play areas all in the company of the infamous animatronics. There’s
Freddy Fazbear, Bonnie, Chica and Foxy. There’s also Golden Freddy but he doesn’t get out much.
Now the intricacies of the lore are extensive, complex,
complicated and adaptive. More of the story is revealed with each passing game and new piece
of media but at the same time there is also conflicting storylines, new characters and
plot developments that don’t always gel too well with the existing narrative. It makes it
difficult to understand, a chore to keep up with and it can be downright exhausting dare I say.
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There have been several Five Night’s at Freddy’s Pizzeria’s so far but for this video, we only need
to worry about three in particular. To clarify, there are more than three establishments but
this is just basic lore and not extensive lore and they aren’t important right now.
Establishment 1 is ground zero. This where an individual named William Afton with a kink for
killing kids, assumed the disguise of an empty animatronic costume. Most likely it was the
SpringBonnie suit. SpringBonnie would later go on to be infamously known as SpringTrap. He used the
disguise to lure the children into a secluded backroom before brutally murdering them and
stuffing their corpses into the 5 animatronics I mentioned previously. From then on, not only
were the bodies of the children hidden inside the suits but their souls were bound to them as well.
Now, no one likes the smell of rotting children funnily enough so it’ll come as no surprise to
learn that the diner had to be shut down due to the smell of death and decay wafting from the
suits. Evidently no one thought to check them, because the children’s bodies were
never recovered. Astonishingly, neither the diner staff, the authorities or anyone else
thought to take a closer look at the 7-foot-tall, blood-stained chicken while they were looking for
the missing children that went missing inside the very establishment with the blood-stained
chicken in it. This absence of basic human intelligence and logic afforded William Afton
the chance to successfully make his escape. Eventually, a new pizzeria is opened and we
now find ourselves at the 2nd establishment. This is also where the 2nd game takes place. Mr kiddy
killer William Afton returns to his old job but this time assumes the role of a nightguard. He
is spooked when he sees the animatronics, that still hold the bones of his victims,
wandering freely at night and promptly disposes of the remains and resigns. A second theory
suggests that actually it was the management that discovered the remains but they didn’t want the
bad press or to open old wounds when they had just reopened the new pizzeria and so they covered it
up. I don’t know which is right. Let me know in the comments. In any event, the removal of the
remains did not end the curse and the children’s souls are still bound to the suits. We do a big
time jump now and eventually establishment 3 is opened with the cursed animatronics and
that is where the original Five Night’s at Freddy’s and Mike’s new job all take place.
It’s a very simple job. Which is fortunate because Mike is not exactly the sharpest
tool in the shed. Mike has his office and a camera monitor. All he has to do is watch the
animatronics and if they should approach his office, he needs to close the doors.
But why does he have to do that? Why do the animatronics move around at night?
Well, it turns out the children’s souls love to go for a little midnight stroll. Now for obvious
reasons the management were not about to tell Mike that the robots are haunted so instead they
peddled him a story about the animatronics having a free-roaming mode to prevent their systems from
seizing up. It gives them free roam across the entire establishment except for the designated
safe room. Sadly, Mike’s office is not in the safe room and so if the animatronics happen across him,
he has to seal the doors to keep them out. Now let’s dive into the reasons why.
Supposedly, the spirits haunting the suits are driven by a thirst for vengeance and blood.
However, that could obviously create some unease and tension with the staff leading to poor morale,
gossip and lost income and no company likes to see a bad quarterly statement. And so the company,
pragmatic as ever, have a much different explanation. Asserting that after hours, the
animatronics no longer recognise humans as such. Instead, they see them as a metal endo skeleton
without it’s costume on. Like a coat hanger with no coat on it. And so, if the animatronics find
Mike and he is not able to close the doors in time, they will put a coat on that coat hanger.
Mike’s first night doesn’t exactly start off on a good note. He’s informed by a
company representative that they accept no liability for any form of injury and
if he is injured or dies on the job, they wont file a missing person’s report or even
notify the authorities until after the entire premises has been bleached and any possible
evidence has been destroyed or corrupted. He is further warned to avoid the animatronics,
and is also encouraged to not play dead or the mascots will confuse him for an
empty suit and so poor Mike can expect to get pegged by an endo skeleton instead!
Mike then learns that the entire building runs on fucking battery power and he only has a
finite amount of it to keep the lights on and the doors closed necessitating the need to ration it.
Because for some reason this place just disconnects from the national grid at night.
The hours begin to drag by. Mike notices that Bonnie seems to have a strange fascination with
a spare Freddy suit in the parts and services room. He switches to the kitchen to see Chica
fucking around with the pots and pans before the feed dies. A deep chuckle suddenly echoes
around the building and Mike switches the camera feed to see Freddy staring at him.
The sound of something running cuts through the laughter. Mike switches the view again to
see Foxy running down the hallway towards him. He leaps across the room and seals
the door just in time to lock Foxy out. Mike settles back in his chair and sips his
luke-warm coffee. His attention shifts back to the monitors and is relieved to see Foxy retreating to
the depths of Pirate Cove once more. Mike’s relief is abruptly shattered however, as a 7-foot-tall
chicken suddenly appears at the other door. He leaps across the room once more and seals it.
A quick look at his dwindling power levels sends a sense of dread through Mike. Coupled
with the sight of Chica staring at him through the window and the camera view
of Bonnie holding an empty Freddy head, his prospects are not looking great.
He looks past Bonnie at a poster of a yellow bear on the wall and a childish laughter fills
his ears. A heaviness suddenly fills the room and Mike feels the hairs on his neck stand on end.
He slowly lowers the monitor and is momentarily paralyzed. His world falls apart as he is greeted
by the sight of a golden Freddy mascot slumped on the floor in his office, its empty eyes staring
at him. Its presence is suffocating. He began to shake; he could feel a scream coming. An
animalistic sound of pure terror and fear leaves his lips and the monitor clatters to the floor.
All at once, the power finally dies, the doors opened and the Golden mascot disappears.
The heaviness remains however, and Mike can hear footsteps approaching
once more. He dives under his desk praying whatever is coming won’t find
him. Whimpers escape his quivering lips as Freddy ominously steps into the office
A second scream of terror is offered up to Freddy as the mascot flips the
table. Mike scrambles to his feet and runs towards the door only to see
Chica standing there ready to meet him. This time, she is the one who screams.
It is so loud and so piercing that he falls to the floor clutching his ears. Freddy drags Mike
to his feet and begins escorting him down the hallway. He tries in vain to escape Freddy’s
embrace but it’s grip only tightens. As they enter the parts and services room,
the spare empty suit is revealed to Mike and it suddenly dawns on him what is about to happen.
The thighs of the suit are first forced upwards from the ankles. Handfuls of flesh and muscle
are forced out the sides as the fight for space is lost. The pressure proves too much for Mike’s
tendons. They stretch and tear as his foot is bent the wrong way and his femur bone breaks
as the leg parts are forced into position. The application of the crotch segments is
especially distressing. The sheer shock and agony left him speechless
as the crushing force shatters his pelvis. Chica holds up Mike’s arms as the body piece
is forced downwards. She reaches in and pulls Mike’s arms through the holes. A few bones
snap but the arms fit eventually. She begins forcing the arm portions past his hands just
as she forced the legs through. In her haste, she catches a couple of Mike’s fingers that bend back
until the nail touches his wrist. The hands are a challenge but they too are eventually fitted.
The head proves the most troublesome. It takes both Chica and Bonnie to force the grim helmet
onto Mike's head. The pressure becomes too much. Too many beams and wires and cogs dig
into him and he feels his jaw split. The mask descends lower but now it puts pressure on his
eyes. He resists the best he can but the metal optical units force their way into
his sockets and his eyes pop out of his skull. A final push and Mike’s neck snaps allowing for
the head segment to meet with the body. Satisfied, the animatronics step back
and leave the left the spare parts room to continue their midnight escapades.
As the morning dawned, a sense of dread washes over the cleaners as
they cautiously approach the spare parts rooms, a suspicious crimson
liquid flowing out from under the door. Their intention is to gather the necessary
supplies to clean the unusual stain off of the animatronics that had appeared overnight.
However, as they opened the door, what instead awaits them is the eerie gaze of the night guard's
eyes, ominously peering through the mask of an animatronic costume that rests in a pool of blood.
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